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diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp
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+/**
+ * @file llfetchedgltfmaterial.cpp
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfetchedgltfmaterial.h"
+
+#include "llviewertexturelist.h"
+#include "llavatarappearancedefines.h"
+#include "llshadermgr.h"
+
+LLFetchedGLTFMaterial::LLFetchedGLTFMaterial()
+ : LLGLTFMaterial()
+ , mExpectedFlusTime(0.f)
+ , mActive(true)
+ , mFetching(false)
+{
+
+}
+
+LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial()
+{
+
+}
+
+void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader)
+{
+ // glTF 2.0 Specification 3.9.4. Alpha Coverage
+ // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK
+ F32 min_alpha = -1.0;
+
+ if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ min_alpha = mAlphaCutoff;
+ }
+ shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha);
+
+ if (mBaseColorTexture.notNull())
+ {
+ gGL.getTexUnit(0)->bindFast(mBaseColorTexture);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+
+ if (mNormalTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture);
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
+ }
+
+ if (mMetallicRoughnessTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal.
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ if (mEmissiveTexture.notNull())
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive
+ }
+ else
+ {
+ shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
+ }
+
+ // NOTE: base color factor is baked into vertex stream
+
+ shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor);
+ shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor);
+ shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV);
+
+}