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Diffstat (limited to 'indra/newview/llfetchedgltfmaterial.cpp')
-rw-r--r-- | indra/newview/llfetchedgltfmaterial.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp new file mode 100644 index 0000000000..2d3015635c --- /dev/null +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -0,0 +1,103 @@ +/** + * @file llfetchedgltfmaterial.cpp + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfetchedgltfmaterial.h" + +#include "llviewertexturelist.h" +#include "llavatarappearancedefines.h" +#include "llshadermgr.h" + +LLFetchedGLTFMaterial::LLFetchedGLTFMaterial() + : LLGLTFMaterial() + , mExpectedFlusTime(0.f) + , mActive(true) + , mFetching(false) +{ + +} + +LLFetchedGLTFMaterial::~LLFetchedGLTFMaterial() +{ + +} + +void LLFetchedGLTFMaterial::bind(LLGLSLShader* shader) +{ + // glTF 2.0 Specification 3.9.4. Alpha Coverage + // mAlphaCutoff is only valid for LLGLTFMaterial::ALPHA_MODE_MASK + F32 min_alpha = -1.0; + + if (mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) + { + min_alpha = mAlphaCutoff; + } + shader->uniform1f(LLShaderMgr::MINIMUM_ALPHA, min_alpha); + + if (mBaseColorTexture.notNull()) + { + gGL.getTexUnit(0)->bindFast(mBaseColorTexture); + } + else + { + gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + } + + + if (mNormalTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, mNormalTexture); + } + else + { + shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep); + } + + if (mMetallicRoughnessTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, mMetallicRoughnessTexture); // PBR linear packed Occlusion, Roughness, Metal. + } + else + { + shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + if (mEmissiveTexture.notNull()) + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, mEmissiveTexture); // PBR sRGB Emissive + } + else + { + shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep); + } + + // NOTE: base color factor is baked into vertex stream + + shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, mRoughnessFactor); + shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, mMetallicFactor); + shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, mEmissiveColor.mV); + +} |