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-rwxr-xr-xindra/newview/llfeaturemanager.cpp117
1 files changed, 70 insertions, 47 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 333e8ee67e..5746f8b454 100755
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -30,6 +30,7 @@
#include <fstream>
#include <boost/regex.hpp>
+#include <boost/assign/list_of.hpp>
#include "llfeaturemanager.h"
#include "lldir.h"
@@ -51,6 +52,8 @@
#include "llboost.h"
#include "llweb.h"
#include "llviewershadermgr.h"
+#include "llstring.h"
+#include "stringize.h"
#if LL_WINDOWS
#include "lldxhardware.h"
@@ -186,6 +189,55 @@ void LLFeatureList::dump()
LL_DEBUGS("RenderInit") << LL_ENDL;
}
+static const std::vector<std::string> sGraphicsLevelNames = boost::assign::list_of
+ ("Low")
+ ("LowMid")
+ ("Mid")
+ ("MidHigh")
+ ("High")
+ ("HighUltra")
+ ("Ultra")
+;
+
+U32 LLFeatureManager::getMaxGraphicsLevel() const
+{
+ return sGraphicsLevelNames.size() - 1;
+}
+
+bool LLFeatureManager::isValidGraphicsLevel(U32 level) const
+{
+ return (level <= getMaxGraphicsLevel());
+}
+
+std::string LLFeatureManager::getNameForGraphicsLevel(U32 level) const
+{
+ if (isValidGraphicsLevel(level))
+ {
+ return sGraphicsLevelNames[level];
+ }
+ return STRINGIZE("Invalid graphics level " << level << ", valid are 0 .. "
+ << getMaxGraphicsLevel());
+}
+
+S32 LLFeatureManager::getGraphicsLevelForName(const std::string& name) const
+{
+ const std::string FixedFunction("FixedFunction");
+ std::string rname(name);
+ if (LLStringUtil::endsWith(rname, FixedFunction))
+ {
+ // chop off any "FixedFunction" suffix
+ rname = rname.substr(0, rname.length() - FixedFunction.length());
+ }
+ for (S32 i(0), iend(getMaxGraphicsLevel()); i <= iend; ++i)
+ {
+ if (sGraphicsLevelNames[i] == rname)
+ {
+ return i;
+ }
+ }
+ return -1;
+}
+
LLFeatureList *LLFeatureManager::findMask(const std::string& name)
{
if (mMaskList.count(name))
@@ -619,7 +671,7 @@ void LLFeatureManager::applyRecommendedSettings()
{
// apply saved settings
// cap the level at 2 (high)
- S32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
+ U32 level = llmax(GPU_CLASS_0, llmin(mGPUClass, GPU_CLASS_5));
LL_INFOS() << "Applying Recommended Features" << LL_ENDL;
@@ -695,62 +747,33 @@ void LLFeatureManager::applyFeatures(bool skipFeatures)
}
}
-void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
+void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures)
{
LLViewerShaderMgr::sSkipReload = true;
applyBaseMasks();
-
- switch (level)
+
+ // if we're passed an invalid level, default to "Low"
+ std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low");
+ if (features == "Low")
{
- case 0:
#if LL_DARWIN
- // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
- // systems which support them instead of falling back to fixed-function unnecessarily
- // MAINT-2157
- //
- if (gGLManager.mGLVersion < 2.1f)
- {
- maskFeatures("LowFixedFunction");
- }
- else
- { //same as low, but with "Basic Shaders" enabled
- maskFeatures("Low");
- }
+ // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac
+ // systems which support them instead of falling back to fixed-function unnecessarily
+ // MAINT-2157
+ if (gGLManager.mGLVersion < 2.1f)
#else
- if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
- { //only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
- maskFeatures("LowFixedFunction");
- }
- else
- { //same as low, but with "Basic Shaders" enabled
- maskFeatures("Low");
- }
+ // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip
+ if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel)
#endif
- break;
- case 1:
- maskFeatures("LowMid");
- break;
- case 2:
- maskFeatures("Mid");
- break;
- case 3:
- maskFeatures("MidHigh");
- break;
- case 4:
- maskFeatures("High");
- break;
- case 5:
- maskFeatures("HighUltra");
- break;
- case 6:
- maskFeatures("Ultra");
- break;
- default:
- maskFeatures("Low");
- break;
+ {
+ // same as Low, but with "Basic Shaders" disabled
+ features = "LowFixedFunction";
+ }
}
+ maskFeatures(features);
+
applyFeatures(skipFeatures);
LLViewerShaderMgr::sSkipReload = false;