diff options
Diffstat (limited to 'indra/newview/llfeaturemanager.cpp')
-rw-r--r-- | indra/newview/llfeaturemanager.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index aa9cba0c18..d915a9fd26 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -617,36 +617,36 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(U32 level, bool skipFeatures) { - LLViewerShaderMgr::sSkipReload = true; + LLViewerShaderMgr::sSkipReload = true; - applyBaseMasks(); + applyBaseMasks(); - // if we're passed an invalid level, default to "Low" - std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low"); - if (features == "Low") - { + // if we're passed an invalid level, default to "Low" + std::string features(isValidGraphicsLevel(level)? getNameForGraphicsLevel(level) : "Low"); + if (features == "Low") + { #if LL_DARWIN - // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac - // systems which support them instead of falling back to fixed-function unnecessarily - // MAINT-2157 - if (gGLManager.mGLVersion < 2.1f) + // This Mac-specific change is to insure that we force 'Basic Shaders' for all Mac + // systems which support them instead of falling back to fixed-function unnecessarily + // MAINT-2157 + if (gGLManager.mGLVersion < 2.1f) #else - // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip - if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) + // only use fixed function by default if GL version < 3.0 or this is an intel graphics chip + if (gGLManager.mGLVersion < 3.f || gGLManager.mIsIntel) #endif - { + { // same as Low, but with "Basic Shaders" disabled - features = "LowFixedFunction"; - } - } + features = "LowFixedFunction"; + } + } - maskFeatures(features); + maskFeatures(features); - applyFeatures(skipFeatures); + applyFeatures(skipFeatures); - LLViewerShaderMgr::sSkipReload = false; - LLViewerShaderMgr::instance()->setShaders(); - gPipeline.refreshCachedSettings(); + LLViewerShaderMgr::sSkipReload = false; + LLViewerShaderMgr::instance()->setShaders(); + gPipeline.refreshCachedSettings(); } void LLFeatureManager::applyBaseMasks() |