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path: root/indra/newview/llfavoritesbar.cpp
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Diffstat (limited to 'indra/newview/llfavoritesbar.cpp')
-rw-r--r--indra/newview/llfavoritesbar.cpp34
1 files changed, 26 insertions, 8 deletions
diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp
index ba92c33d59..6b7a257a4b 100644
--- a/indra/newview/llfavoritesbar.cpp
+++ b/indra/newview/llfavoritesbar.cpp
@@ -75,7 +75,9 @@ public:
mPosY(0),
mPosZ(0),
mLoaded(false)
- {}
+ {
+ mHandle.bind(this);
+ }
void setLandmarkID(const LLUUID& id) { mLandmarkID = id; }
const LLUUID& getLandmarkId() const { return mLandmarkID; }
@@ -122,17 +124,21 @@ private:
if(LLLandmarkActions::getLandmarkGlobalPos(mLandmarkID, g_pos))
{
LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(g_pos,
- boost::bind(&LLLandmarkInfoGetter::landmarkNameCallback, this, _1, _2, _3, _4));
+ boost::bind(&LLLandmarkInfoGetter::landmarkNameCallback, static_cast<LLHandle<LLLandmarkInfoGetter> >(mHandle), _1, _2, _3, _4));
}
}
- void landmarkNameCallback(const std::string& name, S32 x, S32 y, S32 z)
+ static void landmarkNameCallback(LLHandle<LLLandmarkInfoGetter> handle, const std::string& name, S32 x, S32 y, S32 z)
{
- mPosX = x;
- mPosY = y;
- mPosZ = z;
- mName = name;
- mLoaded = true;
+ LLLandmarkInfoGetter* getter = handle.get();
+ if (getter)
+ {
+ getter->mPosX = x;
+ getter->mPosY = y;
+ getter->mPosZ = z;
+ getter->mName = name;
+ getter->mLoaded = true;
+ }
}
LLUUID mLandmarkID;
@@ -141,6 +147,7 @@ private:
S32 mPosY;
S32 mPosZ;
bool mLoaded;
+ LLRootHandle<LLLandmarkInfoGetter> mHandle;
};
/**
@@ -1158,6 +1165,17 @@ void LLFavoritesBarCtrl::pastFromClipboard() const
void LLFavoritesBarCtrl::onButtonMouseDown(LLUUID id, LLUICtrl* ctrl, S32 x, S32 y, MASK mask)
{
+ // EXT-6997 (Fav bar: Pop-up menu for LM in overflow dropdown is kept after LM was dragged away)
+ // mInventoryItemsPopupMenuHandle.get() - is a pop-up menu (of items) in already opened dropdown menu.
+ // We have to check and set visibility of pop-up menu in such a way instead of using
+ // LLMenuHolderGL::hideMenus() because it will close both menus(dropdown and pop-up), but
+ // we need to close only pop-up menu while dropdown one should be still opened.
+ LLMenuGL* menu = (LLMenuGL*)mInventoryItemsPopupMenuHandle.get();
+ if(menu && menu->getVisible())
+ {
+ menu->setVisible(FALSE);
+ }
+
mDragItemId = id;
mStartDrag = TRUE;