diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 17 |
1 files changed, 7 insertions, 10 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 4a0c94df33..28e4b32793 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -166,7 +166,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) //special value to indicate uninitialized position mIndicesIndex = 0xFFFFFFFF; - + + mIndexInTex = 0; mTexture = NULL; mTEOffset = -1; mTextureIndex = 255; @@ -262,8 +263,6 @@ void LLFace::setPool(LLFacePool* pool) void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) { - LLMemType mt1(LLMemType::MTYPE_DRAWABLE); - if (!new_pool) { llerrs << "Setting pool to null!" << llendl; @@ -441,8 +440,6 @@ U16 LLFace::getGeometryAvatar( LLStrider<F32> &vertex_weights, LLStrider<LLVector4> &clothing_weights) { - LLMemType mt1(LLMemType::MTYPE_DRAWABLE); - if (mVertexBuffer.notNull()) { mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); @@ -458,8 +455,6 @@ U16 LLFace::getGeometryAvatar( U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp) { - LLMemType mt1(LLMemType::MTYPE_DRAWABLE); - if (mVertexBuffer.notNull()) { mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); @@ -769,8 +764,6 @@ bool less_than_max_mag(const LLVector4a& vec) BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) { - LLMemType mt1(LLMemType::MTYPE_DRAWABLE); - //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) { @@ -1061,7 +1054,11 @@ bool LLFace::canRenderAsMask() } const LLTextureEntry* te = getTextureEntry(); - + if( !te || !getViewerObject() || !getTexture() ) + { + return false; + } + if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) |