diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 87 |
1 files changed, 54 insertions, 33 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 581328b3cb..48fddc32db 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1487,9 +1487,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } //TODO -- cache this (check profile marker above)? - glh::matrix4f m((F32*) skin->mBindShapeMatrix.getF32ptr()); - m = m.inverse().transpose(); - mat_normal.loadu(m.m); + glm::mat4 m = glm::make_mat4((F32*)skin->mBindShapeMatrix.getF32ptr()); + m = glm::transpose(glm::inverse(m)); + mat_normal.loadu(glm::value_ptr(m)); } else { @@ -1741,7 +1741,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, { //bump mapped or has material, just do the whole expensive loop LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default"); - std::vector<LLVector2> bump_tc; + LLStrider<LLVector2> bump_tc; if (mat && !mat->getNormalID().isNull()) { //writing out normal and specular texture coordinates, not bump offsets @@ -1803,49 +1803,70 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } const bool do_xform = (xforms & xform_channel) != XFORM_NONE; + // hold onto strider to front of TC array for use later + bump_tc = dst; - for (S32 i = 0; i < num_vertices; i++) { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector4a& norm = vf.mNormals[i]; - - LLVector4a& center = *(vf.mCenter); - - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + // NOTE: split TEX_GEN_PLANAR implementation to reduce branchiness of inner loop + // These are per-vertex operations and every little bit counts + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) { - LLVector4a vec = vf.mPositions[i]; + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - planar"); + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); + vec.mul(scalea); - if (texgen == LLTextureEntry::TEX_GEN_PLANAR) - { planarProjection(tc, norm, center, vec); - } - } - if (tex_mode && mTextureMatrix) - { - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else if (do_xform) + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + } } - else if (do_xform) + else { - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - } + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - transform"); - *dst++ = tc; - if (do_bump) - { - bump_tc.push_back(tc); + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + if (tex_mode && mTextureMatrix) + { + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + } + else if (do_xform) + { + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + } + + *dst++ = tc; + } } } } if ((!mat && !gltf_mat) && do_bump) { + LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("tgd - do bump"); mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); mVObjp->getVolume()->genTangents(face_index); @@ -2147,7 +2168,7 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2165,7 +2186,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS //get area of circle around face LLVector4a center; @@ -2290,6 +2310,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = // //static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; F32 importance = 0.f ; if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && |