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-rwxr-xr-x[-rw-r--r--]indra/newview/llface.cpp1291
1 files changed, 851 insertions, 440 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index b6566fcbd0..d32994cd31 100644..100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -44,11 +44,14 @@
#include "llsky.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
+#include "llvopartgroup.h"
#include "llvosky.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
+#include "llviewershadermgr.h"
+
#define LL_MAX_INDICES_COUNT 1000000
@@ -56,7 +59,6 @@ BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
-
/*
For each vertex, given:
B - binormal
@@ -161,7 +163,15 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mGeomCount = 0;
mGeomIndex = 0;
mIndicesCount = 0;
- mIndicesIndex = 0;
+ if (drawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
+ drawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES)
+ { //indicate to LLParticlePartition that this particle is uninitialized
+ mIndicesIndex = 0xFFFFFFFF;
+ }
+ else
+ {
+ mIndicesIndex = 0;
+ }
mIndexInTex = 0;
mTexture = NULL;
mTEOffset = -1;
@@ -177,12 +187,6 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mFaceColor = LLColor4(1,0,0,1);
- mLastVertexBuffer = mVertexBuffer;
- mLastGeomCount = mGeomCount;
- mLastGeomIndex = mGeomIndex;
- mLastIndicesCount = mIndicesCount;
- mLastIndicesIndex = mIndicesIndex;
-
mImportanceToCamera = 0.f ;
mBoundingSphereRadius = 0.0f ;
@@ -203,6 +207,15 @@ void LLFace::destroy()
mTexture->removeFace(this) ;
}
+ if (mDrawablep.notNull() &&
+ (mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
+ mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES) &&
+ mIndicesIndex != 0xFFFFFFFF)
+ {
+ LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
+ mIndicesIndex = 0xFFFFFFFF;
+ }
+
if (mDrawPoolp)
{
if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)
@@ -372,7 +385,6 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align)
mGeomCount = num_vertices;
mIndicesCount = num_indices;
mVertexBuffer = NULL;
- mLastVertexBuffer = NULL;
}
llassert(verify());
@@ -496,14 +508,14 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
gGL.pushMatrix();
if (mDrawablep->isActive())
{
- glMultMatrixf((GLfloat*)mDrawablep->getRenderMatrix().mMatrix);
+ gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix);
}
else
{
- glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
+ gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix);
}
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
if (mDrawablep->isState(LLDrawable::RIGGED))
{
@@ -515,7 +527,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f, -1.f);
- glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+ gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset());
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions);
@@ -524,6 +536,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
}
+ gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
@@ -557,17 +570,17 @@ void LLFace::renderSelectedUV()
// add green dither pattern on top of red/blue gradient
gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE);
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
// make green pattern repeat once per texel in red/blue texture
- glScalef(256.f, 256.f, 1.f);
- glMatrixMode(GL_MODELVIEW);
+ gGL.scalef(256.f, 256.f, 1.f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
renderSelected(green_imagep, LLColor4::white);
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
}
*/
@@ -692,6 +705,49 @@ static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 of
tex_coord.mV[1] = t;
}
+// Transform the texture coordinates for this face.
+static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale)
+{
+ //tex coord is two coords, <s0, t0, s1, t1>
+ LLVector4a st;
+
+ // Texture transforms are done about the center of the face.
+ st.setAdd(tex_coord, trans);
+
+ // Handle rotation
+ LLVector4a rot_st;
+
+ // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng>
+ LLVector4a s0;
+ s0.splat(st, 0);
+ LLVector4a s1;
+ s1.splat(st, 2);
+ LLVector4a ss;
+ ss.setSelectWithMask(mask, s1, s0);
+
+ LLVector4a a;
+ a.setMul(rot0, ss);
+
+ // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng>
+ LLVector4a t0;
+ t0.splat(st, 1);
+ LLVector4a t1;
+ t1.splat(st, 3);
+ LLVector4a tt;
+ tt.setSelectWithMask(mask, t1, t0);
+
+ LLVector4a b;
+ b.setMul(rot1, tt);
+
+ st.setAdd(a,b);
+
+ // Then scale
+ st.mul(scale);
+
+ // Then offset
+ tex_coord.setAdd(st, offset);
+}
+
bool less_than_max_mag(const LLVector4a& vec)
{
@@ -721,12 +777,6 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
LLMatrix4a mat_normal;
mat_normal.loadu(mat_normal_in);
- //if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
- //{ //vertex buffer no longer valid
- // mVertexBuffer = NULL;
- // mLastVertexBuffer = NULL;
- //}
-
//VECTORIZE THIS
LLVector4a min,max;
@@ -988,30 +1038,13 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs
void LLFace::updateRebuildFlags()
{
- if (!mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
- {
- BOOL moved = TRUE;
- if (mLastVertexBuffer == mVertexBuffer &&
- !mVertexBuffer->isEmpty())
- { //this face really doesn't need to be regenerated, try real hard not to do so
- if (mLastGeomCount == mGeomCount &&
- mLastGeomIndex == mGeomIndex &&
- mLastIndicesCount == mIndicesCount &&
- mLastIndicesIndex == mIndicesIndex)
- { //data is in same location in vertex buffer
- moved = FALSE;
- }
- }
- mLastMoveTime = gFrameTimeSeconds;
-
- if (moved)
- {
- mDrawablep->setState(LLDrawable::REBUILD_VOLUME);
- }
+ if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME))
+ { //this rebuild is zero overhead (direct consequence of some change that affects this face)
+ mLastUpdateTime = gFrameTimeSeconds;
}
else
- {
- mLastUpdateTime = gFrameTimeSeconds;
+ { //this rebuild is overhead (side effect of some change that does not affect this face)
+ mLastMoveTime = gFrameTimeSeconds;
}
}
@@ -1050,7 +1083,91 @@ bool LLFace::canRenderAsMask()
}
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_VOLUME("Volume VB Cache");
+
+//static
+void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
+{
+ LLFastTimer t(FTM_FACE_GEOM_VOLUME);
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
+ LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_NORMAL;
+
+ if (vf.mWeights)
+ {
+ mask |= LLVertexBuffer::MAP_WEIGHT4;
+ }
+
+ LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
+ vf.mVertexBuffer = buff;
+
+ buff->allocateBuffer(vf.mNumVertices, 0, true);
+
+ LLStrider<LLVector4a> f_vert;
+ LLStrider<LLVector3> f_binorm;
+ LLStrider<LLVector3> f_norm;
+ LLStrider<LLVector2> f_tc;
+
+ buff->getBinormalStrider(f_binorm);
+ buff->getVertexStrider(f_vert);
+ buff->getNormalStrider(f_norm);
+ buff->getTexCoord0Strider(f_tc);
+
+ for (U32 i = 0; i < vf.mNumVertices; ++i)
+ {
+ *f_vert++ = vf.mPositions[i];
+ (*f_binorm++).set(vf.mBinormals[i].getF32ptr());
+ *f_tc++ = vf.mTexCoords[i];
+ (*f_norm++).set(vf.mNormals[i].getF32ptr());
+ }
+
+ if (vf.mWeights)
+ {
+ LLStrider<LLVector4> f_wght;
+ buff->getWeight4Strider(f_wght);
+ for (U32 i = 0; i < vf.mNumVertices; ++i)
+ {
+ (*f_wght++).set(vf.mWeights[i].getF32ptr());
+ }
+ }
+
+ buff->flush();
+}
+
+//helper function for pushing primitives for transform shaders and cleaning up
+//uninitialized data on the tail, plus tracking number of expected primitives
+void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
+{
+ if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping
+ {
+ //push source primitives
+ buff->drawArrays(LLRender::POINTS, 0, source_count);
+ U32 tail = dest_count-source_count;
+ for (U32 i = 0; i < tail; ++i)
+ { //copy last source primitive into each element in tail
+ buff->drawArrays(LLRender::POINTS, source_count-1, 1);
+ }
+ gPipeline.mTransformFeedbackPrimitives += dest_count;
+ }
+}
+
static LLFastTimer::DeclareTimer FTM_FACE_GET_GEOM("Face Geom");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos");
+static LLFastTimer::DeclareTimer FTM_FACE_TEXTURE_INDEX_STORE("TexIdx");
+static LLFastTimer::DeclareTimer FTM_FACE_POSITION_PAD("Pad");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_DEFAULT("Default");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK("Quick");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_NO_XFORM("No Xform");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_XFORM("Xform");
+static LLFastTimer::DeclareTimer FTM_FACE_TEX_QUICK_PLANAR("Quick Planar");
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
@@ -1064,6 +1181,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
S32 num_vertices = (S32)vf.mNumVertices;
S32 num_indices = (S32) vf.mNumIndices;
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE))
+ {
+ updateRebuildFlags();
+ }
+
+
+ //don't use map range (generates many redundant unmap calls)
+ bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
+
if (mVertexBuffer.notNull())
{
if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
@@ -1073,9 +1199,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
<< " VF Num Indices: " << num_indices
<< " Indices Index: " << mIndicesIndex
<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
- llwarns << "Last Indices Count: " << mLastIndicesCount
- << " Last Indices Index: " << mLastIndicesIndex
- << " Face Index: " << f
+ llwarns << " Face Index: " << f
<< " Pool Type: " << mPoolType << llendl;
return FALSE;
}
@@ -1088,16 +1212,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
LLStrider<LLVector3> vert;
- LLVector4a* vertices = NULL;
LLStrider<LLVector2> tex_coords;
LLStrider<LLVector2> tex_coords2;
- LLVector4a* normals = NULL;
LLStrider<LLVector3> norm;
LLStrider<LLColor4U> colors;
- LLVector4a* binormals = NULL;
LLStrider<LLVector3> binorm;
LLStrider<U16> indicesp;
- LLVector4a* weights = NULL;
LLStrider<LLVector4> wght;
BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME);
@@ -1115,6 +1235,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION);
bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR);
+ bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE);
bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD);
bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL);
@@ -1182,9 +1303,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
// INDICES
if (full_rebuild)
{
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, true);
+ LLFastTimer t(FTM_FACE_GEOM_INDEX);
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
- __m128i* dst = (__m128i*) indicesp.get();
+ volatile __m128i* dst = (__m128i*) indicesp.get();
__m128i* src = (__m128i*) vf.mIndices;
__m128i offset = _mm_set1_epi16(index_offset);
@@ -1193,30 +1315,32 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
for (S32 i = 0; i < end; i++)
{
__m128i res = _mm_add_epi16(src[i], offset);
- _mm_storeu_si128(dst+i, res);
+ _mm_storeu_si128((__m128i*) dst++, res);
}
- for (S32 i = end*8; i < num_indices; ++i)
{
- indicesp[i] = vf.mIndices[i]+index_offset;
+ LLFastTimer t(FTM_FACE_GEOM_INDEX_TAIL);
+ U16* idx = (U16*) dst;
+
+ for (S32 i = end*8; i < num_indices; ++i)
+ {
+ *idx++ = vf.mIndices[i]+index_offset;
+ }
}
- mVertexBuffer->setBuffer(0);
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
LLMatrix4a mat_normal;
mat_normal.loadu(mat_norm_in);
- //if it's not fullbright and has no normals, bake sunlight based on face normal
- //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
- // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
-
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
-
+ bool do_xform = false;
if (rebuild_tcoord)
{
- bool do_xform;
-
if (tep)
{
r = tep->getRotation();
@@ -1245,465 +1369,758 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
do_xform = false;
}
-
- //bump setup
- LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
- LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
- LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
+ }
+
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
- LLQuaternion bump_quat;
- if (mDrawablep->isActive())
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
+ if (use_transform_feedback &&
+ gTransformPositionProgram.mProgramObject && //transform shaders are loaded
+ mVertexBuffer->useVBOs() && //target buffer is in VRAM
+ !rebuild_weights && //TODO: add support for weights
+ !volume.isUnique()) //source volume is NOT flexi
+ { //use transform feedback to pack vertex buffer
+
+ LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
+
+ if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
{
- bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
- }
+ mVObjp->getVolume()->genBinormals(f);
+ LLFace::cacheFaceInVRAM(vf);
+ buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
+ }
+
+ LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
- if (bump_code)
+ gGL.pushMatrix();
+ gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);
+
+ if (rebuild_pos)
{
- mVObjp->getVolume()->genBinormals(f);
- F32 offset_multiple;
- switch( bump_code )
- {
- case BE_NO_BUMP:
- offset_multiple = 0.f;
- break;
- case BE_BRIGHTNESS:
- case BE_DARKNESS:
- if( mTexture.notNull() && mTexture->hasGLTexture())
- {
- // Offset by approximately one texel
- S32 cur_discard = mTexture->getDiscardLevel();
- S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
- max_size <<= cur_discard;
- const F32 ARTIFICIAL_OFFSET = 2.f;
- offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
- }
- else
- {
- offset_multiple = 1.f/256;
- }
- break;
+ LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ gTransformPositionProgram.bind();
- default: // Standard bumpmap textures. Assumed to be 256x256
- offset_multiple = 1.f / 256;
- break;
- }
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
- F32 s_scale = 1.f;
- F32 t_scale = 1.f;
- if( tep )
- {
- tep->getScale( &s_scale, &t_scale );
- }
- // Use the nudged south when coming from above sun angle, such
- // that emboss mapping always shows up on the upward faces of cubes when
- // it's noon (since a lot of builders build with the sun forced to noon).
- LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
- LLVector3 moon_ray = gSky.getMoonDirection();
- LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+ U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
- bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
- bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
+ S32 val = 0;
+ U8* vp = (U8*) &val;
+ vp[0] = index;
+ vp[1] = 0;
+ vp[2] = 0;
+ vp[3] = 0;
+
+ gTransformPositionProgram.uniform1i("texture_index_in", val);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+
+ glEndTransformFeedback();
}
- U8 texgen = getTextureEntry()->getTexGen();
- if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- { //planar texgen needs binormals
- mVObjp->getVolume()->genBinormals(f);
+ if (rebuild_color)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_COLOR);
+ gTransformColorProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
+
+ S32 val = *((S32*) color.mV);
+
+ gTransformColorProgram.uniform1i("color_in", val);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
}
- U8 tex_mode = 0;
-
- if (isState(TEXTURE_ANIM))
+ if (rebuild_emissive)
{
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
+ LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
+ gTransformColorProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
+
+ U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
+
+ S32 glow32 = glow |
+ (glow << 8) |
+ (glow << 16) |
+ (glow << 24);
+
+ gTransformColorProgram.uniform1i("color_in", glow32);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
- if (!tex_mode)
+ if (rebuild_normal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ gTransformNormalProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
+
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
+
+ if (rebuild_binormal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
+ gTransformBinormalProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_BINORMAL, mGeomIndex, mGeomCount);
+
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_BINORMAL);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
+
+ if (rebuild_tcoord)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
+ gTransformTexCoordProgram.bind();
+
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
+
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
+
+ if (do_bump)
+ {
+ mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
+ glBeginTransformFeedback(GL_POINTS);
+ buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
+ push_for_transform(buff, vf.mNumVertices, mGeomCount);
+ glEndTransformFeedback();
+ }
+ }
+
+ glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+
+ gGL.popMatrix();
+
+ if (cur_shader)
+ {
+ cur_shader->bind();
+ }
+ }
+ else
+#endif
+ {
+ //if it's not fullbright and has no normals, bake sunlight based on face normal
+ //bool bake_sunlight = !getTextureEntry()->getFullbright() &&
+ // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL);
+
+ if (rebuild_tcoord)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
+
+ //bump setup
+ LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f );
+ LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f);
+ LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f);
+
+ LLQuaternion bump_quat;
+ if (mDrawablep->isActive())
{
- clearState(TEXTURE_ANIM);
+ bump_quat = LLQuaternion(mDrawablep->getRenderMatrix());
}
- else
+
+ if (bump_code)
{
- os = ot = 0.f;
- r = 0.f;
- cos_ang = 1.f;
- sin_ang = 0.f;
- ms = mt = 1.f;
+ mVObjp->getVolume()->genBinormals(f);
+ F32 offset_multiple;
+ switch( bump_code )
+ {
+ case BE_NO_BUMP:
+ offset_multiple = 0.f;
+ break;
+ case BE_BRIGHTNESS:
+ case BE_DARKNESS:
+ if( mTexture.notNull() && mTexture->hasGLTexture())
+ {
+ // Offset by approximately one texel
+ S32 cur_discard = mTexture->getDiscardLevel();
+ S32 max_size = llmax( mTexture->getWidth(), mTexture->getHeight() );
+ max_size <<= cur_discard;
+ const F32 ARTIFICIAL_OFFSET = 2.f;
+ offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size;
+ }
+ else
+ {
+ offset_multiple = 1.f/256;
+ }
+ break;
- do_xform = false;
+ default: // Standard bumpmap textures. Assumed to be 256x256
+ offset_multiple = 1.f / 256;
+ break;
+ }
+
+ F32 s_scale = 1.f;
+ F32 t_scale = 1.f;
+ if( tep )
+ {
+ tep->getScale( &s_scale, &t_scale );
+ }
+ // Use the nudged south when coming from above sun angle, such
+ // that emboss mapping always shows up on the upward faces of cubes when
+ // it's noon (since a lot of builders build with the sun forced to noon).
+ LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir;
+ LLVector3 moon_ray = gSky.getMoonDirection();
+ LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray;
+
+ bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV);
+ bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV);
}
- if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
- { //don't override texture transform during tc bake
- tex_mode = 0;
+ U8 texgen = getTextureEntry()->getTexGen();
+ if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ { //planar texgen needs binormals
+ mVObjp->getVolume()->genBinormals(f);
}
- }
- LLVector4a scalea;
- scalea.load3(scale.mV);
+ U8 tex_mode = 0;
+
+ if (isState(TEXTURE_ANIM))
+ {
+ LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
+ tex_mode = vobj->mTexAnimMode;
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- bool do_tex_mat = tex_mode && mTextureMatrix;
+ if (!tex_mode)
+ {
+ clearState(TEXTURE_ANIM);
+ }
+ else
+ {
+ os = ot = 0.f;
+ r = 0.f;
+ cos_ang = 1.f;
+ sin_ang = 0.f;
+ ms = mt = 1.f;
- if (!in_atlas && !do_bump)
- { //not in atlas or not bump mapped, might be able to do a cheap update
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+ do_xform = false;
+ }
- if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
- {
- if (!do_tex_mat)
+ if (getVirtualSize() >= MIN_TEX_ANIM_SIZE)
+ { //don't override texture transform during tc bake
+ tex_mode = 0;
+ }
+ }
+
+ LLVector4a scalea;
+ scalea.load3(scale.mV);
+
+ bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
+ bool do_tex_mat = tex_mode && mTextureMatrix;
+
+ if (!in_atlas && !do_bump)
+ { //not in atlas or not bump mapped, might be able to do a cheap update
+ mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount);
+
+ if (texgen != LLTextureEntry::TEX_GEN_PLANAR)
{
- if (!do_xform)
+ LLFastTimer t(FTM_FACE_TEX_QUICK);
+ if (!do_tex_mat)
{
- LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, num_vertices*2*sizeof(F32));
+ if (!do_xform)
+ {
+ LLFastTimer t(FTM_FACE_TEX_QUICK_NO_XFORM);
+ S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
+ LLVector4a::memcpyNonAliased16((F32*) tex_coords.get(), (F32*) vf.mTexCoords, tc_size);
+ }
+ else
+ {
+ LLFastTimer t(FTM_FACE_TEX_QUICK_XFORM);
+ F32* dst = (F32*) tex_coords.get();
+ LLVector4a* src = (LLVector4a*) vf.mTexCoords;
+
+ LLVector4a trans;
+ trans.splat(-0.5f);
+
+ LLVector4a rot0;
+ rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang);
+
+ LLVector4a rot1;
+ rot1.set(sin_ang, cos_ang, sin_ang, cos_ang);
+
+ LLVector4a scale;
+ scale.set(ms, mt, ms, mt);
+
+ LLVector4a offset;
+ offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<2>();
+ mask.setElement<3>();
+
+ U32 count = num_vertices/2 + num_vertices%2;
+
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector4a res = *src++;
+ xform4a(res, trans, mask, rot0, rot1, offset, scale);
+ res.store4a(dst);
+ dst += 4;
+ }
+ }
}
else
- {
+ { //do tex mat, no texgen, no atlas, no bump
for (S32 i = 0; i < num_vertices; i++)
{
LLVector2 tc(vf.mTexCoords[i]);
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ //LLVector4a& norm = vf.mNormals[i];
+ //LLVector4a& center = *(vf.mCenter);
+
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
*tex_coords++ = tc;
}
}
}
else
- { //do tex mat, no texgen, no atlas, no bump
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- //LLVector4a& norm = vf.mNormals[i];
- //LLVector4a& center = *(vf.mCenter);
-
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
- }
- }
- }
- else
- { //no bump, no atlas, tex gen planar
- if (do_tex_mat)
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
+ { //no bump, no atlas, tex gen planar
+ LLFastTimer t(FTM_FACE_TEX_QUICK_PLANAR);
+ if (do_tex_mat)
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
- *tex_coords++ = tc;
+ *tex_coords++ = tc;
+ }
}
- }
- else
- {
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
- LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
- planarProjection(tc, norm, center, vec);
+ else
+ {
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
+ LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& center = *(vf.mCenter);
+ LLVector4a vec = vf.mPositions[i];
+ vec.mul(scalea);
+ planarProjection(tc, norm, center, vec);
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
- *tex_coords++ = tc;
+ *tex_coords++ = tc;
+ }
}
}
- }
- mVertexBuffer->setBuffer(0);
- }
- else
- { //either bump mapped or in atlas, just do the whole expensive loop
- mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, true);
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
+ }
+ else
+ { //either bump mapped or in atlas, just do the whole expensive loop
+ LLFastTimer t(FTM_FACE_TEX_DEFAULT);
+ mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount, map_range);
- std::vector<LLVector2> bump_tc;
+ std::vector<LLVector2> bump_tc;
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector2 tc(vf.mTexCoords[i]);
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector2 tc(vf.mTexCoords[i]);
- LLVector4a& norm = vf.mNormals[i];
+ LLVector4a& norm = vf.mNormals[i];
- LLVector4a& center = *(vf.mCenter);
+ LLVector4a& center = *(vf.mCenter);
- if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
- {
- LLVector4a vec = vf.mPositions[i];
+ if (texgen != LLTextureEntry::TEX_GEN_DEFAULT)
+ {
+ LLVector4a vec = vf.mPositions[i];
- vec.mul(scalea);
+ vec.mul(scalea);
+
+ switch (texgen)
+ {
+ case LLTextureEntry::TEX_GEN_PLANAR:
+ planarProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_SPHERICAL:
+ sphericalProjection(tc, norm, center, vec);
+ break;
+ case LLTextureEntry::TEX_GEN_CYLINDRICAL:
+ cylindricalProjection(tc, norm, center, vec);
+ break;
+ default:
+ break;
+ }
+ }
- switch (texgen)
+ if (tex_mode && mTextureMatrix)
{
- case LLTextureEntry::TEX_GEN_PLANAR:
- planarProjection(tc, norm, center, vec);
+ LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
+ tmp = tmp * *mTextureMatrix;
+ tc.mV[0] = tmp.mV[0];
+ tc.mV[1] = tmp.mV[1];
+ }
+ else
+ {
+ xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ }
+
+ if(in_atlas)
+ {
+ //
+ //manually calculate tex-coord per vertex for varying address modes.
+ //should be removed if shader can handle this.
+ //
+
+ S32 int_part = 0 ;
+ switch(mTexture->getAddressMode())
+ {
+ case LLTexUnit::TAM_CLAMP:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 0.f ;
+ }
+ else if(tc.mV[0] > 1.f)
+ {
+ tc.mV[0] = 1.f;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 0.f ;
+ }
+ else if(tc.mV[1] > 1.f)
+ {
+ tc.mV[1] = 1.f;
+ }
break;
- case LLTextureEntry::TEX_GEN_SPHERICAL:
- sphericalProjection(tc, norm, center, vec);
+ case LLTexUnit::TAM_MIRROR:
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = -tc.mV[0] ;
+ }
+ int_part = (S32)tc.mV[0] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[0] = int_part + 1 - tc.mV[0] ;
+ }
+ else //even number
+ {
+ tc.mV[0] -= int_part ;
+ }
+
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = -tc.mV[1] ;
+ }
+ int_part = (S32)tc.mV[1] ;
+ if(int_part & 1) //odd number
+ {
+ tc.mV[1] = int_part + 1 - tc.mV[1] ;
+ }
+ else //even number
+ {
+ tc.mV[1] -= int_part ;
+ }
break;
- case LLTextureEntry::TEX_GEN_CYLINDRICAL:
- cylindricalProjection(tc, norm, center, vec);
+ case LLTexUnit::TAM_WRAP:
+ if(tc.mV[0] > 1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
+ else if(tc.mV[0] < -1.f)
+ tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
+
+ if(tc.mV[1] > 1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
+ else if(tc.mV[1] < -1.f)
+ tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
+
+ if(tc.mV[0] < 0.f)
+ {
+ tc.mV[0] = 1.0f + tc.mV[0] ;
+ }
+ if(tc.mV[1] < 0.f)
+ {
+ tc.mV[1] = 1.0f + tc.mV[1] ;
+ }
break;
default:
break;
- }
- }
+ }
+
+ tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
+ tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
+ }
+
- if (tex_mode && mTextureMatrix)
- {
- LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f);
- tmp = tmp * *mTextureMatrix;
- tc.mV[0] = tmp.mV[0];
- tc.mV[1] = tmp.mV[1];
+ *tex_coords++ = tc;
+ if (do_bump)
+ {
+ bump_tc.push_back(tc);
+ }
}
- else
+
+ if (map_range)
{
- xform(tc, cos_ang, sin_ang, os, ot, ms, mt);
+ mVertexBuffer->flush();
}
- if(in_atlas)
+ if (do_bump)
{
- //
- //manually calculate tex-coord per vertex for varying address modes.
- //should be removed if shader can handle this.
- //
-
- S32 int_part = 0 ;
- switch(mTexture->getAddressMode())
+ mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, map_range);
+
+ for (S32 i = 0; i < num_vertices; i++)
{
- case LLTexUnit::TAM_CLAMP:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 0.f ;
- }
- else if(tc.mV[0] > 1.f)
- {
- tc.mV[0] = 1.f;
- }
-
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 0.f ;
- }
- else if(tc.mV[1] > 1.f)
- {
- tc.mV[1] = 1.f;
- }
- break;
- case LLTexUnit::TAM_MIRROR:
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = -tc.mV[0] ;
- }
- int_part = (S32)tc.mV[0] ;
- if(int_part & 1) //odd number
- {
- tc.mV[0] = int_part + 1 - tc.mV[0] ;
- }
- else //even number
+ LLVector4a tangent;
+ tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
+
+ LLMatrix4a tangent_to_object;
+ tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
+ LLVector4a t;
+ tangent_to_object.rotate(binormal_dir, t);
+ LLVector4a binormal;
+ mat_normal.rotate(t, binormal);
+
+ //VECTORIZE THIS
+ if (mDrawablep->isActive())
{
- tc.mV[0] -= int_part ;
+ LLVector3 t;
+ t.set(binormal.getF32ptr());
+ t *= bump_quat;
+ binormal.load3(t.mV);
}
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = -tc.mV[1] ;
- }
- int_part = (S32)tc.mV[1] ;
- if(int_part & 1) //odd number
- {
- tc.mV[1] = int_part + 1 - tc.mV[1] ;
- }
- else //even number
- {
- tc.mV[1] -= int_part ;
- }
- break;
- case LLTexUnit::TAM_WRAP:
- if(tc.mV[0] > 1.f)
- tc.mV[0] -= (S32)(tc.mV[0] - 0.00001f) ;
- else if(tc.mV[0] < -1.f)
- tc.mV[0] -= (S32)(tc.mV[0] + 0.00001f) ;
-
- if(tc.mV[1] > 1.f)
- tc.mV[1] -= (S32)(tc.mV[1] - 0.00001f) ;
- else if(tc.mV[1] < -1.f)
- tc.mV[1] -= (S32)(tc.mV[1] + 0.00001f) ;
-
- if(tc.mV[0] < 0.f)
- {
- tc.mV[0] = 1.0f + tc.mV[0] ;
- }
- if(tc.mV[1] < 0.f)
- {
- tc.mV[1] = 1.0f + tc.mV[1] ;
- }
- break;
- default:
- break;
+ binormal.normalize3fast();
+ LLVector2 tc = bump_tc[i];
+ tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
+
+ *tex_coords2++ = tc;
}
-
- tc.mV[0] = tcoord_xoffset + tcoord_xscale * tc.mV[0] ;
- tc.mV[1] = tcoord_yoffset + tcoord_yscale * tc.mV[1] ;
- }
-
- *tex_coords++ = tc;
- if (do_bump)
- {
- bump_tc.push_back(tc);
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
}
+ }
- mVertexBuffer->setBuffer(0);
+ if (rebuild_pos)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ llassert(num_vertices > 0);
+
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
+
+ LLMatrix4a mat_vert;
+ mat_vert.loadu(mat_vert_in);
- if (do_bump)
- {
- mVertexBuffer->getTexCoord1Strider(tex_coords2, mGeomIndex, mGeomCount, true);
+ LLVector4a* src = vf.mPositions;
+ volatile F32* dst = (volatile F32*) vert.get();
+
+ volatile F32* end = dst+num_vertices*4;
+ LLVector4a res;
+
+ LLVector4a texIdx;
+
+ U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+
+ F32 val = 0.f;
+ U8* vp = (U8*) &val;
+ vp[0] = index;
+ vp[1] = 0;
+ vp[2] = 0;
+ vp[3] = 0;
+
+ llassert(index <= LLGLSLShader::sIndexedTextureChannels-1);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a tangent;
- tangent.setCross3(vf.mBinormals[i], vf.mNormals[i]);
-
- LLMatrix4a tangent_to_object;
- tangent_to_object.setRows(tangent, vf.mBinormals[i], vf.mNormals[i]);
- LLVector4a t;
- tangent_to_object.rotate(binormal_dir, t);
- LLVector4a binormal;
- mat_normal.rotate(t, binormal);
-
- //VECTORIZE THIS
- if (mDrawablep->isActive())
- {
- LLVector3 t;
- t.set(binormal.getF32ptr());
- t *= bump_quat;
- binormal.load3(t.mV);
- }
+ texIdx.set(0,0,0,val);
- binormal.normalize3fast();
- LLVector2 tc = bump_tc[i];
- tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() );
-
- *tex_coords2++ = tc;
+ {
+ LLFastTimer t(FTM_FACE_POSITION_STORE);
+ LLVector4a tmp;
+
+ do
+ {
+ mat_vert.affineTransform(*src++, res);
+ tmp.setSelectWithMask(mask, texIdx, res);
+ tmp.store4a((F32*) dst);
+ dst += 4;
}
-
- mVertexBuffer->setBuffer(0);
+ while(dst < end);
}
- }
- }
- if (rebuild_pos)
- {
- mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, true);
- vertices = (LLVector4a*) vert.get();
-
- LLMatrix4a mat_vert;
- mat_vert.loadu(mat_vert_in);
+ {
+ LLFastTimer t(FTM_FACE_POSITION_PAD);
+ S32 aligned_pad_vertices = mGeomCount - num_vertices;
+ res.set(res[0], res[1], res[2], 0.f);
- LLVector4a* src = vf.mPositions;
- LLVector4a* dst = vertices;
+ while (aligned_pad_vertices > 0)
+ {
+ --aligned_pad_vertices;
+ res.store4a((F32*) dst);
+ dst += 4;
+ }
+ }
- LLVector4a* end = dst+num_vertices;
- do
- {
- mat_vert.affineTransform(*src++, *dst++);
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- while(dst < end);
-
- F32 index = (F32) (mTextureIndex < 255 ? mTextureIndex : 0);
- F32 *index_dst = (F32*) vertices;
- F32 *index_end = (F32*) end;
- index_dst += 3;
- index_end += 3;
- do
+
+ if (rebuild_normal)
{
- *index_dst = index;
- index_dst += 4;
- }
- while (index_dst < index_end);
+ LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
+ F32* normals = (F32*) norm.get();
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a normal;
+ mat_normal.rotate(vf.mNormals[i], normal);
+ normal.normalize3fast();
+ normal.store4a(normals);
+ normals += 4;
+ }
- mVertexBuffer->setBuffer(0);
- }
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
+ }
- if (rebuild_normal)
- {
- mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, true);
- normals = (LLVector4a*) norm.get();
+ if (rebuild_binormal)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_BINORMAL);
+ mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, map_range);
+ F32* binormals = (F32*) binorm.get();
+
+ for (S32 i = 0; i < num_vertices; i++)
+ {
+ LLVector4a binormal;
+ mat_normal.rotate(vf.mBinormals[i], binormal);
+ binormal.normalize3fast();
+ binormal.store4a(binormals);
+ binormals += 4;
+ }
+
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
+ }
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a normal;
- mat_normal.rotate(vf.mNormals[i], normal);
- normal.normalize3fast();
- normals[i] = normal;
+ if (rebuild_weights && vf.mWeights)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_WEIGHTS);
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
+ F32* weights = (F32*) wght.get();
+ LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- mVertexBuffer->setBuffer(0);
- }
-
- if (rebuild_binormal)
- {
- mVertexBuffer->getBinormalStrider(binorm, mGeomIndex, mGeomCount, true);
- binormals = (LLVector4a*) binorm.get();
+ if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
+ {
+ LLFastTimer t(FTM_FACE_GEOM_COLOR);
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
+
+ LLVector4a src;
+
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = color.mAll;
- for (S32 i = 0; i < num_vertices; i++)
- {
- LLVector4a binormal;
- mat_normal.rotate(vf.mBinormals[i], binormal);
- binormal.normalize3fast();
- binormals[i] = binormal;
+ src.loadua((F32*) vec);
+
+ F32* dst = (F32*) colors.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
+
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
+
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
}
- mVertexBuffer->setBuffer(0);
- }
-
- if (rebuild_weights && vf.mWeights)
- {
- mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, true);
- weights = (LLVector4a*) wght.get();
- LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
- mVertexBuffer->setBuffer(0);
- }
+ if (rebuild_emissive)
+ {
+ LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
+ LLStrider<LLColor4U> emissive;
+ mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
- if (rebuild_color)
- {
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, true);
+ U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
- LLVector4a src;
+ LLVector4a src;
- U32 vec[4];
- vec[0] = vec[1] = vec[2] = vec[3] = color.mAll;
- src.loadua((F32*) vec);
+ U32 glow32 = glow |
+ (glow << 8) |
+ (glow << 16) |
+ (glow << 24);
- LLVector4a* dst = (LLVector4a*) colors.get();
- S32 num_vecs = num_vertices/4;
- if (num_vertices%4 > 0)
- {
- ++num_vecs;
- }
+ U32 vec[4];
+ vec[0] = vec[1] = vec[2] = vec[3] = glow32;
+
+ src.loadua((F32*) vec);
- for (S32 i = 0; i < num_vecs; i++)
- {
- dst[i] = src;
- }
+ F32* dst = (F32*) emissive.get();
+ S32 num_vecs = num_vertices/4;
+ if (num_vertices%4 > 0)
+ {
+ ++num_vecs;
+ }
+
+ for (S32 i = 0; i < num_vecs; i++)
+ {
+ src.store4a(dst);
+ dst += 4;
+ }
- mVertexBuffer->setBuffer(0);
+ if (map_range)
+ {
+ mVertexBuffer->flush();
+ }
+ }
}
if (rebuild_tcoord)
@@ -1721,11 +2138,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mTexExtents[1][1] *= et ;
}
- mLastVertexBuffer = mVertexBuffer;
- mLastGeomCount = mGeomCount;
- mLastGeomIndex = mGeomIndex;
- mLastIndicesCount = mIndicesCount;
- mLastIndicesIndex = mIndicesIndex;
return TRUE;
}
@@ -1962,7 +2374,7 @@ BOOL LLFace::verify(const U32* indices_array) const
}
// First, check whether the face data fits within the pool's range.
- if ((mGeomIndex + mGeomCount) > mVertexBuffer->getRequestedVerts())
+ if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts())
{
ok = FALSE;
llinfos << "Face references invalid vertices!" << llendl;
@@ -1981,7 +2393,7 @@ BOOL LLFace::verify(const U32* indices_array) const
llinfos << "Face has bogus indices count" << llendl;
}
- if (mIndicesIndex + mIndicesCount > mVertexBuffer->getRequestedIndices())
+ if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices())
{
ok = FALSE;
llinfos << "Face references invalid indices!" << llendl;
@@ -2043,7 +2455,7 @@ void LLFace::renderSetColor() const
{
const LLColor4* color = &(getRenderColor());
- glColor4fv(color->mV);
+ gGL.diffuseColor4fv(color->mV);
}
}
@@ -2078,10 +2490,10 @@ S32 LLFace::renderElements(const U16 *index_array) const
}
else
{
- glPushMatrix();
- glMultMatrixf((float*)getRenderMatrix().mMatrix);
+ gGL.pushMatrix();
+ gGL.multMatrix((float*)getRenderMatrix().mMatrix);
ret = pushVertices(index_array);
- glPopMatrix();
+ gGL.popMatrix();
}
return ret;
@@ -2305,7 +2717,6 @@ void LLFace::setVertexBuffer(LLVertexBuffer* buffer)
void LLFace::clearVertexBuffer()
{
mVertexBuffer = NULL;
- mLastVertexBuffer = NULL;
}
//static