diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 161 |
1 files changed, 111 insertions, 50 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 0e8e64af69..ccfef09b09 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -169,6 +169,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mImportanceToCamera = 0.f ; mBoundingSphereRadius = 0.0f ; + mTexExtents[0].set(0, 0); + mTexExtents[1].set(1, 1); mHasMedia = false ; mIsMediaAllowed = true; } @@ -234,7 +236,7 @@ void LLFace::setPool(LLFacePool* pool) void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; if (!new_pool) { @@ -315,7 +317,7 @@ void LLFace::setSpecularMap(LLViewerTexture* tex) void LLFace::dirtyTexture() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; LLDrawable* drawablep = getDrawable(); @@ -355,8 +357,6 @@ void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) return; } - llassert(mTexture[ch].notNull()); - if (ch == LLRender::DIFFUSE_MAP) { getViewerObject()->changeTEImage(mTEOffset, new_texture) ; @@ -502,7 +502,7 @@ void LLFace::updateCenterAgent() void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL) { @@ -512,7 +512,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) mDrawablep->getSpatialGroup()->rebuildGeom(); mDrawablep->getSpatialGroup()->rebuildMesh(); - if(mVertexBuffer.isNull()) + if (mVertexBuffer.isNull()) { return; } @@ -565,8 +565,22 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { // cheaters sometimes prosper... // - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + LLVertexBuffer* vertex_buffer = mVertexBuffer.get(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a spectal vertex buffer with other transforms + if (const LLTextureEntry* te = getTextureEntry()) + { + if (LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) + { + vertex_buffer = mVertexBufferGLTF.get(); + } + } + // Draw the selection marker using the correctly chosen vertex buffer + if (vertex_buffer) + { + vertex_buffer->setBuffer(); + vertex_buffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + } } gGL.popMatrix(); @@ -576,7 +590,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) void renderFace(LLDrawable* drawable, LLFace *face) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; LLVOVolume* vobj = drawable->getVOVolume(); if (vobj) @@ -803,7 +817,7 @@ bool less_than_max_mag(const LLVector4a& vec) bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat_vert_in, bool global_volume) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) @@ -816,11 +830,6 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLVolumeFace &face = volume.getVolumeFace(f); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " starting extents " << mExtents[0] << ", " << mExtents[1] - << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] - << " num verts " << face.mNumVertices << LL_ENDL; - // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. if (face.mNumVertices < 3) { @@ -839,21 +848,14 @@ bool LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, matMulBoundBox(mat_vert, face.mExtents, mExtents); - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - if (!mDrawablep->isActive()) { // Shift position for region LLVector4a offset; offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); mExtents[0].add(offset); mExtents[1].add(offset); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " not active, added offset " << offset << LL_ENDL; } - LL_DEBUGS("RiggedBox") << "updated extents for face " << f - << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; LLVector4a t; t.setAdd(mExtents[0],mExtents[1]); t.mul(0.5f); @@ -1142,7 +1144,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, const LLMatrix3& mat_norm_in, U16 index_offset, bool force_rebuild, - bool no_debug_assert) + bool no_debug_assert, + bool rebuild_for_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; llassert(verify()); @@ -1200,6 +1203,60 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLTextureEntry* tep = mVObjp->getTE(face_index); + llassert(tep); + if (!tep) + return false; + + LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a special vertex buffer with other transforms + if (gltf_mat && !rebuild_for_gltf && tep->isSelected() && mVertexBuffer.notNull()) + { + // Create a temporary vertex buffer to provide transforms for GLTF textures + if (mVertexBufferGLTF.isNull()) + { + mVertexBufferGLTF = new LLVertexBuffer(mVertexBuffer->getTypeMask()); + } + + // Clone the existing vertex buffer into the temporary one + // TODO: factor out the need for mVertexBufferGLTF and make selection highlight shader work with the existing vertex buffer + mVertexBuffer->clone(*mVertexBufferGLTF); + + // Recursive call the same function with the argument rebuild_for_gltf set to true + // This call will make geometry in mVertexBuffer but in fact for mVertexBufferGLTF + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + getGeometryVolume(volume, face_index, mat_vert_in, mat_norm_in, index_offset, force_rebuild, no_debug_assert, true); + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + mVertexBufferGLTF->unmapBuffer(); + } + else if (!tep->isSelected() && mVertexBufferGLTF.notNull()) + { + // Free the temporary vertex buffer when it is not needed anymore + mVertexBufferGLTF = nullptr; + } + + LLGLTFMaterial::TextureInfo gltf_info_index = (LLGLTFMaterial::TextureInfo)0; + if (gltf_mat && rebuild_for_gltf) + { + switch (LLPipeline::sRenderHighlightTextureChannel) + { + case LLRender::BASECOLOR_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; + break; + case LLRender::METALLIC_ROUGHNESS_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS; + break; + case LLRender::GLTF_NORMAL_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL; + break; + case LLRender::EMISSIVE_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE; + break; + default:; // just to make clang happy + } + } + LLStrider<LLVector3> vert; LLStrider<LLVector2> tex_coords0; LLStrider<LLVector2> tex_coords1; @@ -1216,7 +1273,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLVector3 scale; if (global_volume) { - scale.setVec(1,1,1); + scale.setVec(1, 1, 1); } else { @@ -1231,7 +1288,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); - const LLTextureEntry *tep = mVObjp->getTE(face_index); const U8 bump_code = tep ? tep->getBumpmap() : 0; bool is_static = mDrawablep->isStatic(); @@ -1321,7 +1377,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLMaterial* mat = tep->getMaterialParams().get(); - LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; @@ -1332,13 +1387,27 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, S32 xforms = XFORM_NONE; // For GLTF, transforms will be applied later - if (rebuild_tcoord && tep && !gltf_mat) + if (rebuild_tcoord && tep && (!gltf_mat || rebuild_for_gltf)) { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; + if (gltf_mat && rebuild_for_gltf) + { + // Apply special transformations for mVertexBufferGLTF + // They are used only to display a face selection marker + // (white square with a rounded cross at the center) + const auto& tt = gltf_mat->mTextureTransform[gltf_info_index]; + r = -tt.mRotation * 2; + ms = tt.mScale[VX]; + mt = tt.mScale[VY]; + os += tt.mOffset[VX] + (ms - 1) / 2; + ot -= tt.mOffset[VY] + (mt - 1) / 2; + } + else + { + r = tep->getRotation(); + tep->getOffset(&os, &ot); + tep->getScale(&ms, &mt); + } + cos_ang = cos(r); sin_ang = sin(r); @@ -1479,12 +1548,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, break; } - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) - { - tep->getScale( &s_scale, &t_scale ); - } + F32 s_scale = tep->getScaleS(); + F32 t_scale = tep->getScaleT(); + // Use the nudged south when coming from above sun angle, such // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). @@ -1506,8 +1572,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool tex_anim = false; - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; + LLVOVolume* vobj = (LLVOVolume*)mVObjp.get(); + tex_mode = vobj->mTexAnimMode; if (vobj->mTextureAnimp) { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords @@ -2047,10 +2113,12 @@ void LLFace::resetVirtualSize() F32 LLFace::getTextureVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + F32 radius; F32 cos_angle_to_view_dir; bool in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); + if (mPixelArea < F_ALMOST_ZERO || !in_frustum) { setVirtualSize(0.f) ; @@ -2079,7 +2147,7 @@ F32 LLFace::getTextureVirtualSize() face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); } - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area); if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. { if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) @@ -2097,7 +2165,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS //get area of circle around face LLVector4a center; @@ -2136,13 +2203,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) F32 dist = lookAt.getLength3().getF32(); dist = llmax(dist-size.getLength3().getF32(), 0.001f); - //ramp down distance for nearby objects - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } lookAt.normalize3fast() ; @@ -2229,6 +2289,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = // //static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; F32 importance = 0.f ; if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && @@ -2271,7 +2332,7 @@ F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) { if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. { - pixel_area = LLViewerTexture::sMinLargeImageSize ; + pixel_area = (F32)LLViewerTexture::sMinLargeImageSize ; } } } |