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Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r--indra/newview/llface.cpp45
1 files changed, 24 insertions, 21 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c0a3eb1316..80acc71a41 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -182,6 +182,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
mAtlasInfop = NULL ;
mUsingAtlas = FALSE ;
+ mHasMedia = FALSE ;
}
@@ -1348,11 +1349,12 @@ const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ;
F32 LLFace::getTextureVirtualSize()
{
F32 radius;
- F32 cos_angle_to_view_dir;
- mPixelArea = calcPixelArea(cos_angle_to_view_dir, radius);
+ F32 cos_angle_to_view_dir;
+ BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
- if (mPixelArea < 0.0001f)
+ if (mPixelArea < 0.0001f || !in_frustum)
{
+ setVirtualSize(0.f) ;
return 0.f;
}
@@ -1389,30 +1391,36 @@ F32 LLFace::getTextureVirtualSize()
}
}
+ setVirtualSize(face_area) ;
+
return face_area;
}
-F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
+BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
//get area of circle around face
LLVector3 center = getPositionAgent();
LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f;
LLViewerCamera* camera = LLViewerCamera::getInstance();
- //if has media, check if the face is out of the view frustum.
- BOOL has_media = hasMedia() ;
- if(has_media && !camera->AABBInFrustum(center, size))
- {
- mImportanceToCamera = 0.f ;
- return 0.f ;
- }
-
F32 size_squared = size.lengthSquared() ;
LLVector3 lookAt = center - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
- cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- if(has_media)
+ F32 dist = lookAt.normVec() ;
+
+ //get area of circle around node
+ F32 app_angle = atanf(fsqrtf(size_squared) / dist);
+ radius = app_angle*LLDrawable::sCurPixelAngle;
+ mPixelArea = radius*radius * 3.14159f;
+ cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
+
+ //if has media, check if the face is out of the view frustum.
+ if(hasMedia())
{
+ if(!camera->AABBInFrustum(center, size))
+ {
+ mImportanceToCamera = 0.f ;
+ return false ;
+ }
if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum
{
cos_angle_to_view_dir = 1.0f ;
@@ -1426,11 +1434,6 @@ F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
}
}
- //get area of circle around node
- F32 app_angle = atanf(fsqrtf(size_squared) / dist);
- radius = app_angle*LLDrawable::sCurPixelAngle;
- F32 face_area = radius*radius * 3.14159f;
-
if(dist < mBoundingSphereRadius) //camera is very close
{
cos_angle_to_view_dir = 1.0f ;
@@ -1441,7 +1444,7 @@ F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ;
}
- return face_area ;
+ return true ;
}
//the projection of the face partially overlaps with the screen