diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index c0a3eb1316..80acc71a41 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -182,6 +182,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) mAtlasInfop = NULL ; mUsingAtlas = FALSE ; + mHasMedia = FALSE ; } @@ -1348,11 +1349,12 @@ const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ; F32 LLFace::getTextureVirtualSize() { F32 radius; - F32 cos_angle_to_view_dir; - mPixelArea = calcPixelArea(cos_angle_to_view_dir, radius); + F32 cos_angle_to_view_dir; + BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); - if (mPixelArea < 0.0001f) + if (mPixelArea < 0.0001f || !in_frustum) { + setVirtualSize(0.f) ; return 0.f; } @@ -1389,30 +1391,36 @@ F32 LLFace::getTextureVirtualSize() } } + setVirtualSize(face_area) ; + return face_area; } -F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) +BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { //get area of circle around face LLVector3 center = getPositionAgent(); LLVector3 size = (mExtents[1] - mExtents[0]) * 0.5f; LLViewerCamera* camera = LLViewerCamera::getInstance(); - //if has media, check if the face is out of the view frustum. - BOOL has_media = hasMedia() ; - if(has_media && !camera->AABBInFrustum(center, size)) - { - mImportanceToCamera = 0.f ; - return 0.f ; - } - F32 size_squared = size.lengthSquared() ; LLVector3 lookAt = center - camera->getOrigin(); - F32 dist = lookAt.normVec() ; - cos_angle_to_view_dir = lookAt * camera->getXAxis() ; - if(has_media) + F32 dist = lookAt.normVec() ; + + //get area of circle around node + F32 app_angle = atanf(fsqrtf(size_squared) / dist); + radius = app_angle*LLDrawable::sCurPixelAngle; + mPixelArea = radius*radius * 3.14159f; + cos_angle_to_view_dir = lookAt * camera->getXAxis() ; + + //if has media, check if the face is out of the view frustum. + if(hasMedia()) { + if(!camera->AABBInFrustum(center, size)) + { + mImportanceToCamera = 0.f ; + return false ; + } if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum { cos_angle_to_view_dir = 1.0f ; @@ -1426,11 +1434,6 @@ F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) } } - //get area of circle around node - F32 app_angle = atanf(fsqrtf(size_squared) / dist); - radius = app_angle*LLDrawable::sCurPixelAngle; - F32 face_area = radius*radius * 3.14159f; - if(dist < mBoundingSphereRadius) //camera is very close { cos_angle_to_view_dir = 1.0f ; @@ -1441,7 +1444,7 @@ F32 LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; } - return face_area ; + return true ; } //the projection of the face partially overlaps with the screen |