diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 3360 |
1 files changed, 1680 insertions, 1680 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index ccee57cf69..0b1ceaa977 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llface.cpp * @brief LLFace class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -75,49 +75,49 @@ BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE /* For each vertex, given: - B - binormal - T - tangent - N - normal - P - position + B - binormal + T - tangent + N - normal + P - position The resulting texture coordinate <u,v> is: - u = 2(B dot P) - v = 2(T dot P) + u = 2(B dot P) + v = 2(T dot P) */ void planarProjection(LLVector2 &tc, const LLVector4a& normal, - const LLVector4a ¢er, const LLVector4a& vec) -{ - LLVector4a binormal; - F32 d = normal[0]; - - if (d >= 0.5f || d <= -0.5f) - { - if (d < 0) - { - binormal.set(0,-1,0); - } - else - { - binormal.set(0, 1, 0); - } - } - else - { + const LLVector4a ¢er, const LLVector4a& vec) +{ + LLVector4a binormal; + F32 d = normal[0]; + + if (d >= 0.5f || d <= -0.5f) + { + if (d < 0) + { + binormal.set(0,-1,0); + } + else + { + binormal.set(0, 1, 0); + } + } + else + { if (normal[1] > 0) - { - binormal.set(-1,0,0); - } - else - { - binormal.set(1,0,0); - } - } - LLVector4a tangent; - tangent.setCross3(binormal,normal); - - tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); - tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); + { + binormal.set(-1,0,0); + } + else + { + binormal.set(1,0,0); + } + } + LLVector4a tangent; + tangent.setCross3(binormal,normal); + + tc.mV[1] = -((tangent.dot3(vec).getF32())*2 - 0.5f); + tc.mV[0] = 1.0f+((binormal.dot3(vec).getF32())*2 - 0.5f); } //////////////////// @@ -128,174 +128,174 @@ void planarProjection(LLVector2 &tc, const LLVector4a& normal, void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - mLastUpdateTime = gFrameTimeSeconds; - mLastMoveTime = 0.f; - mLastSkinTime = gFrameTimeSeconds; - mVSize = 0.f; - mPixelArea = 16.f; - mState = GLOBAL; - mDrawPoolp = NULL; - mPoolType = 0; - mCenterLocal = objp->getPosition(); - mCenterAgent = drawablep->getPositionAgent(); - mDistance = 0.f; - - mGeomCount = 0; - mGeomIndex = 0; - mIndicesCount = 0; - - //special value to indicate uninitialized position - mIndicesIndex = 0xFFFFFFFF; - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - mIndexInTex[i] = 0; - mTexture[i] = NULL; - } - - mTEOffset = -1; - mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES; - - setDrawable(drawablep); - mVObjp = objp; - - mReferenceIndex = -1; - - mTextureMatrix = NULL; - mDrawInfo = NULL; - - mFaceColor = LLColor4(1,0,0,1); - - mImportanceToCamera = 0.f ; - mBoundingSphereRadius = 0.0f ; - - mHasMedia = false ; - mIsMediaAllowed = true; + mLastUpdateTime = gFrameTimeSeconds; + mLastMoveTime = 0.f; + mLastSkinTime = gFrameTimeSeconds; + mVSize = 0.f; + mPixelArea = 16.f; + mState = GLOBAL; + mDrawPoolp = NULL; + mPoolType = 0; + mCenterLocal = objp->getPosition(); + mCenterAgent = drawablep->getPositionAgent(); + mDistance = 0.f; + + mGeomCount = 0; + mGeomIndex = 0; + mIndicesCount = 0; + + //special value to indicate uninitialized position + mIndicesIndex = 0xFFFFFFFF; + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + mIndexInTex[i] = 0; + mTexture[i] = NULL; + } + + mTEOffset = -1; + mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES; + + setDrawable(drawablep); + mVObjp = objp; + + mReferenceIndex = -1; + + mTextureMatrix = NULL; + mDrawInfo = NULL; + + mFaceColor = LLColor4(1,0,0,1); + + mImportanceToCamera = 0.f ; + mBoundingSphereRadius = 0.0f ; + + mHasMedia = false ; + mIsMediaAllowed = true; } void LLFace::destroy() { - if (gDebugGL) - { - gPipeline.checkReferences(this); - } - - for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) - { - if(mTexture[i].notNull()) - { - mTexture[i]->removeFace(i, this) ; - mTexture[i] = NULL; - } - } - - if (isState(LLFace::PARTICLE)) - { - clearState(LLFace::PARTICLE); - } - - if (mDrawPoolp) - { - mDrawPoolp->removeFace(this); - mDrawPoolp = NULL; - } - - if (mTextureMatrix) - { - delete mTextureMatrix; - mTextureMatrix = NULL; - - if (mDrawablep) - { - LLSpatialGroup* group = mDrawablep->getSpatialGroup(); - if (group) - { - group->dirtyGeom(); - gPipeline.markRebuild(group); - } - } - } - - setDrawInfo(NULL); - - mDrawablep = NULL; - mVObjp = NULL; + if (gDebugGL) + { + gPipeline.checkReferences(this); + } + + for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i) + { + if(mTexture[i].notNull()) + { + mTexture[i]->removeFace(i, this) ; + mTexture[i] = NULL; + } + } + + if (isState(LLFace::PARTICLE)) + { + clearState(LLFace::PARTICLE); + } + + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + mDrawPoolp = NULL; + } + + if (mTextureMatrix) + { + delete mTextureMatrix; + mTextureMatrix = NULL; + + if (mDrawablep) + { + LLSpatialGroup* group = mDrawablep->getSpatialGroup(); + if (group) + { + group->dirtyGeom(); + gPipeline.markRebuild(group); + } + } + } + + setDrawInfo(NULL); + + mDrawablep = NULL; + mVObjp = NULL; } void LLFace::setWorldMatrix(const LLMatrix4 &mat) { - LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL; + LL_ERRS() << "Faces on this drawable are not independently modifiable\n" << LL_ENDL; } void LLFace::setPool(LLFacePool* pool) { - mDrawPoolp = pool; + mDrawPoolp = pool; } void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - if (!new_pool) - { - LL_ERRS() << "Setting pool to null!" << LL_ENDL; - } - - if (new_pool != mDrawPoolp) - { - // Remove from old pool - if (mDrawPoolp) - { - mDrawPoolp->removeFace(this); - - if (mDrawablep) - { - gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL); - } - } - mGeomIndex = 0; - - // Add to new pool - if (new_pool) - { - new_pool->addFace(this); - } - mDrawPoolp = new_pool; - } - - setTexture(texturep) ; + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + if (!new_pool) + { + LL_ERRS() << "Setting pool to null!" << LL_ENDL; + } + + if (new_pool != mDrawPoolp) + { + // Remove from old pool + if (mDrawPoolp) + { + mDrawPoolp->removeFace(this); + + if (mDrawablep) + { + gPipeline.markRebuild(mDrawablep, LLDrawable::REBUILD_ALL); + } + } + mGeomIndex = 0; + + // Add to new pool + if (new_pool) + { + new_pool->addFace(this); + } + mDrawPoolp = new_pool; + } + + setTexture(texturep) ; } -void LLFace::setTexture(U32 ch, LLViewerTexture* tex) +void LLFace::setTexture(U32 ch, LLViewerTexture* tex) { - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - - if(mTexture[ch] == tex) - { - return ; - } - - if(mTexture[ch].notNull()) - { - mTexture[ch]->removeFace(ch, this) ; - } - - if(tex) - { - tex->addFace(ch, this) ; - } - - mTexture[ch] = tex ; + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + + if(mTexture[ch] == tex) + { + return ; + } + + if(mTexture[ch].notNull()) + { + mTexture[ch]->removeFace(ch, this) ; + } + + if(tex) + { + tex->addFace(ch, this) ; + } + + mTexture[ch] = tex ; } -void LLFace::setTexture(LLViewerTexture* tex) +void LLFace::setTexture(LLViewerTexture* tex) { - setDiffuseMap(tex); + setDiffuseMap(tex); } void LLFace::setDiffuseMap(LLViewerTexture* tex) { - setTexture(LLRender::DIFFUSE_MAP, tex); + setTexture(LLRender::DIFFUSE_MAP, tex); } void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) @@ -305,278 +305,278 @@ void LLFace::setAlternateDiffuseMap(LLViewerTexture* tex) void LLFace::setNormalMap(LLViewerTexture* tex) { - setTexture(LLRender::NORMAL_MAP, tex); + setTexture(LLRender::NORMAL_MAP, tex); } void LLFace::setSpecularMap(LLViewerTexture* tex) { - setTexture(LLRender::SPECULAR_MAP, tex); + setTexture(LLRender::SPECULAR_MAP, tex); } void LLFace::dirtyTexture() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - LLDrawable* drawablep = getDrawable(); + LLDrawable* drawablep = getDrawable(); - if (mVObjp.notNull() && mVObjp->getVolume()) - { - for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) - { - if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4) - { //dirty texture on an alpha object should be treated as an LoD update - LLVOVolume* vobj = drawablep->getVOVolume(); - if (vobj) - { - vobj->mLODChanged = TRUE; + if (mVObjp.notNull() && mVObjp->getVolume()) + { + for (U32 ch = 0; ch < LLRender::NUM_TEXTURE_CHANNELS; ++ch) + { + if (mTexture[ch].notNull() && mTexture[ch]->getComponents() == 4) + { //dirty texture on an alpha object should be treated as an LoD update + LLVOVolume* vobj = drawablep->getVOVolume(); + if (vobj) + { + vobj->mLODChanged = TRUE; vobj->updateVisualComplexity(); - } - gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); - } - } - } + } + gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME); + } + } + } - gPipeline.markTextured(drawablep); + gPipeline.markTextured(drawablep); } void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture) { - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - if(mTexture[ch] == new_texture) - { - return ; - } + if(mTexture[ch] == new_texture) + { + return ; + } - if(!new_texture) - { - LL_ERRS() << "Can not switch to a null texture." << LL_ENDL; - return; - } + if(!new_texture) + { + LL_ERRS() << "Can not switch to a null texture." << LL_ENDL; + return; + } - llassert(mTexture[ch].notNull()); + llassert(mTexture[ch].notNull()); - if (ch == LLRender::DIFFUSE_MAP) - { - getViewerObject()->changeTEImage(mTEOffset, new_texture) ; - } + if (ch == LLRender::DIFFUSE_MAP) + { + getViewerObject()->changeTEImage(mTEOffset, new_texture) ; + } - setTexture(ch, new_texture) ; - dirtyTexture(); + setTexture(ch, new_texture) ; + dirtyTexture(); } void LLFace::setTEOffset(const S32 te_offset) { - mTEOffset = te_offset; + mTEOffset = te_offset; } void LLFace::setFaceColor(const LLColor4& color) { - mFaceColor = color; - setState(USE_FACE_COLOR); + mFaceColor = color; + setState(USE_FACE_COLOR); } void LLFace::unsetFaceColor() { - clearState(USE_FACE_COLOR); + clearState(USE_FACE_COLOR); } void LLFace::setDrawable(LLDrawable *drawable) { - mDrawablep = drawable; - mXform = &drawable->mXform; + mDrawablep = drawable; + mXform = &drawable->mXform; } void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { - if (align) - { - //allocate vertices in blocks of 4 for alignment - num_vertices = (num_vertices + 0x3) & ~0x3; - } - - if (mGeomCount != num_vertices || - mIndicesCount != num_indices) - { - mGeomCount = num_vertices; - mIndicesCount = num_indices; - mVertexBuffer = NULL; - } - - llassert(verify()); + if (align) + { + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; + } + + if (mGeomCount != num_vertices || + mIndicesCount != num_indices) + { + mGeomCount = num_vertices; + mIndicesCount = num_indices; + mVertexBuffer = NULL; + } + + llassert(verify()); } -void LLFace::setGeomIndex(U16 idx) -{ - if (mGeomIndex != idx) - { - mGeomIndex = idx; - mVertexBuffer = NULL; - } +void LLFace::setGeomIndex(U16 idx) +{ + if (mGeomIndex != idx) + { + mGeomIndex = idx; + mVertexBuffer = NULL; + } } void LLFace::setTextureIndex(U8 index) { - if (index != mTextureIndex) - { - mTextureIndex = index; - - if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES) - { - mDrawablep->setState(LLDrawable::REBUILD_POSITION); - } - else - { - if (mDrawInfo && !mDrawInfo->mTextureList.empty()) - { - LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL; - } - } - } + if (index != mTextureIndex) + { + mTextureIndex = index; + + if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES) + { + mDrawablep->setState(LLDrawable::REBUILD_POSITION); + } + else + { + if (mDrawInfo && !mDrawInfo->mTextureList.empty()) + { + LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL; + } + } + } } -void LLFace::setIndicesIndex(S32 idx) -{ - if (mIndicesIndex != idx) - { - mIndicesIndex = idx; - mVertexBuffer = NULL; - } +void LLFace::setIndicesIndex(S32 idx) +{ + if (mIndicesIndex != idx) + { + mIndicesIndex = idx; + mVertexBuffer = NULL; + } } - + //============================================================================ U16 LLFace::getGeometryAvatar( - LLStrider<LLVector3> &vertices, - LLStrider<LLVector3> &normals, - LLStrider<LLVector2> &tex_coords, - LLStrider<F32> &vertex_weights, - LLStrider<LLVector4> &clothing_weights) + LLStrider<LLVector3> &vertices, + LLStrider<LLVector3> &normals, + LLStrider<LLVector2> &tex_coords, + LLStrider<F32> &vertex_weights, + LLStrider<LLVector4> &clothing_weights) { - if (mVertexBuffer.notNull()) - { - mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); - mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); - mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); - mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); - mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); - } - - return mGeomIndex; + if (mVertexBuffer.notNull()) + { + mVertexBuffer->getVertexStrider (vertices, mGeomIndex, mGeomCount); + mVertexBuffer->getNormalStrider (normals, mGeomIndex, mGeomCount); + mVertexBuffer->getTexCoord0Strider (tex_coords, mGeomIndex, mGeomCount); + mVertexBuffer->getWeightStrider(vertex_weights, mGeomIndex, mGeomCount); + mVertexBuffer->getClothWeightStrider(clothing_weights, mGeomIndex, mGeomCount); + } + + return mGeomIndex; } U16 LLFace::getGeometry(LLStrider<LLVector3> &vertices, LLStrider<LLVector3> &normals, - LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp) + LLStrider<LLVector2> &tex_coords, LLStrider<U16> &indicesp) { - if (mVertexBuffer.notNull()) - { - mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) - { - mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); - } - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) - { - mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); - } - - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); - } - - return mGeomIndex; + if (mVertexBuffer.notNull()) + { + mVertexBuffer->getVertexStrider(vertices, mGeomIndex, mGeomCount); + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) + { + mVertexBuffer->getNormalStrider(normals, mGeomIndex, mGeomCount); + } + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD0)) + { + mVertexBuffer->getTexCoord0Strider(tex_coords, mGeomIndex, mGeomCount); + } + + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + } + + return mGeomIndex; } void LLFace::updateCenterAgent() { - if (mDrawablep->isActive()) - { - mCenterAgent = mCenterLocal * getRenderMatrix(); - } - else - { - mCenterAgent = mCenterLocal; - } + if (mDrawablep->isActive()) + { + mCenterAgent = mCenterLocal * getRenderMatrix(); + } + else + { + mCenterAgent = mCenterLocal; + } } void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL) - { - return; - } - - mDrawablep->getSpatialGroup()->rebuildGeom(); - mDrawablep->getSpatialGroup()->rebuildMesh(); - - if(mVertexBuffer.isNull()) - { - return; - } - - if (mGeomCount > 0 && mIndicesCount > 0) - { - gGL.getTexUnit(0)->bind(imagep); - - gGL.pushMatrix(); - if (mDrawablep->isActive()) - { - gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); - } - else - { - gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); - } - - gGL.diffuseColor4fv(color.mV); - - if (mDrawablep->isState(LLDrawable::RIGGED)) - { + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL) + { + return; + } + + mDrawablep->getSpatialGroup()->rebuildGeom(); + mDrawablep->getSpatialGroup()->rebuildMesh(); + + if(mVertexBuffer.isNull()) + { + return; + } + + if (mGeomCount > 0 && mIndicesCount > 0) + { + gGL.getTexUnit(0)->bind(imagep); + + gGL.pushMatrix(); + if (mDrawablep->isActive()) + { + gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); + } + else + { + gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); + } + + gGL.diffuseColor4fv(color.mV); + + if (mDrawablep->isState(LLDrawable::RIGGED)) + { #if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning - LLVOVolume* volume = mDrawablep->getVOVolume(); - if (volume) - { - LLRiggedVolume* rigged = volume->getRiggedVolume(); - if (rigged) - { + LLVOVolume* volume = mDrawablep->getVOVolume(); + if (volume) + { + LLRiggedVolume* rigged = volume->getRiggedVolume(); + if (rigged) + { // called when selecting a face during edit of a mesh object - LLGLEnable offset(GL_POLYGON_OFFSET_FILL); - glPolygonOffset(-1.f, -1.f); - gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); - const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); - LLVertexBuffer::unbind(); - glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); - if (vol_face.mTexCoords) - { - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); - } - gGL.syncMatrices(); - glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } - } + LLGLEnable offset(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1.f, -1.f); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); + const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); + LLVertexBuffer::unbind(); + glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); + if (vol_face.mTexCoords) + { + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); + } + gGL.syncMatrices(); + glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + } + } #endif - } - else - { - // cheaters sometimes prosper... - // - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); - } - - gGL.popMatrix(); - } + } + else + { + // cheaters sometimes prosper... + // + mVertexBuffer->setBuffer(); + mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + } + + gGL.popMatrix(); + } } void renderFace(LLDrawable* drawable, LLFace *face) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE LLVOVolume* vobj = drawable->getVOVolume(); if (vobj) @@ -646,234 +646,234 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram void LLFace::setDrawInfo(LLDrawInfo* draw_info) { - mDrawInfo = draw_info; + mDrawInfo = draw_info; } void LLFace::printDebugInfo() const { - LLFacePool *poolp = getPool(); - LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL; - if (getDrawable()) - { - LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL; - } - if (getTexture()) - { - LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL; - } - else - { - LL_INFOS() << "No texture: " << LL_ENDL; - } - - LL_INFOS() << "Face: " << this << LL_ENDL; - LL_INFOS() << "State: " << getState() << LL_ENDL; - LL_INFOS() << "Geom Index Data:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL; - LL_INFOS() << "Face Index Data:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL; - LL_INFOS() << LL_ENDL; - - if (poolp) - { - poolp->printDebugInfo(); - - S32 pool_references = 0; - for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin(); - iter != poolp->mReferences.end(); iter++) - { - LLFace *facep = *iter; - if (facep == this) - { - LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL; - pool_references++; - } - } - - if (pool_references != 1) - { - LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL; - } - } + LLFacePool *poolp = getPool(); + LL_INFOS() << "Object: " << getViewerObject()->mID << LL_ENDL; + if (getDrawable()) + { + LL_INFOS() << "Type: " << LLPrimitive::pCodeToString(getDrawable()->getVObj()->getPCode()) << LL_ENDL; + } + if (getTexture()) + { + LL_INFOS() << "Texture: " << getTexture() << " Comps: " << (U32)getTexture()->getComponents() << LL_ENDL; + } + else + { + LL_INFOS() << "No texture: " << LL_ENDL; + } + + LL_INFOS() << "Face: " << this << LL_ENDL; + LL_INFOS() << "State: " << getState() << LL_ENDL; + LL_INFOS() << "Geom Index Data:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + LL_INFOS() << "GI: " << mGeomIndex << " Count:" << mGeomCount << LL_ENDL; + LL_INFOS() << "Face Index Data:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + LL_INFOS() << "II: " << mIndicesIndex << " Count:" << mIndicesCount << LL_ENDL; + LL_INFOS() << LL_ENDL; + + if (poolp) + { + poolp->printDebugInfo(); + + S32 pool_references = 0; + for (std::vector<LLFace*>::iterator iter = poolp->mReferences.begin(); + iter != poolp->mReferences.end(); iter++) + { + LLFace *facep = *iter; + if (facep == this) + { + LL_INFOS() << "Pool reference: " << pool_references << LL_ENDL; + pool_references++; + } + } + + if (pool_references != 1) + { + LL_INFOS() << "Incorrect number of pool references!" << LL_ENDL; + } + } #if 0 - LL_INFOS() << "Indices:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - - const U32 *indicesp = getRawIndices(); - S32 indices_count = getIndicesCount(); - S32 geom_start = getGeomStart(); - - for (S32 i = 0; i < indices_count; i++) - { - LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL; - } - LL_INFOS() << LL_ENDL; - - LL_INFOS() << "Vertices:" << LL_ENDL; - LL_INFOS() << "--------------------" << LL_ENDL; - for (S32 i = 0; i < mGeomCount; i++) - { - LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL; - } - LL_INFOS() << LL_ENDL; + LL_INFOS() << "Indices:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + + const U32 *indicesp = getRawIndices(); + S32 indices_count = getIndicesCount(); + S32 geom_start = getGeomStart(); + + for (S32 i = 0; i < indices_count; i++) + { + LL_INFOS() << i << ":" << indicesp[i] << ":" << (S32)(indicesp[i] - geom_start) << LL_ENDL; + } + LL_INFOS() << LL_ENDL; + + LL_INFOS() << "Vertices:" << LL_ENDL; + LL_INFOS() << "--------------------" << LL_ENDL; + for (S32 i = 0; i < mGeomCount; i++) + { + LL_INFOS() << mGeomIndex + i << ":" << poolp->getVertex(mGeomIndex + i) << LL_ENDL; + } + LL_INFOS() << LL_ENDL; #endif } // Transform the texture coordinates for this face. static void xform(LLVector2 &tex_coord, F32 cosAng, F32 sinAng, F32 offS, F32 offT, F32 magS, F32 magT) { - // New, good way - F32 s = tex_coord.mV[0]; - F32 t = tex_coord.mV[1]; + // New, good way + F32 s = tex_coord.mV[0]; + F32 t = tex_coord.mV[1]; - // Texture transforms are done about the center of the face. - s -= 0.5; - t -= 0.5; + // Texture transforms are done about the center of the face. + s -= 0.5; + t -= 0.5; - // Handle rotation - F32 temp = s; - s = s * cosAng + t * sinAng; - t = -temp * sinAng + t * cosAng; + // Handle rotation + F32 temp = s; + s = s * cosAng + t * sinAng; + t = -temp * sinAng + t * cosAng; - // Then scale - s *= magS; - t *= magT; + // Then scale + s *= magS; + t *= magT; - // Then offset - s += offS + 0.5f; - t += offT + 0.5f; + // Then offset + s += offS + 0.5f; + t += offT + 0.5f; - tex_coord.mV[0] = s; - tex_coord.mV[1] = t; + tex_coord.mV[0] = s; + tex_coord.mV[1] = t; } // Transform the texture coordinates for this face. -static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) +static void xform4a(LLVector4a &tex_coord, const LLVector4a& trans, const LLVector4Logical& mask, const LLVector4a& rot0, const LLVector4a& rot1, const LLVector4a& offset, const LLVector4a& scale) { - //tex coord is two coords, <s0, t0, s1, t1> - LLVector4a st; - - // Texture transforms are done about the center of the face. - st.setAdd(tex_coord, trans); - - // Handle rotation - LLVector4a rot_st; - - // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng> - LLVector4a s0; - s0.splat(st, 0); - LLVector4a s1; - s1.splat(st, 2); - LLVector4a ss; - ss.setSelectWithMask(mask, s1, s0); - - LLVector4a a; - a.setMul(rot0, ss); - - // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng> - LLVector4a t0; - t0.splat(st, 1); - LLVector4a t1; - t1.splat(st, 3); - LLVector4a tt; - tt.setSelectWithMask(mask, t1, t0); - - LLVector4a b; - b.setMul(rot1, tt); - - st.setAdd(a,b); - - // Then scale - st.mul(scale); - - // Then offset - tex_coord.setAdd(st, offset); + //tex coord is two coords, <s0, t0, s1, t1> + LLVector4a st; + + // Texture transforms are done about the center of the face. + st.setAdd(tex_coord, trans); + + // Handle rotation + LLVector4a rot_st; + + // <s0 * cosAng, s0*-sinAng, s1*cosAng, s1*-sinAng> + LLVector4a s0; + s0.splat(st, 0); + LLVector4a s1; + s1.splat(st, 2); + LLVector4a ss; + ss.setSelectWithMask(mask, s1, s0); + + LLVector4a a; + a.setMul(rot0, ss); + + // <t0*sinAng, t0*cosAng, t1*sinAng, t1*cosAng> + LLVector4a t0; + t0.splat(st, 1); + LLVector4a t1; + t1.splat(st, 3); + LLVector4a tt; + tt.setSelectWithMask(mask, t1, t0); + + LLVector4a b; + b.setMul(rot1, tt); + + st.setAdd(a,b); + + // Then scale + st.mul(scale); + + // Then offset + tex_coord.setAdd(st, offset); } bool less_than_max_mag(const LLVector4a& vec) { - LLVector4a MAX_MAG; - MAX_MAG.splat(1024.f*1024.f); + LLVector4a MAX_MAG; + MAX_MAG.splat(1024.f*1024.f); + + LLVector4a val; + val.setAbs(vec); - LLVector4a val; - val.setAbs(vec); + S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7; - S32 lt = val.lessThan(MAX_MAG).getGatheredBits() & 0x7; - - return lt == 0x7; + return lt == 0x7; } BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLMatrix4& mat_vert_in, BOOL global_volume) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE - - //get bounding box - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) - { - if (f >= volume.getNumVolumeFaces()) - { - LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL; - f = 0; - } - - const LLVolumeFace &face = volume.getVolumeFace(f); - - LL_DEBUGS("RiggedBox") << "updating extents for face " << f - << " starting extents " << mExtents[0] << ", " << mExtents[1] - << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] + LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE + + //get bounding box + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) + { + if (f >= volume.getNumVolumeFaces()) + { + LL_WARNS() << "Generating bounding box for invalid face index!" << LL_ENDL; + f = 0; + } + + const LLVolumeFace &face = volume.getVolumeFace(f); + + LL_DEBUGS("RiggedBox") << "updating extents for face " << f + << " starting extents " << mExtents[0] << ", " << mExtents[1] + << " starting vf extents " << face.mExtents[0] << ", " << face.mExtents[1] << " num verts " << face.mNumVertices << LL_ENDL; // MAINT-8264 - stray vertices, especially in low LODs, cause bounding box errors. - if (face.mNumVertices < 3) + if (face.mNumVertices < 3) { - LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices " + LL_DEBUGS("RiggedBox") << "skipping face " << f << ", bad num vertices " << face.mNumVertices << " " << face.mNumIndices << " " << face.mWeights << LL_ENDL; return FALSE; } - - //VECTORIZE THIS - LLMatrix4a mat_vert; - mat_vert.loadu(mat_vert_in); + + //VECTORIZE THIS + LLMatrix4a mat_vert; + mat_vert.loadu(mat_vert_in); LLVector4a new_extents[2]; - llassert(less_than_max_mag(face.mExtents[0])); - llassert(less_than_max_mag(face.mExtents[1])); + llassert(less_than_max_mag(face.mExtents[0])); + llassert(less_than_max_mag(face.mExtents[1])); - matMulBoundBox(mat_vert, face.mExtents, mExtents); + matMulBoundBox(mat_vert, face.mExtents, mExtents); - LL_DEBUGS("RiggedBox") << "updated extents for face " << f + LL_DEBUGS("RiggedBox") << "updated extents for face " << f << " bbox gave extents " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - if (!mDrawablep->isActive()) - { // Shift position for region - LLVector4a offset; - offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); - mExtents[0].add(offset); - mExtents[1].add(offset); - LL_DEBUGS("RiggedBox") << "updating extents for face " << f + if (!mDrawablep->isActive()) + { // Shift position for region + LLVector4a offset; + offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); + mExtents[0].add(offset); + mExtents[1].add(offset); + LL_DEBUGS("RiggedBox") << "updating extents for face " << f << " not active, added offset " << offset << LL_ENDL; - } + } - LL_DEBUGS("RiggedBox") << "updated extents for face " << f + LL_DEBUGS("RiggedBox") << "updated extents for face " << f << " to " << mExtents[0] << ", " << mExtents[1] << LL_ENDL; - LLVector4a t; - t.setAdd(mExtents[0],mExtents[1]); - t.mul(0.5f); + LLVector4a t; + t.setAdd(mExtents[0],mExtents[1]); + t.mul(0.5f); - mCenterLocal.set(t.getF32ptr()); + mCenterLocal.set(t.getF32ptr()); - t.setSub(mExtents[1],mExtents[0]); - mBoundingSphereRadius = t.getLength3().getF32()*0.5f; + t.setSub(mExtents[1],mExtents[0]); + mBoundingSphereRadius = t.getLength3().getF32()*0.5f; - updateCenterAgent(); - } + updateCenterAgent(); + } - return TRUE; + return TRUE; } @@ -885,113 +885,113 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, // with the implications. LLVector2 LLFace::surfaceToTexture(LLVector2 surface_coord, const LLVector4a& position, const LLVector4a& normal) { - LLVector2 tc = surface_coord; - - const LLTextureEntry *tep = getTextureEntry(); - - if (tep == NULL) - { - // can't do much without the texture entry - return surface_coord; - } - - //VECTORIZE THIS - // see if we have a non-default mapping + LLVector2 tc = surface_coord; + + const LLTextureEntry *tep = getTextureEntry(); + + if (tep == NULL) + { + // can't do much without the texture entry + return surface_coord; + } + + //VECTORIZE THIS + // see if we have a non-default mapping U8 texgen = getTextureEntry()->getTexGen(); - if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { - LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); - - LLVector4a volume_position; - LLVector3 v_position(position.getF32ptr()); - - volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV); - - if (!mDrawablep->getVOVolume()->isVolumeGlobal()) - { - LLVector4a scale; - scale.load3(mVObjp->getScale().mV); - volume_position.mul(scale); - } - - LLVector4a volume_normal; - LLVector3 v_normal(normal.getF32ptr()); - volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV); - volume_normal.normalize3fast(); - - if (texgen == LLTextureEntry::TEX_GEN_PLANAR) - { - planarProjection(tc, volume_normal, center, volume_position); - } - } - - if (mTextureMatrix) // if we have a texture matrix, use it - { - LLVector3 tc3(tc); - tc3 = tc3 * *mTextureMatrix; - tc = LLVector2(tc3); - } - - else // otherwise use the texture entry parameters - { - xform(tc, cos(tep->getRotation()), sin(tep->getRotation()), - tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT); - } - - - return tc; + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { + LLVector4a& center = *(mDrawablep->getVOVolume()->getVolume()->getVolumeFace(mTEOffset).mCenter); + + LLVector4a volume_position; + LLVector3 v_position(position.getF32ptr()); + + volume_position.load3(mDrawablep->getVOVolume()->agentPositionToVolume(v_position).mV); + + if (!mDrawablep->getVOVolume()->isVolumeGlobal()) + { + LLVector4a scale; + scale.load3(mVObjp->getScale().mV); + volume_position.mul(scale); + } + + LLVector4a volume_normal; + LLVector3 v_normal(normal.getF32ptr()); + volume_normal.load3(mDrawablep->getVOVolume()->agentDirectionToVolume(v_normal).mV); + volume_normal.normalize3fast(); + + if (texgen == LLTextureEntry::TEX_GEN_PLANAR) + { + planarProjection(tc, volume_normal, center, volume_position); + } + } + + if (mTextureMatrix) // if we have a texture matrix, use it + { + LLVector3 tc3(tc); + tc3 = tc3 * *mTextureMatrix; + tc = LLVector2(tc3); + } + + else // otherwise use the texture entry parameters + { + xform(tc, cos(tep->getRotation()), sin(tep->getRotation()), + tep->mOffsetS, tep->mOffsetT, tep->mScaleS, tep->mScaleT); + } + + + return tc; } // Returns scale compared to default texgen, and face orientation as calculated // by planarProjection(). This is needed to match planar texgen parameters. void LLFace::getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const { - const LLMatrix4& vol_mat = getWorldMatrix(); - const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); - if (! (vf.mNormals && vf.mTangents)) - { - return; - } - const LLVector4a& normal4a = *vf.mNormals; - const LLVector4a& tangent = *vf.mTangents; - - LLVector4a binormal4a; - binormal4a.setCross3(normal4a, tangent); - binormal4a.mul(tangent.getF32ptr()[3]); - - LLVector2 projected_binormal; - planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); - projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() - *scale = projected_binormal.length(); - // rotate binormal to match what planarProjection() thinks it is, - // then find rotation from that: - projected_binormal.normalize(); - F32 ang = acos(projected_binormal.mV[VY]); - ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang; - - //VECTORIZE THIS - LLVector3 binormal(binormal4a.getF32ptr()); - LLVector3 normal(normal4a.getF32ptr()); - binormal.rotVec(ang, normal); - LLQuaternion local_rot( binormal % normal, binormal, normal ); - *face_rot = local_rot * vol_mat.quaternion(); - *face_pos = vol_mat.getTranslation(); + const LLMatrix4& vol_mat = getWorldMatrix(); + const LLVolumeFace& vf = getViewerObject()->getVolume()->getVolumeFace(mTEOffset); + if (! (vf.mNormals && vf.mTangents)) + { + return; + } + const LLVector4a& normal4a = *vf.mNormals; + const LLVector4a& tangent = *vf.mTangents; + + LLVector4a binormal4a; + binormal4a.setCross3(normal4a, tangent); + binormal4a.mul(tangent.getF32ptr()[3]); + + LLVector2 projected_binormal; + planarProjection(projected_binormal, normal4a, *vf.mCenter, binormal4a); + projected_binormal -= LLVector2(0.5f, 0.5f); // this normally happens in xform() + *scale = projected_binormal.length(); + // rotate binormal to match what planarProjection() thinks it is, + // then find rotation from that: + projected_binormal.normalize(); + F32 ang = acos(projected_binormal.mV[VY]); + ang = (projected_binormal.mV[VX] < 0.f) ? -ang : ang; + + //VECTORIZE THIS + LLVector3 binormal(binormal4a.getF32ptr()); + LLVector3 normal(normal4a.getF32ptr()); + binormal.rotVec(ang, normal); + LLQuaternion local_rot( binormal % normal, binormal, normal ); + *face_rot = local_rot * vol_mat.quaternion(); + *face_pos = vol_mat.getTranslation(); } // Returns the necessary texture transform to align this face's TE to align_to's TE -bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset, - LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const +bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offset, + LLVector2* res_st_scale, F32* res_st_rot, LLRender::eTexIndex map) const { - if (!align_to) - { - return false; - } - const LLTextureEntry *orig_tep = align_to->getTextureEntry(); - if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) || - (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR)) - { - return false; - } + if (!align_to) + { + return false; + } + const LLTextureEntry *orig_tep = align_to->getTextureEntry(); + if ((orig_tep->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR) || + (getTextureEntry()->getTexGen() != LLTextureEntry::TEX_GEN_PLANAR)) + { + return false; + } F32 map_rot = 0.f, map_scaleS = 0.f, map_scaleT = 0.f, map_offsS = 0.f, map_offsT = 0.f; @@ -1037,55 +1037,55 @@ bool LLFace::calcAlignedPlanarTE(const LLFace* align_to, LLVector2* res_st_offs break; } - LLVector3 orig_pos, this_pos; - LLQuaternion orig_face_rot, this_face_rot; - F32 orig_proj_scale, this_proj_scale; - align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale); - getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale); - - // The rotation of "this face's" texture: - LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot; - LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot; - F32 x_ang, y_ang, z_ang; - this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang); - *res_st_rot = z_ang; - - // Offset and scale of "this face's" texture: - LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot; - LLVector3 st_scale(map_scaleS, map_scaleT, 1.f); - st_scale *= orig_proj_scale; - centers_dist.scaleVec(st_scale); - LLVector2 orig_st_offset(map_offsS, map_offsT); - - *res_st_offset = orig_st_offset + (LLVector2)centers_dist; - res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX]; - res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY]; - - st_scale /= this_proj_scale; - *res_st_scale = (LLVector2)st_scale; - return true; + LLVector3 orig_pos, this_pos; + LLQuaternion orig_face_rot, this_face_rot; + F32 orig_proj_scale, this_proj_scale; + align_to->getPlanarProjectedParams(&orig_face_rot, &orig_pos, &orig_proj_scale); + getPlanarProjectedParams(&this_face_rot, &this_pos, &this_proj_scale); + + // The rotation of "this face's" texture: + LLQuaternion orig_st_rot = LLQuaternion(map_rot, LLVector3::z_axis) * orig_face_rot; + LLQuaternion this_st_rot = orig_st_rot * ~this_face_rot; + F32 x_ang, y_ang, z_ang; + this_st_rot.getEulerAngles(&x_ang, &y_ang, &z_ang); + *res_st_rot = z_ang; + + // Offset and scale of "this face's" texture: + LLVector3 centers_dist = (this_pos - orig_pos) * ~orig_st_rot; + LLVector3 st_scale(map_scaleS, map_scaleT, 1.f); + st_scale *= orig_proj_scale; + centers_dist.scaleVec(st_scale); + LLVector2 orig_st_offset(map_offsS, map_offsT); + + *res_st_offset = orig_st_offset + (LLVector2)centers_dist; + res_st_offset->mV[VX] -= (S32)res_st_offset->mV[VX]; + res_st_offset->mV[VY] -= (S32)res_st_offset->mV[VY]; + + st_scale /= this_proj_scale; + *res_st_scale = (LLVector2)st_scale; + return true; } void LLFace::updateRebuildFlags() { - if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) - { //this rebuild is zero overhead (direct consequence of some change that affects this face) - mLastUpdateTime = gFrameTimeSeconds; - } - else - { //this rebuild is overhead (side effect of some change that does not affect this face) - mLastMoveTime = gFrameTimeSeconds; - } + if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME)) + { //this rebuild is zero overhead (direct consequence of some change that affects this face) + mLastUpdateTime = gFrameTimeSeconds; + } + else + { //this rebuild is overhead (side effect of some change that does not affect this face) + mLastMoveTime = gFrameTimeSeconds; + } } bool LLFace::canRenderAsMask() { - const LLTextureEntry* te = getTextureEntry(); - if( !te || !getViewerObject() || !getTexture() ) - { - return false; - } + const LLTextureEntry* te = getTextureEntry(); + if( !te || !getViewerObject() || !getTexture() ) + { + return false; + } if (te->getGLTFRenderMaterial()) { @@ -1102,45 +1102,45 @@ bool LLFace::canRenderAsMask() return false; } - - LLMaterial* mat = te->getMaterialParams(); - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - { - return false; - } - - if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha - (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask - getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) - { - if (getViewerObject()->isHUDAttachment() || te->getFullbright()) - { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe - return LLPipeline::sAutoMaskAlphaNonDeferred; - } - else - { - return LLPipeline::sAutoMaskAlphaDeferred; - } - } - - return false; + + LLMaterial* mat = te->getMaterialParams(); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + { + return false; + } + + if ((te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha + (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + getTexture()->getIsAlphaMask()) // texture actually qualifies for masking (lazily recalculated but expensive) + { + if (getViewerObject()->isHUDAttachment() || te->getFullbright()) + { //hud attachments and fullbright objects are NOT subject to the deferred rendering pipe + return LLPipeline::sAutoMaskAlphaNonDeferred; + } + else + { + return LLPipeline::sAutoMaskAlphaDeferred; + } + } + + return false; } //helper function for pushing primitives for transform shaders and cleaning up //uninitialized data on the tail, plus tracking number of expected primitives void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count) { - if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping - { - //push source primitives - buff->drawArrays(LLRender::POINTS, 0, source_count); - U32 tail = dest_count-source_count; - for (U32 i = 0; i < tail; ++i) - { //copy last source primitive into each element in tail - buff->drawArrays(LLRender::POINTS, source_count-1, 1); - } - gPipeline.mTransformFeedbackPrimitives += dest_count; - } + if (source_count > 0 && dest_count >= source_count) //protect against possible U32 wrapping + { + //push source primitives + buff->drawArrays(LLRender::POINTS, 0, source_count); + U32 tail = dest_count-source_count; + for (U32 i = 0; i < tail; ++i) + { //copy last source primitive into each element in tail + buff->drawArrays(LLRender::POINTS, source_count-1, 1); + } + gPipeline.mTransformFeedbackPrimitives += dest_count; + } } BOOL LLFace::getGeometryVolume(const LLVolume& volume, @@ -1152,7 +1152,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool no_debug_assert) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - llassert(verify()); + llassert(verify()); if (face_index < 0 || face_index >= volume.getNumVolumeFaces()) { @@ -1170,163 +1170,163 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rigged = isState(RIGGED); const LLVolumeFace &vf = volume.getVolumeFace(face_index); - S32 num_vertices = (S32)vf.mNumVertices; - S32 num_indices = (S32) vf.mNumIndices; - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) - { - updateRebuildFlags(); - } - - if (mVertexBuffer.notNull()) - { - if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) - { - if (gDebugGL) - { - LL_WARNS() << "Index buffer overflow!" << LL_ENDL; - LL_WARNS() << "Indices Count: " << mIndicesCount - << " VF Num Indices: " << num_indices - << " Indices Index: " << mIndicesIndex - << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL; - LL_WARNS() << " Face Index: " << face_index - << " Pool Type: " << mPoolType << LL_ENDL; - llassert(no_debug_assert); - } - return FALSE; - } - - if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts()) - { - if (gDebugGL) - { - LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; - llassert(no_debug_assert); - } - return FALSE; - } - } - - LLStrider<LLVector3> vert; - LLStrider<LLVector2> tex_coords0; - LLStrider<LLVector2> tex_coords1; - LLStrider<LLVector2> tex_coords2; - LLStrider<LLVector3> norm; - LLStrider<LLColor4U> colors; - LLStrider<LLVector3> tangent; - LLStrider<U16> indicesp; - LLStrider<LLVector4> wght; - - BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); - - BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); - LLVector3 scale; - if (global_volume) - { - scale.setVec(1,1,1); - } - else - { - scale = mVObjp->getScale(); - } - - bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); - bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); - bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); - bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); - bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); - bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); - - const LLTextureEntry *tep = mVObjp->getTE(face_index); - const U8 bump_code = tep ? tep->getBumpmap() : 0; - - BOOL is_static = mDrawablep->isStatic(); - BOOL is_global = is_static; - - LLVector3 center_sum(0.f, 0.f, 0.f); - - if (is_global) - { - setState(GLOBAL); - } - else - { - clearState(GLOBAL); - } - - LLColor4U color = tep->getColor(); + S32 num_vertices = (S32)vf.mNumVertices; + S32 num_indices = (S32) vf.mNumIndices; + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) + { + updateRebuildFlags(); + } + + if (mVertexBuffer.notNull()) + { + if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices()) + { + if (gDebugGL) + { + LL_WARNS() << "Index buffer overflow!" << LL_ENDL; + LL_WARNS() << "Indices Count: " << mIndicesCount + << " VF Num Indices: " << num_indices + << " Indices Index: " << mIndicesIndex + << " VB Num Indices: " << mVertexBuffer->getNumIndices() << LL_ENDL; + LL_WARNS() << " Face Index: " << face_index + << " Pool Type: " << mPoolType << LL_ENDL; + llassert(no_debug_assert); + } + return FALSE; + } + + if (num_vertices + mGeomIndex > mVertexBuffer->getNumVerts()) + { + if (gDebugGL) + { + LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; + llassert(no_debug_assert); + } + return FALSE; + } + } + + LLStrider<LLVector3> vert; + LLStrider<LLVector2> tex_coords0; + LLStrider<LLVector2> tex_coords1; + LLStrider<LLVector2> tex_coords2; + LLStrider<LLVector3> norm; + LLStrider<LLColor4U> colors; + LLStrider<LLVector3> tangent; + LLStrider<U16> indicesp; + LLStrider<LLVector4> wght; + + BOOL full_rebuild = force_rebuild || mDrawablep->isState(LLDrawable::REBUILD_VOLUME); + + BOOL global_volume = mDrawablep->getVOVolume()->isVolumeGlobal(); + LLVector3 scale; + if (global_volume) + { + scale.setVec(1,1,1); + } + else + { + scale = mVObjp->getScale(); + } + + bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); + bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); + bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); + bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); + bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); + + const LLTextureEntry *tep = mVObjp->getTE(face_index); + const U8 bump_code = tep ? tep->getBumpmap() : 0; + + BOOL is_static = mDrawablep->isStatic(); + BOOL is_global = is_static; + + LLVector3 center_sum(0.f, 0.f, 0.f); + + if (is_global) + { + setState(GLOBAL); + } + else + { + clearState(GLOBAL); + } + + LLColor4U color = tep->getColor(); if (tep->getGLTFRenderMaterial()) { color = tep->getGLTFRenderMaterial()->mBaseColor; } - if (rebuild_color) - { //decide if shiny goes in alpha channel of color - if (tep && - !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny - { - LLMaterial* mat = tep->getMaterialParams().get(); - - bool shiny_in_alpha = false; - - //store shiny in alpha if we don't have a specular map - if (!mat || mat->getSpecularID().isNull()) - { - shiny_in_alpha = true; - } - - if (shiny_in_alpha) - { - static const GLfloat SHININESS_TO_ALPHA[4] = - { - 0.0000f, - 0.25f, - 0.5f, - 0.75f - }; - - llassert(tep->getShiny() <= 3); - color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); - } - } - } - - // INDICES - if (full_rebuild) - { + if (rebuild_color) + { //decide if shiny goes in alpha channel of color + if (tep && + !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny + { + LLMaterial* mat = tep->getMaterialParams().get(); + + bool shiny_in_alpha = false; + + //store shiny in alpha if we don't have a specular map + if (!mat || mat->getSpecularID().isNull()) + { + shiny_in_alpha = true; + } + + if (shiny_in_alpha) + { + static const GLfloat SHININESS_TO_ALPHA[4] = + { + 0.0000f, + 0.25f, + 0.5f, + 0.75f + }; + + llassert(tep->getShiny() <= 3); + color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); + } + } + } + + // INDICES + if (full_rebuild) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices"); - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + + volatile __m128i* dst = (__m128i*) indicesp.get(); + __m128i* src = (__m128i*) vf.mIndices; + __m128i offset = _mm_set1_epi16(index_offset); - volatile __m128i* dst = (__m128i*) indicesp.get(); - __m128i* src = (__m128i*) vf.mIndices; - __m128i offset = _mm_set1_epi16(index_offset); + S32 end = num_indices/8; - S32 end = num_indices/8; - - for (S32 i = 0; i < end; i++) - { - __m128i res = _mm_add_epi16(src[i], offset); - _mm_storeu_si128((__m128i*) dst++, res); - } + for (S32 i = 0; i < end; i++) + { + __m128i res = _mm_add_epi16(src[i], offset); + _mm_storeu_si128((__m128i*) dst++, res); + } - { + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices tail"); - U16* idx = (U16*) dst; + U16* idx = (U16*) dst; + + for (S32 i = end*8; i < num_indices; ++i) + { + *idx++ = vf.mIndices[i]+index_offset; + } + } + } - for (S32 i = end*8; i < num_indices; ++i) - { - *idx++ = vf.mIndices[i]+index_offset; - } - } - } - LLMaterial* mat = tep->getMaterialParams().get(); LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); - F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; + F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; constexpr S32 XFORM_NONE = 0; constexpr S32 XFORM_BLINNPHONG_COLOR = 1; @@ -1391,7 +1391,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } } - + const LLMeshSkinInfo* skin = nullptr; LLMatrix4a mat_vert; LLMatrix4a mat_normal; @@ -1431,334 +1431,334 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } - { - //if it's not fullbright and has no normals, bake sunlight based on face normal - //bool bake_sunlight = !getTextureEntry()->getFullbright() && - // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); + { + //if it's not fullbright and has no normals, bake sunlight based on face normal + //bool bake_sunlight = !getTextureEntry()->getFullbright() && + // !mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); - if (rebuild_tcoord) - { + if (rebuild_tcoord) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tcoord"); - - //bump setup - LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); - LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); - LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); - - LLQuaternion bump_quat; - if (mDrawablep->isActive()) - { - bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); - } - - if (bump_code) - { - mVObjp->getVolume()->genTangents(face_index); - F32 offset_multiple; - switch( bump_code ) - { - case BE_NO_BUMP: - offset_multiple = 0.f; - break; - case BE_BRIGHTNESS: - case BE_DARKNESS: - if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture()) - { - // Offset by approximately one texel - S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel(); - S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() ); - max_size <<= cur_discard; - const F32 ARTIFICIAL_OFFSET = 2.f; - offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; - } - else - { - offset_multiple = 1.f/256; - } - break; - - default: // Standard bumpmap textures. Assumed to be 256x256 - offset_multiple = 1.f / 256; - break; - } - - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) - { - tep->getScale( &s_scale, &t_scale ); - } - // Use the nudged south when coming from above sun angle, such - // that emboss mapping always shows up on the upward faces of cubes when - // it's noon (since a lot of builders build with the sun forced to noon). - LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; - LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); - LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; - - bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); - bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); - } - - U8 texgen = getTextureEntry()->getTexGen(); - if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) - { //planar texgen needs binormals - mVObjp->getVolume()->genTangents(face_index); - } - - U8 tex_mode = 0; - - bool tex_anim = false; - - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; - - if (vobj->mTextureAnimp) - { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords - tex_anim = true; - } - - if (isState(TEXTURE_ANIM)) - { - if (!tex_mode) - { - clearState(TEXTURE_ANIM); - } - else - { - os = ot = 0.f; - r = 0.f; - cos_ang = 1.f; - sin_ang = 0.f; - ms = mt = 1.f; + + //bump setup + LLVector4a binormal_dir( -sin_ang, cos_ang, 0.f ); + LLVector4a bump_s_primary_light_ray(0.f, 0.f, 0.f); + LLVector4a bump_t_primary_light_ray(0.f, 0.f, 0.f); + + LLQuaternion bump_quat; + if (mDrawablep->isActive()) + { + bump_quat = LLQuaternion(mDrawablep->getRenderMatrix()); + } + + if (bump_code) + { + mVObjp->getVolume()->genTangents(face_index); + F32 offset_multiple; + switch( bump_code ) + { + case BE_NO_BUMP: + offset_multiple = 0.f; + break; + case BE_BRIGHTNESS: + case BE_DARKNESS: + if( mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->hasGLTexture()) + { + // Offset by approximately one texel + S32 cur_discard = mTexture[LLRender::DIFFUSE_MAP]->getDiscardLevel(); + S32 max_size = llmax( mTexture[LLRender::DIFFUSE_MAP]->getWidth(), mTexture[LLRender::DIFFUSE_MAP]->getHeight() ); + max_size <<= cur_discard; + const F32 ARTIFICIAL_OFFSET = 2.f; + offset_multiple = ARTIFICIAL_OFFSET / (F32)max_size; + } + else + { + offset_multiple = 1.f/256; + } + break; + + default: // Standard bumpmap textures. Assumed to be 256x256 + offset_multiple = 1.f / 256; + break; + } + + F32 s_scale = 1.f; + F32 t_scale = 1.f; + if( tep ) + { + tep->getScale( &s_scale, &t_scale ); + } + // Use the nudged south when coming from above sun angle, such + // that emboss mapping always shows up on the upward faces of cubes when + // it's noon (since a lot of builders build with the sun forced to noon). + LLVector3 sun_ray = gSky.mVOSkyp->mBumpSunDir; + LLVector3 moon_ray = gSky.mVOSkyp->getMoon().getDirection(); + LLVector3& primary_light_ray = (sun_ray.mV[VZ] > 0) ? sun_ray : moon_ray; + + bump_s_primary_light_ray.load3((offset_multiple * s_scale * primary_light_ray).mV); + bump_t_primary_light_ray.load3((offset_multiple * t_scale * primary_light_ray).mV); + } + + U8 texgen = getTextureEntry()->getTexGen(); + if (rebuild_tcoord && texgen != LLTextureEntry::TEX_GEN_DEFAULT) + { //planar texgen needs binormals + mVObjp->getVolume()->genTangents(face_index); + } + + U8 tex_mode = 0; + + bool tex_anim = false; + + LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; + tex_mode = vobj->mTexAnimMode; + + if (vobj->mTextureAnimp) + { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords + tex_anim = true; + } + + if (isState(TEXTURE_ANIM)) + { + if (!tex_mode) + { + clearState(TEXTURE_ANIM); + } + else + { + os = ot = 0.f; + r = 0.f; + cos_ang = 1.f; + sin_ang = 0.f; + ms = mt = 1.f; xforms = XFORM_NONE; - } + } - if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) - { //don't override texture transform during tc bake - tex_mode = 0; - } - } + if (getVirtualSize() >= MIN_TEX_ANIM_SIZE) // || isState(LLFace::RIGGED)) + { //don't override texture transform during tc bake + tex_mode = 0; + } + } - LLVector4a scalea; - scalea.load3(scale.mV); + LLVector4a scalea; + scalea.load3(scale.mV); - bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); + bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1); + + if ((mat || gltf_mat) && !do_bump) + { + do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) + || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); + } - if ((mat || gltf_mat) && !do_bump) - { - do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1) - || mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2); - } - // For GLTF materials: Transforms will be applied later - bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat; + bool do_tex_mat = tex_mode && mTextureMatrix && !gltf_mat; - if (!do_bump) - { //not bump mapped, might be able to do a cheap update - mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); + if (!do_bump) + { //not bump mapped, might be able to do a cheap update + mVertexBuffer->getTexCoord0Strider(tex_coords0, mGeomIndex, mGeomCount); - if (texgen != LLTextureEntry::TEX_GEN_PLANAR) - { + if (texgen != LLTextureEntry::TEX_GEN_PLANAR) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen"); - if (!do_tex_mat) - { - if (xforms == XFORM_NONE) - { + if (!do_tex_mat) + { + if (xforms == XFORM_NONE) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 1"); - S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); - } - else - { + S32 tc_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*) tex_coords0.get(), (F32*) vf.mTexCoords, tc_size); + } + else + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("ggv - texgen 2"); - F32* dst = (F32*) tex_coords0.get(); - LLVector4a* src = (LLVector4a*) vf.mTexCoords; - - LLVector4a trans; - trans.splat(-0.5f); - - LLVector4a rot0; - rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang); - - LLVector4a rot1; - rot1.set(sin_ang, cos_ang, sin_ang, cos_ang); - - LLVector4a scale; - scale.set(ms, mt, ms, mt); - - LLVector4a offset; - offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<2>(); - mask.setElement<3>(); - - U32 count = num_vertices/2 + num_vertices%2; - - for (S32 i = 0; i < count; i++) - { - LLVector4a res = *src++; - xform4a(res, trans, mask, rot0, rot1, offset, scale); - res.store4a(dst); - dst += 4; - } - } - } - else - { //do tex mat, no texgen, no bump - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - *tex_coords0++ = tc; - } - } - } - else - { //no bump, tex gen planar + F32* dst = (F32*) tex_coords0.get(); + LLVector4a* src = (LLVector4a*) vf.mTexCoords; + + LLVector4a trans; + trans.splat(-0.5f); + + LLVector4a rot0; + rot0.set(cos_ang, -sin_ang, cos_ang, -sin_ang); + + LLVector4a rot1; + rot1.set(sin_ang, cos_ang, sin_ang, cos_ang); + + LLVector4a scale; + scale.set(ms, mt, ms, mt); + + LLVector4a offset; + offset.set(os+0.5f, ot+0.5f, os+0.5f, ot+0.5f); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<2>(); + mask.setElement<3>(); + + U32 count = num_vertices/2 + num_vertices%2; + + for (S32 i = 0; i < count; i++) + { + LLVector4a res = *src++; + xform4a(res, trans, mask, rot0, rot1, offset, scale); + res.store4a(dst); + dst += 4; + } + } + } + else + { //do tex mat, no texgen, no bump + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + *tex_coords0++ = tc; + } + } + } + else + { //no bump, tex gen planar LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen planar"); - if (do_tex_mat) - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); - tmp = tmp * *mTextureMatrix; - tc.mV[0] = tmp.mV[0]; - tc.mV[1] = tmp.mV[1]; - - *tex_coords0++ = tc; - } - } - else if (xforms != XFORM_NONE) - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - xform(tc, cos_ang, sin_ang, os, ot, ms, mt); - - *tex_coords0++ = tc; - } - } - else - { - for (S32 i = 0; i < num_vertices; i++) - { - LLVector2 tc(vf.mTexCoords[i]); - LLVector4a& norm = vf.mNormals[i]; - LLVector4a& center = *(vf.mCenter); - LLVector4a vec = vf.mPositions[i]; - vec.mul(scalea); - planarProjection(tc, norm, center, vec); - - *tex_coords0++ = tc; - } - } - } - } - else - { //bump mapped or has material, just do the whole expensive loop + if (do_tex_mat) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + LLVector3 tmp(tc.mV[0], tc.mV[1], 0.f); + tmp = tmp * *mTextureMatrix; + tc.mV[0] = tmp.mV[0]; + tc.mV[1] = tmp.mV[1]; + + *tex_coords0++ = tc; + } + } + else if (xforms != XFORM_NONE) + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + xform(tc, cos_ang, sin_ang, os, ot, ms, mt); + + *tex_coords0++ = tc; + } + } + else + { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector2 tc(vf.mTexCoords[i]); + LLVector4a& norm = vf.mNormals[i]; + LLVector4a& center = *(vf.mCenter); + LLVector4a vec = vf.mPositions[i]; + vec.mul(scalea); + planarProjection(tc, norm, center, vec); + + *tex_coords0++ = tc; + } + } + } + } + else + { //bump mapped or has material, just do the whole expensive loop LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - texgen default"); - std::vector<LLVector2> bump_tc; - - if (mat && !mat->getNormalID().isNull()) - { //writing out normal and specular texture coordinates, not bump offsets - do_bump = false; - } + std::vector<LLVector2> bump_tc; + + if (mat && !mat->getNormalID().isNull()) + { //writing out normal and specular texture coordinates, not bump offsets + do_bump = false; + } - LLStrider<LLVector2> dst; + LLStrider<LLVector2> dst; - for (U32 ch = 0; ch < 3; ++ch) - { + for (U32 ch = 0; ch < 3; ++ch) + { S32 xform_channel = XFORM_NONE; - switch (ch) - { - case 0: + switch (ch) + { + case 0: xform_channel = XFORM_BLINNPHONG_COLOR; - mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount); - break; - case 1: + mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount); + break; + case 1: xform_channel = XFORM_BLINNPHONG_NORMAL; - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) - { - mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount); - if (mat && !tex_anim) - { - r = mat->getNormalRotation(); - mat->getNormalOffset(os, ot); - mat->getNormalRepeat(ms, mt); - - cos_ang = cos(r); - sin_ang = sin(r); - - } - } - else - { - continue; - } - break; - case 2: + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)) + { + mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount); + if (mat && !tex_anim) + { + r = mat->getNormalRotation(); + mat->getNormalOffset(os, ot); + mat->getNormalRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + + } + } + else + { + continue; + } + break; + case 2: xform_channel = XFORM_BLINNPHONG_SPECULAR; - if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) - { - mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount); - if (mat && !tex_anim) - { - r = mat->getSpecularRotation(); - mat->getSpecularOffset(os, ot); - mat->getSpecularRepeat(ms, mt); - - cos_ang = cos(r); - sin_ang = sin(r); - } - } - else - { - continue; - } - break; - } + if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2)) + { + mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount); + if (mat && !tex_anim) + { + r = mat->getSpecularRotation(); + mat->getSpecularOffset(os, ot); + mat->getSpecularRepeat(ms, mt); + + cos_ang = cos(r); + sin_ang = sin(r); + } + } + else + { + continue; + } + break; + } const bool do_xform = (xforms & xform_channel) != XFORM_NONE; - + for (S32 i = 0; i < num_vertices; i++) - { + { LLVector2 tc(vf.mTexCoords[i]); - + LLVector4a& norm = vf.mNormals[i]; - + LLVector4a& center = *(vf.mCenter); - + if (texgen != LLTextureEntry::TEX_GEN_DEFAULT) { LLVector4a vec = vf.mPositions[i]; - + vec.mul(scalea); if (texgen == LLTextureEntry::TEX_GEN_PLANAR) { planarProjection(tc, norm, center, vec); - } + } } if (tex_mode && mTextureMatrix) @@ -1779,239 +1779,239 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bump_tc.push_back(tc); } } - } + } + + if ((!mat && !gltf_mat) && do_bump) + { + mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); - if ((!mat && !gltf_mat) && do_bump) - { - mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount); - mVObjp->getVolume()->genTangents(face_index); - for (S32 i = 0; i < num_vertices; i++) - { - LLVector4a tangent = vf.mTangents[i]; - - LLVector4a binorm; - binorm.setCross3(vf.mNormals[i], tangent); - binorm.mul(tangent.getF32ptr()[3]); - - LLMatrix4a tangent_to_object; - tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]); - LLVector4a t; - tangent_to_object.rotate(binormal_dir, t); - LLVector4a binormal; - mat_normal.rotate(t, binormal); - - //VECTORIZE THIS - if (mDrawablep->isActive()) - { - LLVector3 t; - t.set(binormal.getF32ptr()); - t *= bump_quat; - binormal.load3(t.mV); - } - - binormal.normalize3fast(); - - LLVector2 tc = bump_tc[i]; - tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); - - *tex_coords1++ = tc; - } - } - } - } - - if (rebuild_pos) - { - LLVector4a* src = vf.mPositions; - - //_mm_prefetch((char*)src, _MM_HINT_T0); - - LLVector4a* end = src+num_vertices; - //LLVector4a* end_64 = end-4; - - llassert(num_vertices > 0); - - mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount); - - - F32* dst = (F32*) vert.get(); - F32* end_f32 = dst+mGeomCount*4; - - //_mm_prefetch((char*)dst, _MM_HINT_NTA); - //_mm_prefetch((char*)src, _MM_HINT_NTA); - - //_mm_prefetch((char*)dst, _MM_HINT_NTA); - - - LLVector4a res0; //,res1,res2,res3; - - LLVector4a texIdx; - - S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0; - - F32 val = 0.f; - S32* vp = (S32*) &val; - *vp = index; - - llassert(index < LLGLSLShader::sIndexedTextureChannels); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<3>(); - - texIdx.set(0,0,0,val); - - LLVector4a tmp; - - - while (src < end) - { - mat_vert.affineTransform(*src++, res0); - tmp.setSelectWithMask(mask, texIdx, res0); - tmp.store4a((F32*) dst); - dst += 4; - } - - while (dst < end_f32) - { - res0.store4a((F32*) dst); - dst += 4; - } - } - - if (rebuild_normal) - { + for (S32 i = 0; i < num_vertices; i++) + { + LLVector4a tangent = vf.mTangents[i]; + + LLVector4a binorm; + binorm.setCross3(vf.mNormals[i], tangent); + binorm.mul(tangent.getF32ptr()[3]); + + LLMatrix4a tangent_to_object; + tangent_to_object.setRows(tangent, binorm, vf.mNormals[i]); + LLVector4a t; + tangent_to_object.rotate(binormal_dir, t); + LLVector4a binormal; + mat_normal.rotate(t, binormal); + + //VECTORIZE THIS + if (mDrawablep->isActive()) + { + LLVector3 t; + t.set(binormal.getF32ptr()); + t *= bump_quat; + binormal.load3(t.mV); + } + + binormal.normalize3fast(); + + LLVector2 tc = bump_tc[i]; + tc += LLVector2( bump_s_primary_light_ray.dot3(tangent).getF32(), bump_t_primary_light_ray.dot3(binormal).getF32() ); + + *tex_coords1++ = tc; + } + } + } + } + + if (rebuild_pos) + { + LLVector4a* src = vf.mPositions; + + //_mm_prefetch((char*)src, _MM_HINT_T0); + + LLVector4a* end = src+num_vertices; + //LLVector4a* end_64 = end-4; + + llassert(num_vertices > 0); + + mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount); + + + F32* dst = (F32*) vert.get(); + F32* end_f32 = dst+mGeomCount*4; + + //_mm_prefetch((char*)dst, _MM_HINT_NTA); + //_mm_prefetch((char*)src, _MM_HINT_NTA); + + //_mm_prefetch((char*)dst, _MM_HINT_NTA); + + + LLVector4a res0; //,res1,res2,res3; + + LLVector4a texIdx; + + S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0; + + F32 val = 0.f; + S32* vp = (S32*) &val; + *vp = index; + + llassert(index < LLGLSLShader::sIndexedTextureChannels); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + texIdx.set(0,0,0,val); + + LLVector4a tmp; + + + while (src < end) + { + mat_vert.affineTransform(*src++, res0); + tmp.setSelectWithMask(mask, texIdx, res0); + tmp.store4a((F32*) dst); + dst += 4; + } + + while (dst < end_f32) + { + res0.store4a((F32*) dst); + dst += 4; + } + } + + if (rebuild_normal) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal"); - mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount); - F32* normals = (F32*) norm.get(); - LLVector4a* src = vf.mNormals; - LLVector4a* end = src+num_vertices; - - while (src < end) - { - LLVector4a normal; - mat_normal.rotate(*src++, normal); - normal.store4a(normals); - normals += 4; - } - } - - if (rebuild_tangent) - { + mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount); + F32* normals = (F32*) norm.get(); + LLVector4a* src = vf.mNormals; + LLVector4a* end = src+num_vertices; + + while (src < end) + { + LLVector4a normal; + mat_normal.rotate(*src++, normal); + normal.store4a(normals); + normals += 4; + } + } + + if (rebuild_tangent) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent"); - mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount); - F32* tangents = (F32*) tangent.get(); - + mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount); + F32* tangents = (F32*) tangent.get(); + mVObjp->getVolume()->genTangents(face_index); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<3>(); - - LLVector4a* src = vf.mTangents; - LLVector4a* end = vf.mTangents +num_vertices; - - while (src < end) - { - LLVector4a tangent_out; - mat_normal.rotate(*src, tangent_out); - tangent_out.setSelectWithMask(mask, *src, tangent_out); - tangent_out.store4a(tangents); - - src++; - tangents += 4; - } - } - - if (rebuild_weights && vf.mWeights) - { + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + LLVector4a* src = vf.mTangents; + LLVector4a* end = vf.mTangents +num_vertices; + + while (src < end) + { + LLVector4a tangent_out; + mat_normal.rotate(*src, tangent_out); + tangent_out.setSelectWithMask(mask, *src, tangent_out); + tangent_out.store4a(tangents); + + src++; + tangents += 4; + } + } + + if (rebuild_weights && vf.mWeights) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight"); - mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount); - F32* weights = (F32*) wght.get(); - LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); - } + mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount); + F32* weights = (F32*) wght.get(); + LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); + } - if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) - { + if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) ) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color"); - mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); - - LLVector4a src; - - U32 vec[4]; - vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA(); - - src.loadua((F32*) vec); - - F32* dst = (F32*) colors.get(); - S32 num_vecs = num_vertices/4; - if (num_vertices%4 > 0) - { - ++num_vecs; - } - - for (S32 i = 0; i < num_vecs; i++) - { - src.store4a(dst); - dst += 4; - } - } - - if (rebuild_emissive) - { + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); + + LLVector4a src; + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = color.asRGBA(); + + src.loadua((F32*) vec); + + F32* dst = (F32*) colors.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + src.store4a(dst); + dst += 4; + } + } + + if (rebuild_emissive) + { LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive"); - LLStrider<LLColor4U> emissive; - mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount); - - U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); - - LLVector4a src; - - - LLColor4U glow4u = LLColor4U(0,0,0,glow); - - U32 glow32 = glow4u.asRGBA(); - - U32 vec[4]; - vec[0] = vec[1] = vec[2] = vec[3] = glow32; - - src.loadua((F32*) vec); - - F32* dst = (F32*) emissive.get(); - S32 num_vecs = num_vertices/4; - if (num_vertices%4 > 0) - { - ++num_vecs; - } - - for (S32 i = 0; i < num_vecs; i++) - { - src.store4a(dst); - dst += 4; - } - } - } - - if (rebuild_tcoord) - { - mTexExtents[0].setVec(0,0); - mTexExtents[1].setVec(1,1); - xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt); - xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt); - - F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ; - F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ; - mTexExtents[0][0] *= es ; - mTexExtents[1][0] *= es ; - mTexExtents[0][1] *= et ; - mTexExtents[1][1] *= et ; - } - - - return TRUE; + LLStrider<LLColor4U> emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + LLColor4U glow4u = LLColor4U(0,0,0,glow); + + U32 glow32 = glow4u.asRGBA(); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + F32* dst = (F32*) emissive.get(); + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + src.store4a(dst); + dst += 4; + } + } + } + + if (rebuild_tcoord) + { + mTexExtents[0].setVec(0,0); + mTexExtents[1].setVec(1,1); + xform(mTexExtents[0], cos_ang, sin_ang, os, ot, ms, mt); + xform(mTexExtents[1], cos_ang, sin_ang, os, ot, ms, mt); + + F32 es = vf.mTexCoordExtents[1].mV[0] - vf.mTexCoordExtents[0].mV[0] ; + F32 et = vf.mTexCoordExtents[1].mV[1] - vf.mTexCoordExtents[0].mV[1] ; + mTexExtents[0][0] *= es ; + mTexExtents[1][0] *= es ; + mTexExtents[0][1] *= et ; + mTexExtents[1][1] *= et ; + } + + + return TRUE; } void LLFace::renderIndexed() @@ -2024,18 +2024,18 @@ void LLFace::renderIndexed() } //check if the face has a media -BOOL LLFace::hasMedia() const +BOOL LLFace::hasMedia() const { - if(mHasMedia) - { - return TRUE ; - } - if(mTexture[LLRender::DIFFUSE_MAP].notNull()) - { - return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media - } - - return FALSE ; //no media. + if(mHasMedia) + { + return TRUE ; + } + if(mTexture[LLRender::DIFFUSE_MAP].notNull()) + { + return mTexture[LLRender::DIFFUSE_MAP]->hasParcelMedia() ; //if has a parcel media + } + + return FALSE ; //no media. } const F32 LEAST_IMPORTANCE = 0.05f ; @@ -2043,65 +2043,65 @@ const F32 LEAST_IMPORTANCE_FOR_LARGE_IMAGE = 0.3f ; void LLFace::resetVirtualSize() { - setVirtualSize(0.f); - mImportanceToCamera = 0.f; + setVirtualSize(0.f); + mImportanceToCamera = 0.f; } F32 LLFace::getTextureVirtualSize() { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - F32 radius; - F32 cos_angle_to_view_dir; - BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); - - if (mPixelArea < F_ALMOST_ZERO || !in_frustum) - { - setVirtualSize(0.f) ; - return 0.f; - } - - //get area of circle in texture space - LLVector2 tdim = mTexExtents[1] - mTexExtents[0]; - F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f; - if (texel_area <= 0) - { - // Probably animated, use default - texel_area = 1.f; - } - - F32 face_area; - if (mVObjp->isSculpted() && texel_area > 1.f) - { - //sculpts can break assumptions about texel area - face_area = mPixelArea; - } - else - { - //apply texel area to face area to get accurate ratio - //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); - face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); - } - - face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; - if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. - { - if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) - { - face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius ); - } - } - - setVirtualSize(face_area) ; - - return face_area; + F32 radius; + F32 cos_angle_to_view_dir; + BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius); + + if (mPixelArea < F_ALMOST_ZERO || !in_frustum) + { + setVirtualSize(0.f) ; + return 0.f; + } + + //get area of circle in texture space + LLVector2 tdim = mTexExtents[1] - mTexExtents[0]; + F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f; + if (texel_area <= 0) + { + // Probably animated, use default + texel_area = 1.f; + } + + F32 face_area; + if (mVObjp->isSculpted() && texel_area > 1.f) + { + //sculpts can break assumptions about texel area + face_area = mPixelArea; + } + else + { + //apply texel area to face area to get accurate ratio + //face_area /= llclamp(texel_area, 1.f/64.f, 16.f); + face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f); + } + + face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ; + if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + { + if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage()) + { + face_area *= adjustPartialOverlapPixelArea(cos_angle_to_view_dir, radius ); + } + } + + setVirtualSize(face_area) ; + + return face_area; } BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; - //VECTORIZE THIS - //get area of circle around face + //VECTORIZE THIS + //get area of circle around face LLVector4a center; LLVector4a size; @@ -2127,237 +2127,237 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius) center.load3(getPositionAgent().mV); size.setSub(mExtents[1], mExtents[0]); } - size.mul(0.5f); - - LLViewerCamera* camera = LLViewerCamera::getInstance(); - - F32 size_squared = size.dot3(size).getF32(); - LLVector4a lookAt; - LLVector4a t; - t.load3(camera->getOrigin().mV); - lookAt.setSub(center, t); - - F32 dist = lookAt.getLength3().getF32(); - dist = llmax(dist-size.getLength3().getF32(), 0.001f); - //ramp down distance for nearby objects - if (dist < 16.f) - { - dist /= 16.f; - dist *= dist; - dist *= 16.f; - } - - lookAt.normalize3fast() ; - - //get area of circle around node - F32 app_angle = atanf((F32) sqrt(size_squared) / dist); - radius = app_angle*LLDrawable::sCurPixelAngle; - mPixelArea = radius*radius * 3.14159f; - LLVector4a x_axis; - x_axis.load3(camera->getXAxis().mV); - cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); - - //if has media, check if the face is out of the view frustum. - if(hasMedia()) - { - if(!camera->AABBInFrustum(center, size)) - { - mImportanceToCamera = 0.f ; - return false ; - } - if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum - { - cos_angle_to_view_dir = 1.0f ; - } - else - { - LLVector4a d; - d.setSub(lookAt, x_axis); - - if(dist * dist * d.dot3(d) < size_squared) - { - cos_angle_to_view_dir = 1.0f ; - } - } - } - - if(dist < mBoundingSphereRadius) //camera is very close - { - cos_angle_to_view_dir = 1.0f ; - mImportanceToCamera = 1.0f ; - } - else - { - mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; - } - - return true ; + size.mul(0.5f); + + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + F32 size_squared = size.dot3(size).getF32(); + LLVector4a lookAt; + LLVector4a t; + t.load3(camera->getOrigin().mV); + lookAt.setSub(center, t); + + F32 dist = lookAt.getLength3().getF32(); + dist = llmax(dist-size.getLength3().getF32(), 0.001f); + //ramp down distance for nearby objects + if (dist < 16.f) + { + dist /= 16.f; + dist *= dist; + dist *= 16.f; + } + + lookAt.normalize3fast() ; + + //get area of circle around node + F32 app_angle = atanf((F32) sqrt(size_squared) / dist); + radius = app_angle*LLDrawable::sCurPixelAngle; + mPixelArea = radius*radius * 3.14159f; + LLVector4a x_axis; + x_axis.load3(camera->getXAxis().mV); + cos_angle_to_view_dir = lookAt.dot3(x_axis).getF32(); + + //if has media, check if the face is out of the view frustum. + if(hasMedia()) + { + if(!camera->AABBInFrustum(center, size)) + { + mImportanceToCamera = 0.f ; + return false ; + } + if(cos_angle_to_view_dir > camera->getCosHalfFov()) //the center is within the view frustum + { + cos_angle_to_view_dir = 1.0f ; + } + else + { + LLVector4a d; + d.setSub(lookAt, x_axis); + + if(dist * dist * d.dot3(d) < size_squared) + { + cos_angle_to_view_dir = 1.0f ; + } + } + } + + if(dist < mBoundingSphereRadius) //camera is very close + { + cos_angle_to_view_dir = 1.0f ; + mImportanceToCamera = 1.0f ; + } + else + { + mImportanceToCamera = LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist) ; + } + + return true ; } //the projection of the face partially overlaps with the screen F32 LLFace::adjustPartialOverlapPixelArea(F32 cos_angle_to_view_dir, F32 radius ) { - F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ; - F32 center_angle = acosf(cos_angle_to_view_dir) ; - F32 d = center_angle * LLDrawable::sCurPixelAngle ; - - if(d + radius > screen_radius + 5.f) - { - //---------------------------------------------- - //calculate the intersection area of two circles - //F32 radius_square = radius * radius ; - //F32 d_square = d * d ; - //F32 screen_radius_square = screen_radius * screen_radius ; - //face_area = - // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) + - // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) - - // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ; - //---------------------------------------------- - - //the above calculation is too expensive - //the below is a good estimation: bounding box of the bounding sphere: - F32 alpha = 0.5f * (radius + screen_radius - d) / radius ; - alpha = llclamp(alpha, 0.f, 1.f) ; - return alpha * alpha ; - } - return 1.0f ; + F32 screen_radius = (F32)llmax(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()) ; + F32 center_angle = acosf(cos_angle_to_view_dir) ; + F32 d = center_angle * LLDrawable::sCurPixelAngle ; + + if(d + radius > screen_radius + 5.f) + { + //---------------------------------------------- + //calculate the intersection area of two circles + //F32 radius_square = radius * radius ; + //F32 d_square = d * d ; + //F32 screen_radius_square = screen_radius * screen_radius ; + //face_area = + // radius_square * acosf((d_square + radius_square - screen_radius_square)/(2 * d * radius)) + + // screen_radius_square * acosf((d_square + screen_radius_square - radius_square)/(2 * d * screen_radius)) - + // 0.5f * sqrtf((-d + radius + screen_radius) * (d + radius - screen_radius) * (d - radius + screen_radius) * (d + radius + screen_radius)) ; + //---------------------------------------------- + + //the above calculation is too expensive + //the below is a good estimation: bounding box of the bounding sphere: + F32 alpha = 0.5f * (radius + screen_radius - d) / radius ; + alpha = llclamp(alpha, 0.f, 1.f) ; + return alpha * alpha ; + } + return 1.0f ; } const S8 FACE_IMPORTANCE_LEVEL = 4 ; const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL][2] = //{distance, importance_weight} - {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ; + {{16.1f, 1.0f}, {32.1f, 0.5f}, {48.1f, 0.2f}, {96.1f, 0.05f} } ; const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //{cos(angle), importance_weight} - {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ; + {{0.985f /*cos(10 degrees)*/, 1.0f}, {0.94f /*cos(20 degrees)*/, 0.8f}, {0.866f /*cos(30 degrees)*/, 0.64f}, {0.0f, 0.36f}} ; -//static +//static F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist) { - F32 importance = 0.f ; - - if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && - dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0]) - { - LLViewerCamera* camera = LLViewerCamera::getInstance(); - F32 camera_moving_speed = camera->getAverageSpeed() ; - F32 camera_angular_speed = camera->getAverageAngularSpeed(); - - if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f) - { - //if camera moves or rotates too fast, ignore the importance factor - return 0.f ; - } - - S32 i = 0 ; - for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i); - i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; - F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ; - - for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ; - i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; - importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ; - } - - return importance ; + F32 importance = 0.f ; + + if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() && + dist < FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[FACE_IMPORTANCE_LEVEL - 1][0]) + { + LLViewerCamera* camera = LLViewerCamera::getInstance(); + F32 camera_moving_speed = camera->getAverageSpeed() ; + F32 camera_angular_speed = camera->getAverageAngularSpeed(); + + if(camera_moving_speed > 10.0f || camera_angular_speed > 1.0f) + { + //if camera moves or rotates too fast, ignore the importance factor + return 0.f ; + } + + S32 i = 0 ; + for(i = 0; i < FACE_IMPORTANCE_LEVEL && dist > FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][0]; ++i); + i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; + F32 dist_factor = FACE_IMPORTANCE_TO_CAMERA_OVER_DISTANCE[i][1] ; + + for(i = 0; i < FACE_IMPORTANCE_LEVEL && cos_angle_to_view_dir < FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][0] ; ++i) ; + i = llmin(i, FACE_IMPORTANCE_LEVEL - 1) ; + importance = dist_factor * FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[i][1] ; + } + + return importance ; } -//static +//static F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area) { - if(pixel_area > LLViewerTexture::sMaxSmallImageSize) - { - if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. - { - static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; - pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; - } - else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. - { - if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. - { - pixel_area = LLViewerTexture::sMinLargeImageSize ; - } - } - } - - return pixel_area ; + if(pixel_area > LLViewerTexture::sMaxSmallImageSize) + { + if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res. + { + static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ; + pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ; + } + else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping. + { + if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res. + { + pixel_area = LLViewerTexture::sMinLargeImageSize ; + } + } + } + + return pixel_area ; } BOOL LLFace::verify(const U32* indices_array) const { - BOOL ok = TRUE; - - if( mVertexBuffer.isNull() ) - { //no vertex buffer, face is implicitly valid - return TRUE; - } - - // First, check whether the face data fits within the pool's range. - if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) - { - ok = FALSE; - LL_INFOS() << "Face references invalid vertices!" << LL_ENDL; - } - - S32 indices_count = (S32)getIndicesCount(); - - if (!indices_count) - { - return TRUE; - } - - if (indices_count > LL_MAX_INDICES_COUNT) - { - ok = FALSE; - LL_INFOS() << "Face has bogus indices count" << LL_ENDL; - } - - if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) - { - ok = FALSE; - LL_INFOS() << "Face references invalid indices!" << LL_ENDL; - } + BOOL ok = TRUE; + + if( mVertexBuffer.isNull() ) + { //no vertex buffer, face is implicitly valid + return TRUE; + } + + // First, check whether the face data fits within the pool's range. + if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) + { + ok = FALSE; + LL_INFOS() << "Face references invalid vertices!" << LL_ENDL; + } + + S32 indices_count = (S32)getIndicesCount(); + + if (!indices_count) + { + return TRUE; + } + + if (indices_count > LL_MAX_INDICES_COUNT) + { + ok = FALSE; + LL_INFOS() << "Face has bogus indices count" << LL_ENDL; + } + + if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) + { + ok = FALSE; + LL_INFOS() << "Face references invalid indices!" << LL_ENDL; + } #if 0 - S32 geom_start = getGeomStart(); - S32 geom_count = mGeomCount; - - const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices(); - - for (S32 i = 0; i < indices_count; i++) - { - S32 delta = indicesp[i] - geom_start; - if (0 > delta) - { - LL_WARNS() << "Face index too low!" << LL_ENDL; - LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL; - ok = FALSE; - } - else if (delta >= geom_count) - { - LL_WARNS() << "Face index too high!" << LL_ENDL; - LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL; - ok = FALSE; - } - } + S32 geom_start = getGeomStart(); + S32 geom_count = mGeomCount; + + const U32 *indicesp = indices_array ? indices_array + mIndicesIndex : getRawIndices(); + + for (S32 i = 0; i < indices_count; i++) + { + S32 delta = indicesp[i] - geom_start; + if (0 > delta) + { + LL_WARNS() << "Face index too low!" << LL_ENDL; + LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GStart: " << geom_start << LL_ENDL; + ok = FALSE; + } + else if (delta >= geom_count) + { + LL_WARNS() << "Face index too high!" << LL_ENDL; + LL_INFOS() << "i:" << i << " Index:" << indicesp[i] << " GEnd: " << geom_start + geom_count << LL_ENDL; + ok = FALSE; + } + } #endif - if (!ok) - { - printDebugInfo(); - } - return ok; + if (!ok) + { + printDebugInfo(); + } + return ok; } void LLFace::setViewerObject(LLViewerObject* objp) { - mVObjp = objp; + mVObjp = objp; } const LLMatrix4& LLFace::getRenderMatrix() const { - return mDrawablep->getRenderMatrix(); + return mDrawablep->getRenderMatrix(); } //============================================================================ @@ -2365,78 +2365,78 @@ const LLMatrix4& LLFace::getRenderMatrix() const S32 LLFace::getColors(LLStrider<LLColor4U> &colors) { - if (!mGeomCount) - { - return -1; - } - - // llassert(mGeomIndex >= 0); - mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); - return mGeomIndex; + if (!mGeomCount) + { + return -1; + } + + // llassert(mGeomIndex >= 0); + mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount); + return mGeomIndex; } -S32 LLFace::getIndices(LLStrider<U16> &indicesp) +S32 LLFace::getIndices(LLStrider<U16> &indicesp) { - mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); - llassert(indicesp[0] != indicesp[1]); - return mIndicesIndex; + mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount); + llassert(indicesp[0] != indicesp[1]); + return mIndicesIndex; } LLVector3 LLFace::getPositionAgent() const { - if (mDrawablep->isStatic()) - { - return mCenterAgent; - } - else - { - return mCenterLocal * getRenderMatrix(); - } + if (mDrawablep->isStatic()) + { + return mCenterAgent; + } + else + { + return mCenterLocal * getRenderMatrix(); + } } LLViewerTexture* LLFace::getTexture(U32 ch) const { - llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); + llassert(ch < LLRender::NUM_TEXTURE_CHANNELS); - return mTexture[ch] ; + return mTexture[ch] ; } void LLFace::setVertexBuffer(LLVertexBuffer* buffer) { - if (buffer) - { - LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize()); - } - - if (mVertexBuffer) - { - LLSculptIDSize::instance().dec(mDrawablep); - } - - mVertexBuffer = buffer; - llassert(verify()); + if (buffer) + { + LLSculptIDSize::instance().inc(mDrawablep, buffer->getSize() + buffer->getIndicesSize()); + } + + if (mVertexBuffer) + { + LLSculptIDSize::instance().dec(mDrawablep); + } + + mVertexBuffer = buffer; + llassert(verify()); } void LLFace::clearVertexBuffer() { - if (mVertexBuffer) - { - LLSculptIDSize::instance().dec(mDrawablep); - } + if (mVertexBuffer) + { + LLSculptIDSize::instance().dec(mDrawablep); + } - mVertexBuffer = NULL; + mVertexBuffer = NULL; } S32 LLFace::getRiggedIndex(U32 type) const { - if (mRiggedIndex.empty()) - { - return -1; - } + if (mRiggedIndex.empty()) + { + return -1; + } - llassert(type < mRiggedIndex.size()); + llassert(type < mRiggedIndex.size()); - return mRiggedIndex[type]; + return mRiggedIndex[type]; } U64 LLFace::getSkinHash() |