diff options
Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r-- | indra/newview/llface.cpp | 116 |
1 files changed, 95 insertions, 21 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index e45549136e..c3d1f8d270 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -508,7 +508,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) mDrawablep->getSpatialGroup()->rebuildGeom(); mDrawablep->getSpatialGroup()->rebuildMesh(); - if(mVertexBuffer.isNull()) + if (mVertexBuffer.isNull()) { return; } @@ -561,8 +561,20 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { // cheaters sometimes prosper... // - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + LLVertexBuffer* vertex_buffer = mVertexBuffer.get(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a spectal vertex buffer with other transforms + if (const LLTextureEntry* te = getTextureEntry()) + { + if (LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) + { + vertex_buffer = mVertexBufferGLTF.get(); + vertex_buffer->unmapBuffer(); + } + } + // Draw the selection marker using the correctly chosen vertex buffer + vertex_buffer->setBuffer(); + vertex_buffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); } gGL.popMatrix(); @@ -1137,7 +1149,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, const LLMatrix3& mat_norm_in, U16 index_offset, bool force_rebuild, - bool no_debug_assert) + bool no_debug_assert, + bool rebuild_for_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; llassert(verify()); @@ -1195,6 +1208,58 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLTextureEntry* tep = mVObjp->getTE(face_index); + llassert(tep); + if (!tep) + return false; + + LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a special vertex buffer with other transforms + if (gltf_mat && !rebuild_for_gltf && tep->isSelected() && mVertexBuffer.notNull()) + { + // Create a temporary vertex buffer to provide transforms for GLTF textures + if (mVertexBufferGLTF.isNull()) + { + mVertexBufferGLTF = new LLVertexBuffer(mVertexBuffer->getTypeMask()); + } + + // Clone the existing vertex buffer into the temporary one + mVertexBuffer->clone(*mVertexBufferGLTF); + + // Recursive call the same function with the argument rebuild_for_gltf set to true + // This call will make geometry in mVertexBuffer but in fact for mVertexBufferGLTF + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + getGeometryVolume(volume, face_index, mat_vert_in, mat_norm_in, index_offset, force_rebuild, no_debug_assert, true); + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + } + else if (!tep->isSelected() && mVertexBufferGLTF.notNull()) + { + // Free the temporary vertex buffer when it is not needed anymore + mVertexBufferGLTF = nullptr; + } + + LLGLTFMaterial::TextureInfo gltf_info_index = (LLGLTFMaterial::TextureInfo)0; + if (gltf_mat && rebuild_for_gltf) + { + switch (LLPipeline::sRenderHighlightTextureChannel) + { + case LLRender::BASECOLOR_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; + break; + case LLRender::METALLIC_ROUGHNESS_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS; + break; + case LLRender::GLTF_NORMAL_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL; + break; + case LLRender::EMISSIVE_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE; + break; + default:; // just to make clang happy + } + } + LLStrider<LLVector3> vert; LLStrider<LLVector2> tex_coords0; LLStrider<LLVector2> tex_coords1; @@ -1211,7 +1276,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLVector3 scale; if (global_volume) { - scale.setVec(1,1,1); + scale.setVec(1, 1, 1); } else { @@ -1226,7 +1291,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); - const LLTextureEntry *tep = mVObjp->getTE(face_index); const U8 bump_code = tep ? tep->getBumpmap() : 0; bool is_static = mDrawablep->isStatic(); @@ -1316,7 +1380,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLMaterial* mat = tep->getMaterialParams().get(); - LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; @@ -1327,13 +1390,27 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, S32 xforms = XFORM_NONE; // For GLTF, transforms will be applied later - if (rebuild_tcoord && tep && !gltf_mat) + if (rebuild_tcoord && tep && (!gltf_mat || rebuild_for_gltf)) { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; + if (gltf_mat && rebuild_for_gltf) + { + // Apply special transformations for mVertexBufferGLTF + // They are used only to display a face selection marker + // (white square with a rounded cross at the center) + const auto& tt = gltf_mat->mTextureTransform[gltf_info_index]; + r = -tt.mRotation * 2; + ms = tt.mScale[VX]; + mt = tt.mScale[VY]; + os += tt.mOffset[VX] + (ms - 1) / 2; + ot -= tt.mOffset[VY] + (mt - 1) / 2; + } + else + { + r = tep->getRotation(); + tep->getOffset(&os, &ot); + tep->getScale(&ms, &mt); + } + cos_ang = cos(r); sin_ang = sin(r); @@ -1474,12 +1551,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, break; } - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) - { - tep->getScale( &s_scale, &t_scale ); - } + F32 s_scale = tep->getScaleS(); + F32 t_scale = tep->getScaleT(); + // Use the nudged south when coming from above sun angle, such // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). @@ -1501,8 +1575,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool tex_anim = false; - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; + LLVOVolume* vobj = (LLVOVolume*)mVObjp.get(); + tex_mode = vobj->mTexAnimMode; if (vobj->mTextureAnimp) { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords |