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Diffstat (limited to 'indra/newview/llface.cpp')
-rw-r--r--indra/newview/llface.cpp116
1 files changed, 95 insertions, 21 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index e45549136e..c3d1f8d270 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -508,7 +508,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
mDrawablep->getSpatialGroup()->rebuildGeom();
mDrawablep->getSpatialGroup()->rebuildMesh();
- if(mVertexBuffer.isNull())
+ if (mVertexBuffer.isNull())
{
return;
}
@@ -561,8 +561,20 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
// cheaters sometimes prosper...
//
- mVertexBuffer->setBuffer();
- mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
+ LLVertexBuffer* vertex_buffer = mVertexBuffer.get();
+ // To display selection markers (white squares with the rounded cross at the center)
+ // on faces with GLTF textures we use a spectal vertex buffer with other transforms
+ if (const LLTextureEntry* te = getTextureEntry())
+ {
+ if (LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial())
+ {
+ vertex_buffer = mVertexBufferGLTF.get();
+ vertex_buffer->unmapBuffer();
+ }
+ }
+ // Draw the selection marker using the correctly chosen vertex buffer
+ vertex_buffer->setBuffer();
+ vertex_buffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
}
gGL.popMatrix();
@@ -1137,7 +1149,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
const LLMatrix3& mat_norm_in,
U16 index_offset,
bool force_rebuild,
- bool no_debug_assert)
+ bool no_debug_assert,
+ bool rebuild_for_gltf)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
llassert(verify());
@@ -1195,6 +1208,58 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
}
}
+ const LLTextureEntry* tep = mVObjp->getTE(face_index);
+ llassert(tep);
+ if (!tep)
+ return false;
+
+ LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
+ // To display selection markers (white squares with the rounded cross at the center)
+ // on faces with GLTF textures we use a special vertex buffer with other transforms
+ if (gltf_mat && !rebuild_for_gltf && tep->isSelected() && mVertexBuffer.notNull())
+ {
+ // Create a temporary vertex buffer to provide transforms for GLTF textures
+ if (mVertexBufferGLTF.isNull())
+ {
+ mVertexBufferGLTF = new LLVertexBuffer(mVertexBuffer->getTypeMask());
+ }
+
+ // Clone the existing vertex buffer into the temporary one
+ mVertexBuffer->clone(*mVertexBufferGLTF);
+
+ // Recursive call the same function with the argument rebuild_for_gltf set to true
+ // This call will make geometry in mVertexBuffer but in fact for mVertexBufferGLTF
+ mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer);
+ getGeometryVolume(volume, face_index, mat_vert_in, mat_norm_in, index_offset, force_rebuild, no_debug_assert, true);
+ mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer);
+ }
+ else if (!tep->isSelected() && mVertexBufferGLTF.notNull())
+ {
+ // Free the temporary vertex buffer when it is not needed anymore
+ mVertexBufferGLTF = nullptr;
+ }
+
+ LLGLTFMaterial::TextureInfo gltf_info_index = (LLGLTFMaterial::TextureInfo)0;
+ if (gltf_mat && rebuild_for_gltf)
+ {
+ switch (LLPipeline::sRenderHighlightTextureChannel)
+ {
+ case LLRender::BASECOLOR_MAP:
+ gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR;
+ break;
+ case LLRender::METALLIC_ROUGHNESS_MAP:
+ gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS;
+ break;
+ case LLRender::GLTF_NORMAL_MAP:
+ gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL;
+ break;
+ case LLRender::EMISSIVE_MAP:
+ gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE;
+ break;
+ default:; // just to make clang happy
+ }
+ }
+
LLStrider<LLVector3> vert;
LLStrider<LLVector2> tex_coords0;
LLStrider<LLVector2> tex_coords1;
@@ -1211,7 +1276,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
LLVector3 scale;
if (global_volume)
{
- scale.setVec(1,1,1);
+ scale.setVec(1, 1, 1);
}
else
{
@@ -1226,7 +1291,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT);
bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4);
- const LLTextureEntry *tep = mVObjp->getTE(face_index);
const U8 bump_code = tep ? tep->getBumpmap() : 0;
bool is_static = mDrawablep->isStatic();
@@ -1316,7 +1380,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
LLMaterial* mat = tep->getMaterialParams().get();
- LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
@@ -1327,13 +1390,27 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
S32 xforms = XFORM_NONE;
// For GLTF, transforms will be applied later
- if (rebuild_tcoord && tep && !gltf_mat)
+ if (rebuild_tcoord && tep && (!gltf_mat || rebuild_for_gltf))
{
- r = tep->getRotation();
- os = tep->mOffsetS;
- ot = tep->mOffsetT;
- ms = tep->mScaleS;
- mt = tep->mScaleT;
+ if (gltf_mat && rebuild_for_gltf)
+ {
+ // Apply special transformations for mVertexBufferGLTF
+ // They are used only to display a face selection marker
+ // (white square with a rounded cross at the center)
+ const auto& tt = gltf_mat->mTextureTransform[gltf_info_index];
+ r = -tt.mRotation * 2;
+ ms = tt.mScale[VX];
+ mt = tt.mScale[VY];
+ os += tt.mOffset[VX] + (ms - 1) / 2;
+ ot -= tt.mOffset[VY] + (mt - 1) / 2;
+ }
+ else
+ {
+ r = tep->getRotation();
+ tep->getOffset(&os, &ot);
+ tep->getScale(&ms, &mt);
+ }
+
cos_ang = cos(r);
sin_ang = sin(r);
@@ -1474,12 +1551,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
break;
}
- F32 s_scale = 1.f;
- F32 t_scale = 1.f;
- if( tep )
- {
- tep->getScale( &s_scale, &t_scale );
- }
+ F32 s_scale = tep->getScaleS();
+ F32 t_scale = tep->getScaleT();
+
// Use the nudged south when coming from above sun angle, such
// that emboss mapping always shows up on the upward faces of cubes when
// it's noon (since a lot of builders build with the sun forced to noon).
@@ -1501,8 +1575,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume,
bool tex_anim = false;
- LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp;
- tex_mode = vobj->mTexAnimMode;
+ LLVOVolume* vobj = (LLVOVolume*)mVObjp.get();
+ tex_mode = vobj->mTexAnimMode;
if (vobj->mTextureAnimp)
{ //texture animation is in play, override specular and normal map tex coords with diffuse texcoords