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-rw-r--r--indra/newview/llface.cpp490
1 files changed, 51 insertions, 439 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index c3b3ccabb4..811f475705 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -192,7 +192,6 @@ void LLFace::destroy()
if (isState(LLFace::PARTICLE))
{
- LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
clearState(LLFace::PARTICLE);
}
@@ -342,34 +341,6 @@ void LLFace::dirtyTexture()
gPipeline.markTextured(drawablep);
}
-void LLFace::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{
- LLDrawable* drawablep = getDrawable();
- if(mVObjp.notNull() && mVObjp->getVolume())
- {
- LLVOVolume *vobj = drawablep->getVOVolume();
- if(vobj && vobj->notifyAboutCreatingTexture(texture))
- {
- gPipeline.markTextured(drawablep);
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
- }
- }
-}
-
-void LLFace::notifyAboutMissingAsset(LLViewerTexture *texture)
-{
- LLDrawable* drawablep = getDrawable();
- if(mVObjp.notNull() && mVObjp->getVolume())
- {
- LLVOVolume *vobj = drawablep->getVOVolume();
- if(vobj && vobj->notifyAboutMissingAsset(texture))
- {
- gPipeline.markTextured(drawablep);
- gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME);
- }
- }
-}
-
void LLFace::switchTexture(U32 ch, LLViewerTexture* new_texture)
{
llassert(ch < LLRender::NUM_TEXTURE_CHANNELS);
@@ -567,6 +538,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
if (mDrawablep->isState(LLDrawable::RIGGED))
{
+#if 0 // TODO -- there is no way this won't destroy our GL machine as implemented, rewrite it to not rely on software skinning
LLVOVolume* volume = mDrawablep->getVOVolume();
if (volume)
{
@@ -586,17 +558,17 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords);
}
gGL.syncMatrices();
- LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x00FF00 );
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
}
+#endif
}
else
{
// cheaters sometimes prosper...
//
- mVertexBuffer->setBuffer(mVertexBuffer->getTypeMask());
+ mVertexBuffer->setBuffer();
mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
}
@@ -644,14 +616,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
else
{
- LLGLEnable fog(GL_FOG);
- glFogi(GL_FOG_MODE, GL_LINEAR);
- float d = (LLViewerCamera::getInstance()->getPointOfInterest() - LLViewerCamera::getInstance()->getOrigin()).magVec();
- LLColor4 fogCol = color * fogCfx;
- glFogf(GL_FOG_START, d);
- glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV())));
- glFogfv(GL_FOG_COLOR, fogCol.mV);
-
gGL.flush();
{
gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f);
@@ -667,7 +631,7 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
{
LLGLDisable depth(wireframe_selection ? 0 : GL_BLEND);
- LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
+ //LLGLEnable stencil(wireframe_selection ? 0 : GL_STENCIL_TEST);
if (!wireframe_selection)
{ //modify wireframe into outline selection mode
@@ -683,54 +647,8 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
}
}
-/* removed in lieu of raycast uv detection
-void LLFace::renderSelectedUV()
-{
- LLViewerTexture* red_blue_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test1.j2c", TRUE, LLGLTexture::BOOST_UI);
- LLViewerTexture* green_imagep = LLViewerTextureManager::getFetchedTextureFromFile("uv_test2.tga", TRUE, LLGLTexture::BOOST_UI);
-
- LLGLSUVSelect object_select;
-
- // use red/blue gradient to get coarse UV coordinates
- renderSelected(red_blue_imagep, LLColor4::white);
-
- static F32 bias = 0.f;
- static F32 factor = -10.f;
- glPolygonOffset(factor, bias);
-
- // add green dither pattern on top of red/blue gradient
- gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE);
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.pushMatrix();
- // make green pattern repeat once per texel in red/blue texture
- gGL.scalef(256.f, 256.f, 1.f);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
-
- renderSelected(green_imagep, LLColor4::white);
-
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
-}
-*/
-
void LLFace::setDrawInfo(LLDrawInfo* draw_info)
{
- if (draw_info)
- {
- if (draw_info->mFace)
- {
- draw_info->mFace->setDrawInfo(NULL);
- }
- draw_info->mFace = this;
- }
-
- if (mDrawInfo)
- {
- mDrawInfo->mFace = NULL;
- }
-
mDrawInfo = draw_info;
}
@@ -1212,55 +1130,6 @@ bool LLFace::canRenderAsMask()
return false;
}
-
-//static
-void LLFace::cacheFaceInVRAM(const LLVolumeFace& vf)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 |
- LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL;
-
- if (vf.mWeights)
- {
- mask |= LLVertexBuffer::MAP_WEIGHT4;
- }
-
- LLVertexBuffer* buff = new LLVertexBuffer(mask, GL_STATIC_DRAW_ARB);
- vf.mVertexBuffer = buff;
-
- buff->allocateBuffer(vf.mNumVertices, 0, true);
-
- LLStrider<LLVector4a> f_vert;
- LLStrider<LLVector4a> f_tangent;
- LLStrider<LLVector3> f_norm;
- LLStrider<LLVector2> f_tc;
-
- buff->getTangentStrider(f_tangent);
- buff->getVertexStrider(f_vert);
- buff->getNormalStrider(f_norm);
- buff->getTexCoord0Strider(f_tc);
-
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- *f_vert++ = vf.mPositions[i];
- *f_tangent++ = vf.mTangents[i];
- *f_tc++ = vf.mTexCoords[i];
- (*f_norm++).set(vf.mNormals[i].getF32ptr());
- }
-
- if (vf.mWeights)
- {
- LLStrider<LLVector4> f_wght;
- buff->getWeight4Strider(f_wght);
- for (U32 i = 0; i < vf.mNumVertices; ++i)
- {
- (*f_wght++).set(vf.mWeights[i].getF32ptr());
- }
- }
-
- buff->flush();
-}
-
//helper function for pushing primitives for transform shaders and cleaning up
//uninitialized data on the tail, plus tracking number of expected primitives
void push_for_transform(LLVertexBuffer* buff, U32 source_count, U32 dest_count)
@@ -1303,10 +1172,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
updateRebuildFlags();
}
-
- //don't use map range (generates many redundant unmap calls)
- bool map_range = false; //gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange;
-
if (mVertexBuffer.notNull())
{
if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
@@ -1384,10 +1249,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = tep->getColor();
+ if (tep->getGLTFRenderMaterial())
+ {
+ color = tep->getGLTFRenderMaterial()->mBaseColor;
+ }
+
if (rebuild_color)
{ //decide if shiny goes in alpha channel of color
if (tep &&
- getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny
+ !isInAlphaPool()) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();
@@ -1428,7 +1298,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (full_rebuild)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - indices");
- mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount, map_range);
+ mVertexBuffer->getIndexStrider(indicesp, mIndicesIndex, mIndicesCount);
volatile __m128i* dst = (__m128i*) indicesp.get();
__m128i* src = (__m128i*) vf.mIndices;
@@ -1451,11 +1321,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*idx++ = vf.mIndices[i]+index_offset;
}
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0;
@@ -1531,155 +1396,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
-#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
- if (use_transform_feedback &&
- mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- mVertexBuffer->useVBOs() && //target buffer is in VRAM
- !rebuild_weights && //TODO: add support for weights
- !volume.isUnique()) //source volume is NOT flexi
- { //use transform feedback to pack vertex buffer
-
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - transform feedback");
- LLGLEnable discard(GL_RASTERIZER_DISCARD);
- LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
-
- if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
- {
- mVObjp->getVolume()->genTangents(f);
- LLFace::cacheFaceInVRAM(vf);
- buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
- }
-
- LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
-
- gGL.pushMatrix();
- gGL.loadMatrix((GLfloat*) mat_vert_in.mMatrix);
-
- if (rebuild_pos)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf position");
- gTransformPositionProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
-
- U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
-
- S32 val = 0;
- U8* vp = (U8*) &val;
- vp[0] = index;
- vp[1] = 0;
- vp[2] = 0;
- vp[3] = 0;
-
- gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
-
- glEndTransformFeedback();
- }
-
- if (rebuild_color)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf color");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
-
- S32 val = *((S32*) color.mV);
-
- gTransformColorProgram.uniform1i(sColorIn, val);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_emissive)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf emissive");
- gTransformColorProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
-
- U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
-
- S32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
-
- gTransformColorProgram.uniform1i(sColorIn, glow32);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_normal)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf normal");
- gTransformNormalProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_NORMAL);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tangent)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tangent");
- gTransformTangentProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TANGENT, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TANGENT);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
-
- if (rebuild_tcoord)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tf tcoord");
- gTransformTexCoordProgram.bind();
-
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
-
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
-
- bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
-
- if (do_bump)
- {
- mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD1, mGeomIndex, mGeomCount);
- glBeginTransformFeedback(GL_POINTS);
- buff->setBuffer(LLVertexBuffer::MAP_TEXCOORD0);
- push_for_transform(buff, vf.mNumVertices, mGeomCount);
- glEndTransformFeedback();
- }
- }
-
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
- gGL.popMatrix();
-
- if (cur_shader)
- {
- cur_shader->bind();
- }
- }
- else
-#endif
{
//if it's not fullbright and has no normals, bake sunlight based on face normal
//bool bake_sunlight = !getTextureEntry()->getFullbright() &&
@@ -1793,10 +1509,17 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
scalea.load3(scale.mV);
LLMaterial* mat = tep->getMaterialParams().get();
+ LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial();
+
+ if (gltf_mat)
+ {
+ // Transforms will be applied later
+ do_xform = false;
+ }
bool do_bump = bump_code && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1);
- if (mat && !do_bump)
+ if ((mat || gltf_mat) && !do_bump)
{
do_bump = mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1)
|| mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2);
@@ -1909,11 +1632,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
else
{ //bump mapped or has material, just do the whole expensive loop
@@ -1933,12 +1651,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
switch (ch)
{
case 0:
- mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord0Strider(dst, mGeomIndex, mGeomCount);
break;
case 1:
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD1))
{
- mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(dst, mGeomIndex, mGeomCount);
if (mat && !tex_anim)
{
r = mat->getNormalRotation();
@@ -1958,7 +1676,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
case 2:
if (mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TEXCOORD2))
{
- mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord2Strider(dst, mGeomIndex, mGeomCount);
if (mat && !tex_anim)
{
r = mat->getSpecularRotation();
@@ -2017,15 +1735,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- if (map_range)
- {
- mVertexBuffer->flush();
- }
-
- if (!mat && do_bump)
+ if ((!mat && !gltf_mat) && do_bump)
{
- mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTexCoord1Strider(tex_coords1, mGeomIndex, mGeomCount);
+ mVObjp->getVolume()->genTangents(f);
+
for (S32 i = 0; i < num_vertices; i++)
{
LLVector4a tangent = vf.mTangents[i];
@@ -2057,11 +1772,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
*tex_coords1++ = tc;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
}
}
@@ -2077,7 +1787,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
llassert(num_vertices > 0);
- mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount);
F32* dst = (F32*) vert.get();
@@ -2123,18 +1833,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
res0.store4a((F32*) dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_normal)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - normal");
- mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount);
F32* normals = (F32*) norm.get();
LLVector4a* src = vf.mNormals;
LLVector4a* end = src+num_vertices;
@@ -2146,62 +1851,47 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
normal.store4a(normals);
normals += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_tangent)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - tangent");
- mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getTangentStrider(tangent, mGeomIndex, mGeomCount);
F32* tangents = (F32*) tangent.get();
- mVObjp->getVolume()->genTangents(f);
+ mVObjp->getVolume()->genTangents(f);
LLVector4Logical mask;
mask.clear();
mask.setElement<3>();
LLVector4a* src = vf.mTangents;
- LLVector4a* end = vf.mTangents+num_vertices;
+ LLVector4a* end = vf.mTangents +num_vertices;
while (src < end)
{
LLVector4a tangent_out;
mat_normal.rotate(*src, tangent_out);
- tangent_out.normalize3fast();
tangent_out.setSelectWithMask(mask, *src, tangent_out);
tangent_out.store4a(tangents);
src++;
tangents += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_weights && vf.mWeights)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - weight");
- mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getWeight4Strider(wght, mGeomIndex, mGeomCount);
F32* weights = (F32*) wght.get();
LLVector4a::memcpyNonAliased16(weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32));
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_COLOR) )
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - color");
- mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getColorStrider(colors, mGeomIndex, mGeomCount);
LLVector4a src;
@@ -2222,18 +1912,13 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.store4a(dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
if (rebuild_emissive)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_FACE("getGeometryVolume - emissive");
LLStrider<LLColor4U> emissive;
- mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range);
+ mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount);
U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255);
@@ -2261,11 +1946,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
src.store4a(dst);
dst += 4;
}
-
- if (map_range)
- {
- mVertexBuffer->flush();
- }
}
}
@@ -2288,6 +1968,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
return TRUE;
}
+void LLFace::renderIndexed()
+{
+ if (mVertexBuffer.notNull())
+ {
+ mVertexBuffer->setBuffer();
+ mVertexBuffer->drawRange(LLRender::TRIANGLES, getGeomIndex(), getGeomIndex() + getGeomCount()-1, getIndicesCount(), getIndicesStart());
+ }
+}
+
//check if the face has a media
BOOL LLFace::hasMedia() const
{
@@ -2314,6 +2003,7 @@ void LLFace::resetVirtualSize()
F32 LLFace::getTextureVirtualSize()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
F32 radius;
F32 cos_angle_to_view_dir;
BOOL in_frustum = calcPixelArea(cos_angle_to_view_dir, radius);
@@ -2618,97 +2308,12 @@ void LLFace::setViewerObject(LLViewerObject* objp)
mVObjp = objp;
}
-const LLColor4& LLFace::getRenderColor() const
-{
- if (isState(USE_FACE_COLOR))
- {
- return mFaceColor; // Face Color
- }
- else
- {
- const LLTextureEntry* tep = getTextureEntry();
- return (tep ? tep->getColor() : LLColor4::white);
- }
-}
-
-void LLFace::renderSetColor() const
-{
- if (!LLFacePool::LLOverrideFaceColor::sOverrideFaceColor)
- {
- const LLColor4* color = &(getRenderColor());
-
- gGL.diffuseColor4fv(color->mV);
- }
-}
-
-S32 LLFace::pushVertices(const U16* index_array) const
-{
- if (mIndicesCount)
- {
- U32 render_type = LLRender::TRIANGLES;
- if (mDrawInfo)
- {
- render_type = mDrawInfo->mDrawMode;
- }
- mVertexBuffer->drawRange(render_type, mGeomIndex, mGeomIndex+mGeomCount-1, mIndicesCount, mIndicesIndex);
- gPipeline.addTrianglesDrawn(mIndicesCount, render_type);
- }
-
- return mIndicesCount;
-}
const LLMatrix4& LLFace::getRenderMatrix() const
{
return mDrawablep->getRenderMatrix();
}
-S32 LLFace::renderElements(const U16 *index_array) const
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- S32 ret = 0;
-
- if (isState(GLOBAL))
- {
- ret = pushVertices(index_array);
- }
- else
- {
- gGL.pushMatrix();
- gGL.multMatrix((float*)getRenderMatrix().mMatrix);
- ret = pushVertices(index_array);
- gGL.popMatrix();
- }
-
- return ret;
-}
-
-S32 LLFace::renderIndexed()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if(mDrawablep == NULL || mDrawPoolp == NULL)
- {
- return 0;
- }
-
- return renderIndexed(mDrawPoolp->getVertexDataMask());
-}
-
-S32 LLFace::renderIndexed(U32 mask)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE
-
- if (mVertexBuffer.isNull())
- {
- return 0;
- }
-
- mVertexBuffer->setBuffer(mask);
- U16* index_array = (U16*) mVertexBuffer->getIndicesPointer();
- return renderElements(index_array);
-}
-
//============================================================================
// From llface.inl
@@ -2792,3 +2397,10 @@ U64 LLFace::getSkinHash()
{
return mSkinInfo ? mSkinInfo->mHash : 0;
}
+
+bool LLFace::isInAlphaPool() const
+{
+ return getPoolType() == LLDrawPool::POOL_ALPHA ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_PRE_WATER ||
+ getPoolType() == LLDrawPool::POOL_ALPHA_POST_WATER;
+}