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Diffstat (limited to 'indra/newview/llenvmanager.cpp')
-rw-r--r-- | indra/newview/llenvmanager.cpp | 1194 |
1 files changed, 1194 insertions, 0 deletions
diff --git a/indra/newview/llenvmanager.cpp b/indra/newview/llenvmanager.cpp new file mode 100644 index 0000000000..4051a4d8db --- /dev/null +++ b/indra/newview/llenvmanager.cpp @@ -0,0 +1,1194 @@ +/** + * @file llenvmanager.cpp + * @brief Implementation of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewergpl$ + * + * Copyright (c) 2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llenvmanager.h" + +#include "llagent.h" +#include "llviewerregion.h" + +#include "lldaycyclemanager.h" +#include "llfloaterreg.h" +#include "llfloaterwindlight.h" +#include "llfloaterwater.h" +#include "llfloaterenvsettings.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llfloaterregioninfo.h" +//#include "llwindlightscrubbers.h" // *HACK commented out since this code isn't released (yet) +#include "llwlhandlers.h" +#include "llnotifications.h" + +extern LLControlGroup gSavedSettings; + +/*virtual*/ void LLEnvManager::initSingleton() +{ + LL_DEBUGS("Windlight") << "Initializing LLEnvManager" << LL_ENDL; + + mOrigSettingStore[LLEnvKey::SCOPE_LOCAL] = lindenDefaults(); + mCurNormalScope = (gSavedSettings.getBOOL("UseEnvironmentFromRegion") ? LLEnvKey::SCOPE_REGION : LLEnvKey::SCOPE_LOCAL); + mInterpNextChangeMessage = true; + mPendingOutgoingMessage = false; + mIsEditing = false; +} + +/******* + * Region Changes + *******/ + +void LLEnvManager::notifyLogin() +{ + changedRegion(false); +} +void LLEnvManager::notifyCrossing() +{ + changedRegion(true); +} +void LLEnvManager::notifyTP() +{ + changedRegion(false); +} +void LLEnvManager::changedRegion(bool interp) +{ + mInterpNextChangeMessage = interp; + mPendingOutgoingMessage = false; + + LLFloaterReg::hideInstance("old_env_settings"); + LLFloaterReg::hideInstance("env_settings"); + + resetInternalsToDefault(LLEnvKey::SCOPE_REGION); + + maybeClearEditingScope(LLEnvKey::SCOPE_REGION, true, false); +} + +/******* + * Editing settings / UI mode + *******/ + +void LLEnvManager::startEditingScope(LLEnvKey::EScope scope) +{ + LL_DEBUGS("Windlight") << "Starting editing scope " << scope << LL_ENDL; + + if (mIsEditing) + { + LL_WARNS("Windlight") << "Tried to start editing windlight settings while already editing some settings (possibly others)! Ignoring..." << LL_ENDL; + return; + } + if (!canEdit(scope)) + { + LL_WARNS("Windlight") << "Tried to start editing windlight settings while not allowed to! Ignoring..." << LL_ENDL; + return; + } + + mIsEditing = true; + mCurEditingScope = scope; + + // Back up local settings so that we can switch back to them later. + if (scope != LLEnvKey::SCOPE_LOCAL) + { + backUpLocalSettingsIfNeeded(); + } + + // show scope being edited + loadSettingsIntoManagers(scope, false); + + switch (scope) + { + case LLEnvKey::SCOPE_LOCAL: + // not implemented here (yet) + return; + case LLEnvKey::SCOPE_REGION: + /* LLPanelRegionTerrainInfo::instance()->setCommitControls(true); the windlight settings are no longer on the region terrain panel */ + break; + default: + return; + } +} + +void LLEnvManager::maybeClearEditingScope(LLEnvKey::EScope scope, bool user_initiated, bool was_commit) +{ + if (mIsEditing && mCurEditingScope == scope) + { + maybeClearEditingScope(user_initiated, was_commit); // handles UI, updating managers, etc. + } +} + +void LLEnvManager::maybeClearEditingScope(bool user_initiated, bool was_commit) +{ + bool clear_now = true; + if (mIsEditing && !was_commit) + { + if(user_initiated) + { + LLSD args; + args["SCOPE"] = getScopeString(mCurEditingScope); + LLNotifications::instance().add("EnvEditUnsavedChangesCancel", args, LLSD(), + boost::bind(&LLEnvManager::clearEditingScope, this, _1, _2)); + clear_now = false; + } + else + { + LLNotifications::instance().add("EnvEditExternalCancel", LLSD(), LLSD()); + } + } + + if(clear_now) + { + clearEditingScope(LLSD(), LLSD()); + } +} + +void LLEnvManager::clearEditingScope(const LLSD& notification, const LLSD& response) +{ + if(notification.isDefined() && response.isDefined() && LLNotification::getSelectedOption(notification, response) != 0) + { +#if 0 + // *TODO: select terrain panel here + mIsEditing = false; + LLFloaterReg::showTypedInstance<LLFloaterRegionInfo>("regioninfo"); +#endif + return; + } + + mIsEditing = false; + + updateUIFromEditability(); + /* LLPanelRegionTerrainInfo::instance()->cancelChanges(); the terrain panel no longer has windlight data - if this is needed, it should move. */ + + loadSettingsIntoManagers(mCurNormalScope, true); +} + +void LLEnvManager::updateUIFromEditability() +{ + // *TODO When the checkbox from LLFloaterEnvSettings is moved elsewhere, opening the local environment settings window should auto-display local settings + // Currently, disable all editing to ensure region settings are hidden from those that can't edit them (to preserve possibility of future tradable assets) + // Remove "!gSavedSettings.getBOOL(...)" when the desired behavior is implemented +// LLFloaterEnvSettings::instance()->setControlsEnabled(canEdit(LLEnvKey::SCOPE_LOCAL) && !gSavedSettings.getBOOL("UseEnvironmentFromRegion")); +// LLPanelRegionTerrainInfo::instance()->setEnvControls(canEdit(LLEnvKey::SCOPE_REGION)); + // enable estate UI iff canEdit(LLEnvKey::SCOPE_ESTATE), etc. +} + +bool LLEnvManager::regionCapable() +{ + return !gAgent.getRegion()->getCapability("EnvironmentSettings").empty(); +} + +const std::string LLEnvManager::getScopeString(LLEnvKey::EScope scope) +{ + switch(scope) + { + case LLEnvKey::SCOPE_LOCAL: + return LLTrans::getString("LocalSettings"); + case LLEnvKey::SCOPE_REGION: + return LLTrans::getString("RegionSettings"); + default: + return " (?)"; + } +} + +bool LLEnvManager::canEdit(LLEnvKey::EScope scope) +{ + // can't edit while a message is being sent or if already editing + if (mPendingOutgoingMessage || mIsEditing) + { + return false; + } + + // check permissions and caps + switch (scope) + { + case LLEnvKey::SCOPE_LOCAL: + return true; // always permitted to edit local + case LLEnvKey::SCOPE_REGION: + bool owner_or_god_or_manager; + { + LLViewerRegion* region = gAgent.getRegion(); + if (NULL == region || region->getCapability("EnvironmentSettings").empty()) + { + // not a windlight-aware region + return false; + } + owner_or_god_or_manager = gAgent.isGodlike() + || (region && (region->getOwner() == gAgent.getID())) + || (region && region->isEstateManager()); + } + return owner_or_god_or_manager; + default: + return false; + } +} + +/******* + * Incoming Messaging + *******/ + +void LLEnvManager::refreshFromStorage(LLEnvKey::EScope scope) +{ + // Back up local env. settings so that we can switch to them later. + if (scope != LLEnvKey::SCOPE_LOCAL) + { + backUpLocalSettingsIfNeeded(); + } + + switch (scope) + { + case LLEnvKey::SCOPE_LOCAL: + break; + case LLEnvKey::SCOPE_REGION: + if (!LLEnvironmentRequest::initiate()) + { + // don't have a cap for this, presume invalid response + processIncomingMessage(LLSD(), scope); + } + break; + default: + processIncomingMessage(LLSD(), scope); + break; + } +} + +bool LLEnvManager::processIncomingMessage(const LLSD& unvalidated_content, const LLEnvKey::EScope scope) +{ + if (scope != LLEnvKey::SCOPE_REGION) + { + return false; + } + + // Start out with defaults + resetInternalsToDefault(scope); + updateUIFromEditability(); + + // Validate + //std::set<std::string> empty_set; + //LLWLPacketScrubber scrubber(scope, empty_set); + //LLSD windlight_llsd = scrubber.scrub(unvalidated_content); + + //bool valid = windlight_llsd.isDefined(); // successful scrub + + // *HACK - Don't have the validator, so just use content without validating. Should validate here for third-party grids. + LLSD windlight_llsd(unvalidated_content); + bool valid = true; + // end HACK + + mLastReceivedID = unvalidated_content[0]["messageID"].asUUID(); // if the message was valid, grab the UUID from it and save it for next outbound update message + LL_DEBUGS("Windlight Sync") << "mLastReceivedID: " << mLastReceivedID << LL_ENDL; + LL_DEBUGS("Windlight Sync") << "windlight_llsd: " << windlight_llsd << LL_ENDL; + + if (valid) + { + // TODO - the sun controls are moving; this should be updated + F32 sun_hour = 0; + LLPanelRegionTerrainInfo* terrain_panel = LLPanelRegionTerrainInfo::instance(); + + if (terrain_panel) + { + sun_hour = terrain_panel->getSunHour(); // this slider is kept up to date + } + else + { + llwarns << "Cannot instantiate the terrain panel (exiting?)" << llendl; + } + + LLWLParamManager::getInstance()->addAllSkies(scope, windlight_llsd[2]); + LLEnvironmentSettings newSettings(windlight_llsd[1], windlight_llsd[2], windlight_llsd[3], sun_hour); + mOrigSettingStore[scope] = newSettings; + } + else + { + LL_WARNS("Windlight Sync") << "Failed to parse windlight settings!" << LL_ENDL; + // presume defaults (already reset above) + } + + maybeClearEditingScope(scope, false, false); + + // refresh display with new settings, if applicable + if (mCurNormalScope == scope && !mIsEditing) // if mIsEditing still, must be editing some other scope, so don't load + { + loadSettingsIntoManagers(scope, mInterpNextChangeMessage); + } + else + { + LL_DEBUGS("Windlight Sync") << "Not loading settings (mCurNormalScope=" << mCurNormalScope << ", scope=" << scope << ", mIsEditing=" << mIsEditing << ")" << LL_ENDL; + } + + mInterpNextChangeMessage = true; // reset flag + + return valid; +} + + +/******* + * Outgoing Messaging + *******/ + +void LLEnvManager::commitSettings(LLEnvKey::EScope scope) +{ + LL_DEBUGS("Windlight Sync") << "commitSettings(scope = " << scope << ")" << LL_ENDL; + + bool success = true; + switch (scope) + { + case (LLEnvKey::SCOPE_LOCAL): + // not implemented - LLWLParamManager and LLWaterParamManager currently manage local storage themselves + break; + case (LLEnvKey::SCOPE_REGION): + mPendingOutgoingMessage = true; + LLSD metadata(LLSD::emptyMap()); + metadata["regionID"] = gAgent.getRegion()->getRegionID(); + metadata["messageID"] = mLastReceivedID; // add last received update ID to outbound message so simulator can handle concurrent updates + + saveSettingsFromManagers(scope); // save current settings into settings store before grabbing from settings store and sending + success = LLEnvironmentApply::initiateRequest(makePacket(LLEnvKey::SCOPE_REGION, metadata)); + if(success) + { + // while waiting for the return message, render old settings + // (as of Aug 09, we should get an updated RegionInfo packet, which triggers a re-request of Windlight data, which causes us to show new settings) + loadSettingsIntoManagers(LLEnvKey::SCOPE_REGION, true); + } + break; + } + + if(success) + { + // with mPendingOutgoingMessage = true, nothing is editable + updateUIFromEditability(); + maybeClearEditingScope(true, true); + } + else + { + mPendingOutgoingMessage = false; + } +} + +LLSD LLEnvManager::makePacket(LLEnvKey::EScope scope, const LLSD& metadata) +{ + return mOrigSettingStore[scope].makePacket(metadata); +} + +void LLEnvManager::commitSettingsFinished(LLEnvKey::EScope scope) +{ + mPendingOutgoingMessage = false; + + updateUIFromEditability(); +} + +void LLEnvManager::applyLocalSettingsToRegion() +{ + // Immediately apply current environment settings to region. + LLEnvManager::instance().commitSettings(LLEnvKey::SCOPE_REGION); +} + +/******* + * Loading defaults + *******/ + +void LLEnvManager::resetInternalsToDefault(LLEnvKey::EScope scope) +{ + if (LLEnvKey::SCOPE_LOCAL != scope) + { + LLWLParamManager::getInstance()->clearParamSetsOfScope(scope); + } + + mOrigSettingStore[scope] = lindenDefaults(); + LLWLParamManager::getInstance()->mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); +} + +const LLEnvironmentSettings& LLEnvManager::lindenDefaults() +{ + static bool loaded = false; + static LLEnvironmentSettings defSettings; + + if (!loaded) + { + LLWaterParamSet defaultWater; + LLWaterParamManager::instance().getParamSet("default", defaultWater); + + // *TODO save default skies (remove hack in LLWLDayCycle::loadDayCycle when this is done) + + defSettings.saveParams( + LLWLDayCycle::loadCycleDataFromFile("default.xml"), // frames will refer to local presets, which is okay + LLSD(LLSD::emptyMap()), // should never lose the default sky presets (read-only) + defaultWater.getAll(), + 0.0); + + loaded = true; + } + + return defSettings; +} + +/******* + * Manipulation of Param Managers + *******/ + +void LLEnvManager::loadSettingsIntoManagers(LLEnvKey::EScope scope, bool interpolate) +{ + LL_DEBUGS("Windlight Sync") << "Loading settings (scope = " << scope << ")" << LL_ENDL; + + LLEnvironmentSettings settings = mOrigSettingStore[scope]; + + if(interpolate) + { + LLWLParamManager::getInstance()->mAnimator.startInterpolation(settings.getWaterParams()); + } + + LLWLParamManager::getInstance()->addAllSkies(scope, settings.getSkyMap()); + LLWLParamManager::getInstance()->mDay.loadDayCycle(settings.getWLDayCycle(), scope); + LLWLParamManager::getInstance()->resetAnimator(settings.getDayTime(), true); + + LLWaterParamManager::getInstance()->mCurParams.setAll(settings.getWaterParams()); +} + +void LLEnvManager::saveSettingsFromManagers(LLEnvKey::EScope scope) +{ + LL_DEBUGS("Windlight Sync") << "Saving settings (scope = " << scope << ")" << LL_ENDL; + switch (scope) + { + case LLEnvKey::SCOPE_LOCAL: + mOrigSettingStore[scope].saveParams( + LLWLParamManager::getInstance()->mDay.asLLSD(), + LLSD(LLSD::emptyMap()), // never overwrite + LLWaterParamManager::getInstance()->mCurParams.getAll(), + LLWLParamManager::getInstance()->mAnimator.mDayTime); + break; + case LLEnvKey::SCOPE_REGION: + { + // ensure only referenced region-scope skies are saved, resolve naming collisions, etc. + std::map<LLWLParamKey, LLWLParamSet> final_references = LLWLParamManager::getInstance()->finalizeFromDayCycle(scope); + LLSD referenced_skies = LLWLParamManager::createSkyMap(final_references); + + LL_DEBUGS("Windlight Sync") << "Dumping referenced skies (" << final_references.size() << ") to LLSD: " << referenced_skies << LL_ENDL; + + mOrigSettingStore[scope].saveParams( + LLWLParamManager::getInstance()->mDay.asLLSD(), + referenced_skies, + LLWaterParamManager::getInstance()->mCurParams.getAll(), + LLWLParamManager::getInstance()->mAnimator.mDayTime); + } + break; + default: + return; + } +} + +void LLEnvManager::backUpLocalSettingsIfNeeded() +{ + // *HACK: Back up local env. settings so that we can switch to them later. + // Otherwise local day cycle is likely to be reset. + static bool sSavedLocalSettings = false; + + if (!sSavedLocalSettings) + { + LL_DEBUGS("Windlight") << "Backing up local environment settings" << LL_ENDL; + saveSettingsFromManagers(LLEnvKey::SCOPE_LOCAL); + sSavedLocalSettings = true; + } +} + +/******* + * Setting desired display level + *******/ + +void LLEnvManager::setNormallyDisplayedScope(LLEnvKey::EScope new_scope) +{ + // temp, just save the scope directly as a value in the future when there's more than two + bool want_region = (LLEnvKey::SCOPE_REGION == new_scope); + gSavedSettings.setBOOL("UseEnvironmentFromRegion", want_region); + + if (mCurNormalScope != new_scope) + { + LL_INFOS("Windlight") << "Switching to scope " << new_scope << LL_ENDL; + mCurNormalScope = new_scope; + notifyOptInChange(); + } +} + +LLEnvKey::EScope LLEnvManager::getNormallyDisplayedScope() const +{ + return mCurNormalScope; +} + +void LLEnvManager::notifyOptInChange() +{ + bool opt_in = gSavedSettings.getBOOL("UseEnvironmentFromRegion"); + + // Save local settings if switching to region + if(opt_in) + { + LL_INFOS("Windlight") << "Saving currently-displayed settings as current local settings..." << LL_ENDL; + saveSettingsFromManagers(LLEnvKey::SCOPE_LOCAL); + } + + maybeClearEditingScope(true, false); +} + +void LLEnvManager::dumpScopes() +{ + LLSD scope_dump; + + scope_dump = makePacket(LLEnvKey::SCOPE_LOCAL, LLSD()); + LL_DEBUGS("Windlight") << "Local scope:" << scope_dump << LL_ENDL; + + scope_dump = makePacket(LLEnvKey::SCOPE_REGION, LLSD()); + LL_DEBUGS("Windlight") << "Region scope:" << scope_dump << LL_ENDL; +} + + +//============================================================================= + +std::string LLEnvPrefs::getWaterPresetName() const +{ + if (mWaterPresetName.empty()) + { + llwarns << "Water preset name is empty" << llendl; + } + + return mWaterPresetName; +} + +std::string LLEnvPrefs::getSkyPresetName() const +{ + if (mSkyPresetName.empty()) + { + llwarns << "Sky preset name is empty" << llendl; + } + + return mSkyPresetName; +} + +std::string LLEnvPrefs::getDayCycleName() const +{ + if (mDayCycleName.empty()) + { + llwarns << "Day cycle name is empty" << llendl; + } + + return mDayCycleName; +} + +void LLEnvPrefs::setUseRegionSettings(bool val) +{ + mUseRegionSettings = val; +} + +void LLEnvPrefs::setUseWaterPreset(const std::string& name) +{ + mUseRegionSettings = false; + mWaterPresetName = name; +} + +void LLEnvPrefs::setUseSkyPreset(const std::string& name) +{ + mUseRegionSettings = false; + mUseDayCycle = false; + mSkyPresetName = name; +} + +void LLEnvPrefs::setUseDayCycle(const std::string& name) +{ + mUseRegionSettings = false; + mUseDayCycle = true; + mDayCycleName = name; +} + +//============================================================================= +LLEnvManagerNew::LLEnvManagerNew() +{ + mInterpNextChangeMessage = true; + + // Set default environment settings. + mUserPrefs.mUseRegionSettings = true; + mUserPrefs.mUseDayCycle = true; + mUserPrefs.mWaterPresetName = "Default"; + mUserPrefs.mSkyPresetName = "Default"; + mUserPrefs.mDayCycleName = "Default"; +} + +bool LLEnvManagerNew::getUseRegionSettings() const +{ + return mUserPrefs.getUseRegionSettings(); +} + +bool LLEnvManagerNew::getUseDayCycle() const +{ + return mUserPrefs.getUseDayCycle(); +} + +bool LLEnvManagerNew::getUseFixedSky() const +{ + return mUserPrefs.getUseFixedSky(); +} + +std::string LLEnvManagerNew::getWaterPresetName() const +{ + return mUserPrefs.getWaterPresetName(); +} + +std::string LLEnvManagerNew::getSkyPresetName() const +{ + return mUserPrefs.getSkyPresetName(); +} + +std::string LLEnvManagerNew::getDayCycleName() const +{ + return mUserPrefs.getDayCycleName(); +} + +const LLEnvironmentSettings& LLEnvManagerNew::getRegionSettings() const +{ + return !mNewRegionPrefs.isEmpty() ? mNewRegionPrefs : mCachedRegionPrefs; +} + +void LLEnvManagerNew::setRegionSettings(const LLEnvironmentSettings& new_settings) +{ + // Set region settings override that will be used locally + // until user either uploads the changes or goes to another region. + mNewRegionPrefs = new_settings; +} + +bool LLEnvManagerNew::usePrefs() +{ + LL_DEBUGS("Windlight") << "Displaying preferred environment" << LL_ENDL; + updateManagersFromPrefs(false); + return true; +} + +bool LLEnvManagerNew::useDefaults() +{ + bool rslt; + + rslt = useDefaultWater(); + rslt &= useDefaultSky(); + + return rslt; +} + +bool LLEnvManagerNew::useRegionSettings() +{ + bool rslt; + + rslt = useRegionSky(); + rslt &= useRegionWater(); + + return rslt; +} + +bool LLEnvManagerNew::useWaterPreset(const std::string& name) +{ + LL_DEBUGS("Windlight") << "Displaying water preset " << name << LL_ENDL; + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + bool rslt = water_mgr.getParamSet(name, water_mgr.mCurParams); + llassert(rslt == true); + return rslt; +} + +bool LLEnvManagerNew::useWaterParams(const LLSD& params) +{ + LL_DEBUGS("Windlight") << "Displaying water params" << LL_ENDL; + LLWaterParamManager::instance().mCurParams.setAll(params); + return true; +} + +bool LLEnvManagerNew::useSkyPreset(const std::string& name) +{ + LLWLParamManager& sky_mgr = LLWLParamManager::instance(); + LLWLParamSet param_set; + + if (!sky_mgr.getParamSet(LLWLParamKey(name, LLEnvKey::SCOPE_LOCAL), param_set)) + { + llwarns << "No sky preset named " << name << llendl; + return false; + } + + LL_DEBUGS("Windlight") << "Displaying sky preset " << name << LL_ENDL; + sky_mgr.applySkyParams(param_set.getAll()); + return true; +} + +bool LLEnvManagerNew::useSkyParams(const LLSD& params) +{ + LL_DEBUGS("Windlight") << "Displaying sky params" << LL_ENDL; + LLWLParamManager::instance().applySkyParams(params); + return true; +} + +bool LLEnvManagerNew::useDayCycle(const std::string& name, LLEnvKey::EScope scope) +{ + LLSD params; + + if (scope == LLEnvKey::SCOPE_REGION) + { + LL_DEBUGS("Windlight") << "Displaying region day cycle " << name << LL_ENDL; + params = getRegionSettings().getWLDayCycle(); + } + else + { + LL_DEBUGS("Windlight") << "Displaying local day cycle " << name << LL_ENDL; + + if (!LLDayCycleManager::instance().getPreset(name, params)) + { + llwarns << "No day cycle named " << name << llendl; + return false; + } + } + + bool rslt = LLWLParamManager::instance().applyDayCycleParams(params, scope); + llassert(rslt == true); + return rslt; +} + +bool LLEnvManagerNew::useDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time /* = 0.5*/) +{ + LL_DEBUGS("Windlight") << "Displaying day cycle params" << LL_ENDL; + return LLWLParamManager::instance().applyDayCycleParams(params, scope); +} + +void LLEnvManagerNew::setUseRegionSettings(bool val) +{ + mUserPrefs.setUseRegionSettings(val); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseWaterPreset(const std::string& name) +{ + // *TODO: make sure the preset exists. + if (name.empty()) + { + llwarns << "Empty water preset name passed" << llendl; + return; + } + + mUserPrefs.setUseWaterPreset(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseSkyPreset(const std::string& name) +{ + // *TODO: make sure the preset exists. + if (name.empty()) + { + llwarns << "Empty sky preset name passed" << llendl; + return; + } + + mUserPrefs.setUseSkyPreset(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::setUseDayCycle(const std::string& name) +{ + if (!LLDayCycleManager::instance().presetExists(name)) + { + llwarns << "Invalid day cycle name passed" << llendl; + return; + } + + mUserPrefs.setUseDayCycle(name); + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::loadUserPrefs() +{ + // operate on members directly to avoid side effects + mUserPrefs.mWaterPresetName = gSavedSettings.getString("WaterPresetName"); + mUserPrefs.mSkyPresetName = gSavedSettings.getString("SkyPresetName"); + mUserPrefs.mDayCycleName = gSavedSettings.getString("DayCycleName"); + + mUserPrefs.mUseRegionSettings = gSavedSettings.getBOOL("UseEnvironmentFromRegion"); + mUserPrefs.mUseDayCycle = gSavedSettings.getBOOL("UseDayCycle"); +} + +void LLEnvManagerNew::saveUserPrefs() +{ + gSavedSettings.setString("WaterPresetName", getWaterPresetName()); + gSavedSettings.setString("SkyPresetName", getSkyPresetName()); + gSavedSettings.setString("DayCycleName", getDayCycleName()); + + gSavedSettings.setBOOL("UseEnvironmentFromRegion", getUseRegionSettings()); + gSavedSettings.setBOOL("UseDayCycle", getUseDayCycle()); + + mUsePrefsChangeSignal(); +} + +void LLEnvManagerNew::setUserPrefs( + const std::string& water_preset, + const std::string& sky_preset, + const std::string& day_cycle_preset, + bool use_fixed_sky, + bool use_region_settings) +{ + // operate on members directly to avoid side effects + mUserPrefs.mWaterPresetName = water_preset; + mUserPrefs.mSkyPresetName = sky_preset; + mUserPrefs.mDayCycleName = day_cycle_preset; + + mUserPrefs.mUseRegionSettings = use_region_settings; + mUserPrefs.mUseDayCycle = !use_fixed_sky; + + saveUserPrefs(); + updateManagersFromPrefs(false); +} + +void LLEnvManagerNew::dumpUserPrefs() +{ + LL_DEBUGS("Windlight") << "WaterPresetName: " << gSavedSettings.getString("WaterPresetName") << LL_ENDL; + LL_DEBUGS("Windlight") << "SkyPresetName: " << gSavedSettings.getString("SkyPresetName") << LL_ENDL; + LL_DEBUGS("Windlight") << "DayCycleName: " << gSavedSettings.getString("DayCycleName") << LL_ENDL; + + LL_DEBUGS("Windlight") << "UseEnvironmentFromRegion: " << gSavedSettings.getBOOL("UseEnvironmentFromRegion") << LL_ENDL; + LL_DEBUGS("Windlight") << "UseDayCycle: " << gSavedSettings.getBOOL("UseDayCycle") << LL_ENDL; +} + +void LLEnvManagerNew::dumpPresets() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + std::string region_name = gAgent.getRegion() ? gAgent.getRegion()->getName() : "Unknown region"; + + // Dump water presets. + LL_DEBUGS("Windlight") << "Waters:" << LL_ENDL; + if (region_settings.getWaterParams().size() != 0) + { + LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; + } + LLWaterParamManager::preset_name_list_t water_presets; + LLWaterParamManager::instance().getPresetNames(water_presets); + for (LLWaterParamManager::preset_name_list_t::const_iterator it = water_presets.begin(); it != water_presets.end(); ++it) + { + LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; + } + + // Dump sky presets. + LL_DEBUGS("Windlight") << "Skies:" << LL_ENDL; + LLWLParamManager::preset_key_list_t sky_preset_keys; + LLWLParamManager::instance().getPresetKeys(sky_preset_keys); + for (LLWLParamManager::preset_key_list_t::const_iterator it = sky_preset_keys.begin(); it != sky_preset_keys.end(); ++it) + { + std::string preset_name = it->name; + std::string item_title; + + if (it->scope == LLEnvKey::SCOPE_LOCAL) // local preset + { + item_title = preset_name; + } + else // region preset + { + item_title = preset_name + " (" + region_name + ")"; + } + LL_DEBUGS("Windlight") << " - " << item_title << LL_ENDL; + } + + // Dump day cycles. + LL_DEBUGS("Windlight") << "Days:" << LL_ENDL; + const LLSD& cur_region_dc = region_settings.getWLDayCycle(); + if (cur_region_dc.size() != 0) + { + LL_DEBUGS("Windlight") << " - " << region_name << LL_ENDL; + } + LLDayCycleManager::preset_name_list_t days; + LLDayCycleManager::instance().getPresetNames(days); + for (LLDayCycleManager::preset_name_list_t::const_iterator it = days.begin(); it != days.end(); ++it) + { + LL_DEBUGS("Windlight") << " - " << *it << LL_ENDL; + } +} + +void LLEnvManagerNew::requestRegionSettings() +{ + LLEnvironmentRequest::initiate(); +} + +bool LLEnvManagerNew::sendRegionSettings(const LLEnvironmentSettings& new_settings) +{ + LLSD metadata; + + metadata["regionID"] = gAgent.getRegion()->getRegionID(); + // add last received update ID to outbound message so simulator can handle concurrent updates + metadata["messageID"] = mLastReceivedID; + + return LLEnvironmentApply::initiateRequest(new_settings.makePacket(metadata)); +} + +boost::signals2::connection LLEnvManagerNew::setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb) +{ + return mUsePrefsChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb) +{ + return mRegionSettingsChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionChangeCallback(const region_change_signal_t::slot_type& cb) +{ + return mRegionChangeSignal.connect(cb); +} + +boost::signals2::connection LLEnvManagerNew::setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb) +{ + return mRegionSettingsAppliedSignal.connect(cb); +} + +// static +bool LLEnvManagerNew::canEditRegionSettings() +{ + LLViewerRegion* region = gAgent.getRegion(); + BOOL owner_or_god = gAgent.isGodlike() || (region && region->getOwner() == gAgent.getID()); + BOOL owner_or_god_or_manager = owner_or_god || (region && region->isEstateManager()); + + LL_DEBUGS("Windlight") << "Can edit region settings: " << (bool) owner_or_god_or_manager << LL_ENDL; + return owner_or_god_or_manager; +} + +void LLEnvManagerNew::onRegionCrossing() +{ + LL_DEBUGS("Windlight") << "Crossed region" << LL_ENDL; + onRegionChange(true); +} + +void LLEnvManagerNew::onTeleport() +{ + LL_DEBUGS("Windlight") << "Teleported" << LL_ENDL; + onRegionChange(false); +} + +void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content) +{ + // If the message was valid, grab the UUID from it and save it for next outbound update message. + mLastReceivedID = content[0]["messageID"].asUUID(); + + // Refresh cached region settings. + LL_DEBUGS("Windlight") << "Caching region environment settings: " << content << LL_ENDL; + F32 sun_hour = 0; // *TODO + LLEnvironmentSettings new_settings(content[1], content[2], content[3], sun_hour); + mCachedRegionPrefs = new_settings; + + // Load region sky presets. + LLWLParamManager::instance().refreshRegionPresets(); + + // If using server settings, update managers. + if (getUseRegionSettings()) + { + updateManagersFromPrefs(mInterpNextChangeMessage); + } + + // Let interested parties know about the region settings update. + mRegionSettingsChangeSignal(); + + // reset + mInterpNextChangeMessage = false; +} + +void LLEnvManagerNew::onRegionSettingsApplyResponse(bool ok) +{ + LL_DEBUGS("Windlight") << "Applying region settings " << (ok ? "succeeded" : "failed") << LL_ENDL; + + // Clear locally modified region settings because they have just been uploaded. + mNewRegionPrefs.clear(); + + mRegionSettingsAppliedSignal(ok); +} + +//-- private methods ---------------------------------------------------------- + +// virtual +void LLEnvManagerNew::initSingleton() +{ + LL_DEBUGS("Windlight") << "Initializing LLEnvManagerNew" << LL_ENDL; + + loadUserPrefs(); +} + +void LLEnvManagerNew::updateSkyFromPrefs() +{ + bool success = true; + + // Sync sky with user prefs. + if (getUseRegionSettings()) // apply region-wide settings + { + success = useRegionSky(); + } + else // apply user-specified settings + { + if (getUseDayCycle()) + { + success = useDayCycle(getDayCycleName(), LLEnvKey::SCOPE_LOCAL); + } + else + { + success = useSkyPreset(getSkyPresetName()); + } + } + + // If something went wrong, fall back to defaults. + if (!success) + { + // *TODO: fix user prefs + useDefaultSky(); + } +} + +void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate) +{ + LLWaterParamManager& water_mgr = LLWaterParamManager::instance(); + LLSD target_water_params; + + // Determine new water settings based on user prefs. + + { + // Fall back to default water. + LLWaterParamSet default_water; + water_mgr.getParamSet("Default", default_water); + target_water_params = default_water.getAll(); + } + + if (getUseRegionSettings()) + { + // *TODO: make sure whether region settings belong to the current region? + const LLSD& region_water_params = getRegionSettings().getWaterParams(); + if (region_water_params.size() != 0) // region has no water settings + { + LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; + target_water_params = region_water_params; + } + else + { + LL_DEBUGS("Windlight") << "Applying default water" << LL_ENDL; + } + } + else + { + std::string water = getWaterPresetName(); + LL_DEBUGS("Windlight") << "Applying water preset [" << water << "]" << LL_ENDL; + LLWaterParamSet params; + if (!water_mgr.getParamSet(water, params)) + { + llwarns << "No water preset named " << water << ", falling back to defaults" << llendl; + water_mgr.getParamSet("Default", params); + + // *TODO: Fix user preferences accordingly. + } + target_water_params = params.getAll(); + } + + // Sync water with user prefs. + water_mgr.applyParams(target_water_params, interpolate); +} + +void LLEnvManagerNew::updateManagersFromPrefs(bool interpolate) +{ + // Apply water settings. + updateWaterFromPrefs(interpolate); + + // Apply sky settings. + updateSkyFromPrefs(); +} + +bool LLEnvManagerNew::useRegionSky() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + + // If region is set to defaults, + if (region_settings.getSkyMap().size() == 0) + { + // well... apply the default sky settings. + useDefaultSky(); + return true; + } + + // *TODO: Support fixed sky from region. + + // Otherwise apply region day cycle. + LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; + return useDayCycleParams( + region_settings.getWLDayCycle(), + LLEnvKey::SCOPE_REGION, + region_settings.getDayTime()); +} + +bool LLEnvManagerNew::useRegionWater() +{ + const LLEnvironmentSettings& region_settings = getRegionSettings(); + const LLSD& region_water = region_settings.getWaterParams(); + + // If region is set to defaults, + if (region_water.size() == 0) + { + // well... apply the default water settings. + return useDefaultWater(); + } + + // Otherwise apply region water. + LL_DEBUGS("Windlight") << "Applying region sky" << LL_ENDL; + return useWaterParams(region_water); +} + +bool LLEnvManagerNew::useDefaultSky() +{ + return useDayCycle("Default", LLEnvKey::SCOPE_LOCAL); +} + +bool LLEnvManagerNew::useDefaultWater() +{ + return useWaterPreset("Default"); +} + + +void LLEnvManagerNew::onRegionChange(bool interpolate) +{ + // Avoid duplicating region setting requests + // by checking whether the region is actually changing. + LLViewerRegion* regionp = gAgent.getRegion(); + LLUUID region_uuid = regionp ? regionp->getRegionID() : LLUUID::null; + if (region_uuid == mCurRegionUUID) + { + return; + } + + // Clear locally modified region settings. + mNewRegionPrefs.clear(); + + // *TODO: clear environment settings of the previous region? + + // Request environment settings of the new region. + LL_DEBUGS("Windlight") << "New viewer region: " << region_uuid << LL_ENDL; + mCurRegionUUID = region_uuid; + mInterpNextChangeMessage = interpolate; + requestRegionSettings(); + + // Let interested parties know agent region has been changed. + mRegionChangeSignal(); +} |