diff options
Diffstat (limited to 'indra/newview/llenvironmentmap.cpp')
-rw-r--r-- | indra/newview/llenvironmentmap.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp new file mode 100644 index 0000000000..7f23c630f1 --- /dev/null +++ b/indra/newview/llenvironmentmap.cpp @@ -0,0 +1,116 @@ +/** + * @file llenvironmentmap.cpp + * @brief LLEnvironmentMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llenvironmentmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" + +LLEnvironmentMap::LLEnvironmentMap() +{ + mOrigin.setVec(0, 0, 0); +} + +void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + mOrigin = origin; + + // allocate images + std::vector<LLPointer<LLImageRaw> > rawimages; + rawimages.reserve(6); + + for (int i = 0; i < 6; ++i) + { + rawimages.push_back(new LLImageRaw(resolution, resolution, 3)); + } + + // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ============== + + // these are the 6 directions we will point the camera, see LLCubeMap::mTargets + LLVector3 look_dirs[6] = { + LLVector3(-1, 0, 0), + LLVector3(1, 0, 0), + LLVector3(0, -1, 0), + LLVector3(0, 1, 0), + LLVector3(0, 0, -1), + LLVector3(0, 0, 1) + }; + + LLVector3 look_upvecs[6] = { + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, -1), + LLVector3(0, 0, 1), + LLVector3(0, 1, 0), + LLVector3(0, -1, 0) + }; + + // save current view/camera settings so we can restore them afterwards + S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements + LLPipeline::sUseOcclusion = 0; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + LLVector3 old_origin = camera->getOrigin(); + F32 old_fov = camera->getView(); + F32 old_aspect = camera->getAspect(); + F32 old_yaw = camera->getYaw(); + + // camera constants for the square, cube map capture image + camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV + camera->setView(F_PI_BY_TWO); + camera->yaw(0.0); + camera->setOrigin(mOrigin); + + // for each of the 6 directions we shoot... + for (int i = 0; i < 6; i++) + { + // set up camera to look in each direction + camera->lookDir(look_dirs[i], look_upvecs[i]); + + // call the (very) simplified snapshot code that simply deals + // with a single image, no sub-images etc. but is very fast + gViewerWindow->simpleSnapshot(rawimages[i], + resolution, resolution, 1); + } + + // restore original view/camera/avatar settings settings + camera->setAspect(old_aspect); + camera->setView(old_fov); + camera->yaw(old_yaw); + camera->setOrigin(old_origin); + + LLPipeline::sUseOcclusion = old_occlusion; + + // ==================================================== + + mCubeMap = new LLCubeMap(false); + mCubeMap->initEnvironmentMap(rawimages); +} + |