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Diffstat (limited to 'indra/newview/llenvironment.h')
-rw-r--r-- | indra/newview/llenvironment.h | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h new file mode 100644 index 0000000000..a7159ca84d --- /dev/null +++ b/indra/newview/llenvironment.h @@ -0,0 +1,366 @@ +/** + * @file llenvmanager.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_ENVIRONMENT_H +#define LL_ENVIRONMENT_H + +#include "llsingleton.h" +#include "llmemory.h" +#include "llsd.h" + +#include "llsettingsbase.h" +#include "llsettingssky.h" +#include "llsettingswater.h" +#include "llsettingsdaycycle.h" + +#include <boost/signals2.hpp> + +//------------------------------------------------------------------------- +class LLViewerCamera; +class LLGLSLShader; + +//------------------------------------------------------------------------- +class LLEnvironment : public LLSingleton<LLEnvironment> +{ + LLSINGLETON(LLEnvironment); + LOG_CLASS(LLEnvironment); + +public: + static const F32Seconds TRANSITION_INSTANT; + static const F32Seconds TRANSITION_FAST; + static const F32Seconds TRANSITION_DEFAULT; + static const F32Seconds TRANSITION_SLOW; + + struct EnvironmentInfo + { + EnvironmentInfo(); + + typedef std::shared_ptr<EnvironmentInfo> ptr_t; + + S32 mParcelId; + LLUUID mRegionId; + S64Seconds mDayLength; + S64Seconds mDayOffset; + size_t mDayHash; + LLSD mDaycycleData; + LLSD mAltitudes; + bool mIsDefault; + bool mIsRegion; + + + static ptr_t extract(LLSD); + + }; + + enum EnvSelection_t + { + ENV_EDIT, + ENV_LOCAL, + ENV_PARCEL, + ENV_REGION, + ENV_DEFAULT, + ENV_END + }; + + typedef boost::signals2::connection connection_t; + + class UserPrefs + { + friend class LLEnvironment; + public: + UserPrefs(); + + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } + + std::string getWaterPresetName() const { return mWaterPresetName; } + std::string getSkyPresetName() const { return mSkyPresetName; } + std::string getDayCycleName() const { return mDayCycleName; } + + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); + + private: + void load(); + void store(); + + bool mUseRegionSettings; + bool mUseDayCycle; + bool mPersistEnvironment; + std::string mWaterPresetName; + std::string mSkyPresetName; + std::string mDayCycleName; + }; + + typedef std::pair<LLSettingsSky::ptr_t, LLSettingsWater::ptr_t> fixedEnvironment_t; + + typedef std::map<std::string, LLSettingsBase::ptr_t> namedSettingMap_t; + typedef std::pair<std::string, LLUUID> name_id_t; + typedef std::vector<name_id_t> list_name_id_t; + typedef boost::signals2::signal<void()> change_signal_t; + typedef std::function<void(S32, EnvironmentInfo::ptr_t)> environment_apply_fn; + + virtual ~LLEnvironment(); + + void loadPreferences(); + void updatePreferences(); + const UserPrefs & getPreferences() const { return mUserPrefs; } + + bool canEdit() const; + + LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentEnvironment->getSky(); } + LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentEnvironment->getWater(); } + + void update(const LLViewerCamera * cam); + + void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); + void updateShaderUniforms(LLGLSLShader *shader); + + void setSelectedEnvironment(EnvSelection_t env, F64Seconds transition = TRANSITION_DEFAULT); + EnvSelection_t getSelectedEnvironment() const { return mSelectedEnvironment; } + + bool hasEnvironment(EnvSelection_t env); + void setEnvironment(EnvSelection_t env, const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset); + void setEnvironment(EnvSelection_t env, fixedEnvironment_t fixed); + void setEnvironment(EnvSelection_t env, const LLSettingsSky::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(fixed, LLSettingsWater::ptr_t())); } + void setEnvironment(EnvSelection_t env, const LLSettingsWater::ptr_t & fixed) { setEnvironment(env, fixedEnvironment_t(LLSettingsSky::ptr_t(), fixed)); } + void clearEnvironment(EnvSelection_t env); + LLSettingsDay::ptr_t getEnvironmentDay(EnvSelection_t env); + S64Seconds getEnvironmentDayLength(EnvSelection_t env); + S64Seconds getEnvironmentDayOffset(EnvSelection_t env); + fixedEnvironment_t getEnvironmentFixed(EnvSelection_t env); + LLSettingsSky::ptr_t getEnvironmentFixedSky(EnvSelection_t env) { return getEnvironmentFixed(env).first; }; + LLSettingsWater::ptr_t getEnvironmentFixedWater(EnvSelection_t env) { return getEnvironmentFixed(env).second; }; + + void updateEnvironment(F64Seconds transition = TRANSITION_DEFAULT); + + void addSky(const LLSettingsSky::ptr_t &sky); + void addWater(const LLSettingsWater::ptr_t &sky); + void addDayCycle(const LLSettingsDay::ptr_t &day); + + list_name_id_t getSkyList() const; + list_name_id_t getWaterList() const; + list_name_id_t getDayCycleList() const; + + LLSettingsSky::ptr_t findSkyByName(std::string name) const; + LLSettingsWater::ptr_t findWaterByName(std::string name) const; + LLSettingsDay::ptr_t findDayCycleByName(std::string name) const; + + inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } + + F32 getCamHeight() const; + F32 getWaterHeight() const; + bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. + bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" + + inline F32 getSceneLightStrength() const { return mSceneLightStrength; } + inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } + + inline LLVector4 getLightDirection() const { return ((mCurrentEnvironment->getSky()) ? LLVector4(mCurrentEnvironment->getSky()->getLightDirection(), 0.0f) : LLVector4()); } + inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentEnvironment->getSky()->getClampedLightDirection(), 0.0f); } + inline LLVector4 getRotatedLight() const { return mRotatedLight; } + + //------------------------------------------- + connection_t setSkyListChange(const change_signal_t::slot_type& cb); + connection_t setWaterListChange(const change_signal_t::slot_type& cb); + connection_t setDayCycleListChange(const change_signal_t::slot_type& cb); + + void requestRegionEnvironment(); + + void onLegacyRegionSettings(LLSD data); + + void requestRegion(); + void updateRegion(LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); + void resetRegion(); + void requestParcel(S32 parcel_id); + void updateParcel(S32 parcel_id, LLSettingsDay::ptr_t &pday, S32 day_length, S32 day_offset); + void resetParcel(S32 parcel_id); + + void selectAgentEnvironment(); + +protected: + virtual void initSingleton(); + +private: + class DayInstance + { + public: + enum InstanceType_t + { + TYPE_INVALID, + TYPE_FIXED, + TYPE_CYCLED + }; + typedef std::shared_ptr<DayInstance> ptr_t; + + DayInstance(); + virtual ~DayInstance() { }; + + virtual void update(F64Seconds); + + void setDay(const LLSettingsDay::ptr_t &pday, S64Seconds daylength, S64Seconds dayoffset); + void setSky(const LLSettingsSky::ptr_t &psky); + void setWater(const LLSettingsWater::ptr_t &pwater); + + void initialize(); + bool isInitialized(); + + void clear(); + + LLSettingsDay::ptr_t getDayCycle() const { return mDayCycle; } + LLSettingsSky::ptr_t getSky() const { return mSky; } + LLSettingsWater::ptr_t getWater() const { return mWater; } + S64Seconds getDayLength() const { return mDayLength; } + S64Seconds getDayOffset() const { return mDayOffset; } + + virtual void animate(); + + void setBlenders(const LLSettingsBlender::ptr_t &skyblend, const LLSettingsBlender::ptr_t &waterblend); + + protected: + LLSettingsDay::ptr_t mDayCycle; + LLSettingsSky::ptr_t mSky; + LLSettingsWater::ptr_t mWater; + + InstanceType_t mType; + bool mInitialized; + + S64Seconds mDayLength; + S64Seconds mDayOffset; + + LLSettingsBlender::ptr_t mBlenderSky; + LLSettingsBlender::ptr_t mBlenderWater; + + F64 secondsToKeyframe(S64Seconds seconds); + + void onTrackTransitionDone(S32 trackno, const LLSettingsBlender::ptr_t blender); + }; + typedef std::array<DayInstance::ptr_t, ENV_END> InstanceArray_t; + + + class DayTransition : public DayInstance + { + public: + DayTransition(const LLSettingsSky::ptr_t &skystart, const LLSettingsWater::ptr_t &waterstart, DayInstance::ptr_t &end, S64Seconds time); + virtual ~DayTransition() { }; + + virtual void update(F64Seconds); + virtual void animate(); + + protected: + LLSettingsSky::ptr_t mStartSky; + LLSettingsWater::ptr_t mStartWater; + DayInstance::ptr_t mNextInstance; + S64Seconds mTransitionTime; + }; + + static const F32 SUN_DELTA_YAW; + static const F32 NIGHTTIME_ELEVATION_COS; + + typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t; + + LLVector2 mCloudScrollDelta; // cumulative cloud delta + + InstanceArray_t mEnvironments; + + EnvSelection_t mSelectedEnvironment; + DayInstance::ptr_t mCurrentEnvironment; + + LLSettingsSky::ptr_t mSelectedSky; + LLSettingsWater::ptr_t mSelectedWater; + LLSettingsDay::ptr_t mSelectedDay; + + LLSettingsBlender::ptr_t mBlenderSky; + LLSettingsBlender::ptr_t mBlenderWater; + + typedef std::vector<LLSettingsSky::ptr_t> SkyList_t; + typedef std::vector<LLSettingsWater::ptr_t> WaterList_t; + typedef std::vector<LLSettingsDay::ptr_t> DayList_t; + + namedSettingMap_t mSkysByName; + AssetSettingMap_t mSkysById; + + namedSettingMap_t mWaterByName; + AssetSettingMap_t mWaterById; + + namedSettingMap_t mDayCycleByName; + AssetSettingMap_t mDayCycleById; + + F32 mSceneLightStrength; + LLVector4 mRotatedLight; + + UserPrefs mUserPrefs; + + change_signal_t mSkyListChange; + change_signal_t mWaterListChange; + change_signal_t mDayCycleListChange; + + DayInstance::ptr_t getEnvironmentInstance(EnvSelection_t env, bool create = false); + + DayInstance::ptr_t getSelectedEnvironmentInstance(); + + + //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeSky(const std::string &name); + //void removeSky(const LLUUID &id); + void clearAllSkys(); + + //void addWater(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeWater(const std::string &name); + //void removeWater(const LLUUID &id); + void clearAllWater(); + + //void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeDayCycle(const std::string &name); + //void removeDayCycle(const LLUUID &id); + void clearAllDayCycles(); + + + void updateCloudScroll(); + + void onParcelChange(); + + void coroRequestEnvironment(S32 parcel_id, environment_apply_fn apply); + void coroUpdateEnvironment(S32 parcel_id, LLSettingsDay::ptr_t pday, S32 day_length, S32 day_offset, environment_apply_fn apply); + void coroResetEnvironment(S32 parcel_id, environment_apply_fn apply); + + void recordEnvironment(S32 parcel_id, EnvironmentInfo::ptr_t environment); + + void onTransitionDone(const LLSettingsBlender::ptr_t, bool isSky); + //========================================================================= + void legacyLoadAllPresets(); + LLSD legacyLoadPreset(const std::string& path); + static std::string getSysDir(const std::string &subdir); + static std::string getUserDir(const std::string &subdir); + +}; + + +#endif // LL_ENVIRONMENT_H + |