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-rw-r--r--indra/newview/llenvironment.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index d73a486877..edc7bdef5f 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -816,7 +816,7 @@ const F64Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f);
const LLUUID LLEnvironment::KNOWN_SKY_SUNRISE("01e41537-ff51-2f1f-8ef7-17e4df760bfb");
const LLUUID LLEnvironment::KNOWN_SKY_MIDDAY("651510b8-5f4d-8991-1592-e7eeab2a5a06");
-const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("6c83e853-e7f8-cad7-8ee6-5f31c453721c");
+const LLUUID LLEnvironment::KNOWN_SKY_LEGACY_MIDDAY("cef49723-0292-af49-9b14-9598a616b8a3");
const LLUUID LLEnvironment::KNOWN_SKY_SUNSET("084e26cd-a900-28e8-08d0-64a9de5c15e2");
const LLUUID LLEnvironment::KNOWN_SKY_MIDNIGHT("8a01b97a-cb20-c1ea-ac63-f7ea84ad0090");
@@ -2954,12 +2954,20 @@ void LLEnvironment::DayTransition::animate()
setWater(mNextInstance->getWater());
});
+
+ // pause probe updates and reset reflection maps on sky change
+ gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.reset();
+
mSky = mStartSky->buildClone();
mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(mSky, mStartSky, mNextInstance->getSky(), mTransitionTime);
mBlenderSky->setOnFinished(
[this](LLSettingsBlender::ptr_t blender) {
mBlenderSky.reset();
+ // resume reflection probe updates
+ gPipeline.mReflectionMapManager.resume();
+
if (!mBlenderSky && !mBlenderWater)
LLEnvironment::instance().mCurrentEnvironment = mNextInstance;
else
@@ -3550,12 +3558,19 @@ namespace
LLSettingsSky::ptr_t target_sky(start_sky->buildClone());
mInjectedSky->setSource(target_sky);
+ // clear reflection probes and pause updates during sky change
+ gPipeline.mReflectionMapManager.pause();
+ gPipeline.mReflectionMapManager.reset();
+
mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(target_sky, start_sky, psky, transition);
mBlenderSky->setOnFinished(
[this, psky](LLSettingsBlender::ptr_t blender)
{
mBlenderSky.reset();
mInjectedSky->setSource(psky);
+
+ // resume updating reflection probes when done animating sky
+ gPipeline.mReflectionMapManager.resume();
setSky(mInjectedSky);
if (!mBlenderWater && (countExperiencesActive() == 0))
{