diff options
Diffstat (limited to 'indra/newview/llenvironment.cpp')
-rw-r--r-- | indra/newview/llenvironment.cpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index 641c613ec1..e075562e52 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1647,7 +1647,7 @@ LLVector4 LLEnvironment::getRotatedLightNorm() const return toLightNorm(light_direction); } -extern BOOL gCubeSnapshot; +extern bool gCubeSnapshot; //------------------------------------------------------------------------- void LLEnvironment::update(const LLViewerCamera * cam) @@ -1675,18 +1675,20 @@ void LLEnvironment::update(const LLViewerCamera * cam) updateSettingsUniforms(); - // *TODO: potential optimization - this block may only need to be - // executed some of the time. For example for water shaders only. { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { - if ((shaders_iter->mProgramObject != 0) - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) + shaders_iter->mUniformsDirty = true; + if (shaders_iter->mRiggedVariant) { - shaders_iter->mUniformsDirty = TRUE; + shaders_iter->mRiggedVariant->mUniformsDirty = true; + } + + for (auto& variant : shaders_iter->mGLTFVariants) + { + variant.mUniformsDirty = true; } } } @@ -1768,8 +1770,10 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con case LLSD::TypeArray: { LLVector4 vect4(value); + // always identify as a radiance pass if desaturating irradiance is disabled + static LLCachedControl<bool> desaturate_irradiance(gSavedSettings, "RenderDesaturateIrradiance", true); - if (gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) + if (desaturate_irradiance && gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color auto max_vec = [](LLVector4 col) { @@ -2964,7 +2968,7 @@ void LLEnvironment::DayTransition::animate() // pause probe updates and reset reflection maps on sky change - gPipeline.mReflectionMapManager.pause(); + gPipeline.mReflectionMapManager.pause(mTransitionTime); gPipeline.mReflectionMapManager.reset(); mSky = mStartSky->buildClone(); @@ -3567,7 +3571,7 @@ namespace mInjectedSky->setSource(target_sky); // clear reflection probes and pause updates during sky change - gPipeline.mReflectionMapManager.pause(); + gPipeline.mReflectionMapManager.pause(transition); gPipeline.mReflectionMapManager.reset(); mBlenderSky = std::make_shared<LLSettingsBlenderTimeDelta>(target_sky, start_sky, psky, transition); |