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-rw-r--r--indra/newview/llenvironment.cpp167
1 files changed, 136 insertions, 31 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 21ecf7741b..e9c27a7794 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -56,6 +56,10 @@
#include <boost/make_shared.hpp>
+#include "llatmosphere.h"
+
+#pragma optimize("", off)
+
//define EXPORT_PRESETS 1
//=========================================================================
namespace
@@ -239,7 +243,6 @@ const F32Seconds LLEnvironment::TRANSITION_SLOW(10.0f);
const F32Seconds LLEnvironment::TRANSITION_ALTITUDE(5.0f);
const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg
-const F32 LLEnvironment::NIGHTTIME_ELEVATION_COS(LLSky::NIGHTTIME_ELEVATION_COS);
//-------------------------------------------------------------------------
LLEnvironment::LLEnvironment():
@@ -308,6 +311,56 @@ bool LLEnvironment::canEdit() const
return true;
}
+void LLEnvironment::getAtmosphericModelSettings(AtmosphericModelSettings& settingsOut, const LLSettingsSky::ptr_t &psky)
+{
+ settingsOut.m_skyBottomRadius = psky->getSkyBottomRadius();
+ settingsOut.m_skyTopRadius = psky->getSkyTopRadius();
+ settingsOut.m_sunArcRadians = psky->getSunArcRadians();
+ settingsOut.m_mieAnisotropy = psky->getMieAnisotropy();
+
+ LLSD rayleigh = psky->getRayleighConfigs();
+ settingsOut.m_rayleighProfile.clear();
+ for (LLSD::array_iterator itf = rayleigh.beginArray(); itf != rayleigh.endArray(); ++itf)
+ {
+ atmosphere::DensityProfileLayer layer;
+ LLSD& layerConfig = (*itf);
+ layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+ layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+ layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+ layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+ layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+ settingsOut.m_rayleighProfile.push_back(layer);
+ }
+
+ LLSD mie = psky->getMieConfigs();
+ settingsOut.m_mieProfile.clear();
+ for (LLSD::array_iterator itf = mie.beginArray(); itf != mie.endArray(); ++itf)
+ {
+ atmosphere::DensityProfileLayer layer;
+ LLSD& layerConfig = (*itf);
+ layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+ layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+ layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+ layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+ layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+ settingsOut.m_mieProfile.push_back(layer);
+ }
+
+ LLSD absorption = psky->getAbsorptionConfigs();
+ settingsOut.m_absorptionProfile.clear();
+ for (LLSD::array_iterator itf = absorption.beginArray(); itf != absorption.endArray(); ++itf)
+ {
+ atmosphere::DensityProfileLayer layer;
+ LLSD& layerConfig = (*itf);
+ layer.constant_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM].asReal();
+ layer.exp_scale = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR].asReal();
+ layer.exp_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
+ layer.linear_term = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM].asReal();
+ layer.width = layerConfig[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+ settingsOut.m_absorptionProfile.push_back(layer);
+ }
+}
+
bool LLEnvironment::isExtendedEnvironmentEnabled() const
{
return !gAgent.getRegionCapability("ExtEnvironment").empty();
@@ -380,9 +433,14 @@ F32 LLEnvironment::getWaterHeight() const
return gAgent.getRegion()->getWaterHeight();
}
-bool LLEnvironment::getIsDayTime() const
+bool LLEnvironment::getIsSunUp() const
+{
+ return mCurrentEnvironment->getSky()->getIsSunUp();
+}
+
+bool LLEnvironment::getIsMoonUp() const
{
- return mCurrentEnvironment->getSky()->getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS;
+ return mCurrentEnvironment->getSky()->getIsMoonUp();
}
//-------------------------------------------------------------------------
@@ -629,6 +687,52 @@ void LLEnvironment::updateEnvironment(F64Seconds transition, bool forced)
}
}
+LLVector3 LLEnvironment::getLightDirection() const
+{
+ LLSettingsSky::ptr_t psky = mCurrentEnvironment->getSky();
+ if (!psky)
+ {
+ return LLVector3(0, 0, 1);
+ }
+ return psky->getLightDirection();
+}
+
+LLVector4 LLEnvironment::toCFR(const LLVector3 vec) const
+{
+ LLVector4 vec_cfr(vec.mV[1], vec.mV[0], vec.mV[2], 0.0f);
+ return vec_cfr;
+}
+
+LLVector4 LLEnvironment::toLightNorm(const LLVector3 vec) const
+{
+ LLVector4 vec_ogl(vec.mV[1], vec.mV[2], vec.mV[0], 0.0f);
+ return vec_ogl;
+}
+
+LLVector4 LLEnvironment::getLightDirectionCFR() const
+{
+ LLVector3 light_direction = getLightDirection();
+ LLVector4 light_direction_cfr = toCFR(light_direction);
+ return light_direction_cfr;
+}
+
+LLVector4 LLEnvironment::getClampedLightNorm() const
+{
+ LLVector3 light_direction = getLightDirection();
+ if (light_direction.mV[2] < -0.1f)
+ {
+ light_direction.mV[2] = -0.1f;
+ }
+ return toLightNorm(light_direction);
+}
+
+LLVector4 LLEnvironment::getRotatedLightNorm() const
+{
+ LLVector3 light_direction = getLightDirection();
+ light_direction *= LLQuaternion(-mLastCamYaw, LLVector3(0.f, 1.f, 0.f));
+ return toLightNorm(light_direction);
+}
+
//-------------------------------------------------------------------------
void LLEnvironment::update(const LLViewerCamera * cam)
{
@@ -643,18 +747,14 @@ void LLEnvironment::update(const LLViewerCamera * cam)
// update clouds, sun, and general
updateCloudScroll();
- F32 camYaw = cam->getYaw();
+ // cache this for use in rotating the rotated light vec for shader param updates later...
+ mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW;
stop_glerror();
// *TODO: potential optimization - this block may only need to be
// executed some of the time. For example for water shaders only.
{
- LLVector3 lightNorm3( getLightDirection() );
-
- lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f));
- mRotatedLight = LLVector4(lightNorm3, 0.f);
-
LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
end_shaders = LLViewerShaderMgr::instance()->endShaders();
for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
@@ -693,12 +793,24 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
LLSettingsBase::parammapping_t params = psetting->getParameterMap();
for (auto &it: params)
{
- if (!psetting->mSettings.has(it.first))
+ LLSD value;
+
+ bool found_in_settings = psetting->mSettings.has(it.first);
+ bool found_in_legacy_settings = !found_in_settings && psetting->mSettings.has(LLSettingsSky::SETTING_LEGACY_HAZE) && psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE].has(it.first);
+
+ if (!found_in_settings && !found_in_legacy_settings)
continue;
- LLSD value = psetting->mSettings[it.first];
- LLSD::Type setting_type = value.type();
+ if (found_in_settings)
+ {
+ value = psetting->mSettings[it.first];
+ }
+ else if (found_in_legacy_settings)
+ {
+ value = psetting->mSettings[LLSettingsSky::SETTING_LEGACY_HAZE][it.first];
+ }
+ LLSD::Type setting_type = value.type();
stop_glerror();
switch (setting_type)
{
@@ -754,26 +866,10 @@ void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLS
void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
{
if (gPipeline.canUseWindLightShaders())
- {
- updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
+ {
updateGLVariablesForSettings(shader, mCurrentEnvironment->getWater());
- }
-
- if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
- {
- stop_glerror();
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLight.mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- stop_glerror();
- }
- else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
- {
- stop_glerror();
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, getClampedLightDirection().mV);
- stop_glerror();
- }
-
- shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, getSceneLightStrength());
+ updateGLVariablesForSettings(shader, mCurrentEnvironment->getSky());
+ }
}
LLEnvironment::list_name_id_t LLEnvironment::getSkyList() const
@@ -1594,7 +1690,15 @@ void LLEnvironment::DayInstance::setSky(const LLSettingsSky::ptr_t &psky)
mInitialized = false;
mSky = psky;
+ mSky->update();
mBlenderSky.reset();
+
+ if (gAtmosphere)
+ {
+ AtmosphericModelSettings settings;
+ LLEnvironment::getAtmosphericModelSettings(settings, psky);
+ gAtmosphere->configureAtmosphericModel(settings);
+ }
}
void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
@@ -1605,6 +1709,7 @@ void LLEnvironment::DayInstance::setWater(const LLSettingsWater::ptr_t &pwater)
mInitialized = false;
mWater = pwater;
+ mWater->update();
mBlenderWater.reset();
}