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-rw-r--r--indra/newview/llenvironment.cpp271
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diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
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+/**
+ * @file llenvmanager.cpp
+ * @brief Implementation of classes managing WindLight and water settings.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llenvironment.h"
+
+#include "llagent.h"
+#include "lldaycyclemanager.h"
+#include "llviewercontrol.h" // for gSavedSettings
+#include "llviewerregion.h"
+#include "llwaterparammanager.h"
+#include "llwlhandlers.h"
+#include "llwlparammanager.h"
+#include "lltrans.h"
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "llviewercamera.h"
+#include "pipeline.h"
+
+//=========================================================================
+const F32 LLEnvironment::SUN_DELTA_YAW(F_PI); // 180deg
+
+namespace
+{
+ LLTrace::BlockTimerStatHandle FTM_ENVIRONMENT_UPDATE("Update Environment Tick");
+ LLTrace::BlockTimerStatHandle FTM_SHADER_PARAM_UPDATE("Update Shader Parameters");
+}
+
+//-------------------------------------------------------------------------
+LLEnvironment::LLEnvironment():
+ mCurrentSky(),
+ mSkysById(),
+ mSkysByName()
+{
+ LLSettingsSky::ptr_t p_default_sky = LLSettingsSky::buildDefaultSky();
+ addSky(p_default_sky);
+ mCurrentSky = p_default_sky;
+}
+
+LLEnvironment::~LLEnvironment()
+{
+}
+
+//-------------------------------------------------------------------------
+void LLEnvironment::update(const LLViewerCamera * cam)
+{
+ LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE);
+
+ // update clouds, sun, and general
+ updateCloudScroll();
+ mCurrentSky->update();
+
+// // update only if running
+// if (mAnimator.getIsRunning())
+// {
+// mAnimator.update(mCurParams);
+// }
+
+ LLVector3 lightdir = mCurrentSky->getLightDirection();
+ // update the shaders and the menu
+
+ F32 camYaw = cam->getYaw();
+
+ stop_glerror();
+
+ // *TODO: potential optimization - this block may only need to be
+ // executed some of the time. For example for water shaders only.
+ {
+ LLVector3 lightNorm3(mCurrentSky->getLightDirection());
+
+ lightNorm3 *= LLQuaternion(-(camYaw + SUN_DELTA_YAW), LLVector3(0.f, 1.f, 0.f));
+ mRotatedLight = LLVector4(lightNorm3, 0.f);
+
+ LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
+ end_shaders = LLViewerShaderMgr::instance()->endShaders();
+ for (shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
+ {
+ if ((shaders_iter->mProgramObject != 0)
+ && (gPipeline.canUseWindLightShaders()
+ || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER))
+ {
+ shaders_iter->mUniformsDirty = TRUE;
+ }
+ }
+ }
+}
+
+void LLEnvironment::updateCloudScroll()
+{
+ // This is a function of the environment rather than the sky, since it should
+ // persist through sky transitions.
+ static LLTimer s_cloud_timer;
+
+ F64 delta_t = s_cloud_timer.getElapsedTimeAndResetF64();
+
+ LLVector2 cloud_delta = static_cast<F32>(delta_t) * (mCurrentSky->getCloudScrollRate() - LLVector2(10.0, 10.0)) / 100.0;
+
+ mCloudScroll += cloud_delta;
+
+}
+
+void LLEnvironment::updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting)
+{
+ LL_RECORD_BLOCK_TIME(FTM_SHADER_PARAM_UPDATE);
+
+ //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
+ LLSettingsBase::parammapping_t params = psetting->getParameterMap();
+ for (LLSettingsBase::parammapping_t::iterator it = params.begin(); it != params.end(); ++it)
+ {
+ if (!psetting->mSettings.has((*it).first))
+ continue;
+
+ LLSD value = psetting->mSettings[(*it).first];
+ LLSD::Type setting_type = value.type();
+
+ stop_glerror();
+ switch (setting_type)
+ {
+ case LLSD::TypeInteger:
+ shader->uniform1i((*it).second, value.asInteger());
+ //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
+ break;
+ case LLSD::TypeReal:
+ shader->uniform1f((*it).second, value.asReal());
+ //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
+ break;
+
+ case LLSD::TypeBoolean:
+ shader->uniform1i((*it).second, value.asBoolean() ? 1 : 0);
+ //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << value << LL_ENDL;
+ break;
+
+ case LLSD::TypeArray:
+ {
+ LLVector4 vect4(value);
+ //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL;
+ shader->uniform4fv((*it).second, 4, vect4.mV);
+
+ break;
+ }
+
+ // case LLSD::TypeMap:
+ // case LLSD::TypeString:
+ // case LLSD::TypeUUID:
+ // case LLSD::TypeURI:
+ // case LLSD::TypeBinary:
+ // case LLSD::TypeDate:
+ default:
+ break;
+ }
+ stop_glerror();
+ }
+ //_WARNS("RIDER") << "----------------------------------------------------------------" << LL_ENDL;
+
+// psetting->applySpecial(shader);
+
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender)
+ {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
+ }
+
+}
+
+void LLEnvironment::updateShaderUniforms(LLGLSLShader *shader)
+{
+
+ if (gPipeline.canUseWindLightShaders())
+ {
+ updateGLVariablesForSettings(shader, mCurrentSky);
+ }
+
+ if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
+ {
+ stop_glerror();
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLight.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ stop_glerror();
+ }
+ else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
+ {
+ stop_glerror();
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mCurrentSky->getLightDirectionClamped().mV);
+ stop_glerror();
+ }
+
+ shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mCurrentSky->getSceneLightStrength());
+
+ {
+ LLVector4 cloud_scroll(mCloudScroll[0], mCloudScroll[1], 0.0, 0.0);
+// val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset;
+// val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset;
+// val.mV[2] = (F32)i->second[2].asReal();
+// val.mV[3] = (F32)i->second[3].asReal();
+
+ stop_glerror();
+ shader->uniform4fv(LLSettingsSky::SETTING_CLOUD_POS_DENSITY1, 1, cloud_scroll.mV);
+ stop_glerror();
+ }
+
+
+}
+//--------------------------------------------------------------------------
+
+void LLEnvironment::addSky(const LLSettingsSky::ptr_t &sky)
+{
+ std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString();
+
+ std::pair<NamedSkyMap_t::iterator, bool> result;
+ result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky));
+
+ if (!result.second)
+ (*(result.first)).second = sky;
+}
+
+void LLEnvironment::addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky)
+{
+ // std::string name = sky->getValue(LLSettingsSky::SETTING_NAME).asString();
+ //
+ // std::pair<NamedSkyMap_t::iterator, bool> result;
+ // result = mSkysByName.insert(NamedSkyMap_t::value_type(name, sky));
+ //
+ // if (!result.second)
+ // (*(result.first)).second = sky;
+}
+
+void LLEnvironment::removeSky(const std::string &name)
+{
+ NamedSkyMap_t::iterator it = mSkysByName.find(name);
+ if (it != mSkysByName.end())
+ mSkysByName.erase(it);
+}
+
+void LLEnvironment::removeSky(const LLUUID &id)
+{
+
+}
+
+void LLEnvironment::clearAllSkys()
+{
+ mSkysByName.clear();
+ mSkysById.clear();
+}
+