diff options
Diffstat (limited to 'indra/newview/llenvironment.cpp')
-rw-r--r-- | indra/newview/llenvironment.cpp | 51 |
1 files changed, 32 insertions, 19 deletions
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp index efe4ad2af2..6d600efe37 100644 --- a/indra/newview/llenvironment.cpp +++ b/indra/newview/llenvironment.cpp @@ -1630,28 +1630,31 @@ LLVector4 LLEnvironment::getRotatedLightNorm() const return toLightNorm(light_direction); } +extern BOOL gCubeSnapshot; + //------------------------------------------------------------------------- void LLEnvironment::update(const LLViewerCamera * cam) { LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; //LL_RECORD_BLOCK_TIME(FTM_ENVIRONMENT_UPDATE); //F32Seconds now(LLDate::now().secondsSinceEpoch()); - static LLFrameTimer timer; - - F32Seconds delta(timer.getElapsedTimeAndResetF32()); - + if (!gCubeSnapshot) { - DayInstance::ptr_t keeper = mCurrentEnvironment; - // make sure the current environment does not go away until applyTimeDelta is done. - mCurrentEnvironment->applyTimeDelta(delta); + static LLFrameTimer timer; - } - // update clouds, sun, and general - updateCloudScroll(); + F32Seconds delta(timer.getElapsedTimeAndResetF32()); - // cache this for use in rotating the rotated light vec for shader param updates later... - mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW; + { + DayInstance::ptr_t keeper = mCurrentEnvironment; + // make sure the current environment does not go away until applyTimeDelta is done. + mCurrentEnvironment->applyTimeDelta(delta); + + } + // update clouds, sun, and general + updateCloudScroll(); - stop_glerror(); + // cache this for use in rotating the rotated light vec for shader param updates later... + mLastCamYaw = cam->getYaw() + SUN_DELTA_YAW; + } updateSettingsUniforms(); @@ -1752,13 +1755,23 @@ void LLEnvironment::updateGLVariablesForSettings(LLShaderUniforms* uniforms, con { LLVector4 vect4(value); - switch (it.second.getShaderKey()) - { // convert to linear color space if this is a color parameter - case LLShaderMgr::BLUE_HORIZON: - case LLShaderMgr::BLUE_DENSITY: - //vect4 = LLVector4(linearColor4(LLColor4(vect4.mV)).mV); - break; + if (gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass()) + { // maximize and remove tinting if this is an irradiance map render pass and the parameter feeds into the sky background color + auto max_vec = [](LLVector4 col) + { + col.mV[0] = col.mV[1] = col.mV[2] = llmax(llmax(col.mV[0], col.mV[1]), col.mV[2]); + return col; + }; + + switch (it.second.getShaderKey()) + { + case LLShaderMgr::BLUE_HORIZON: + case LLShaderMgr::BLUE_DENSITY: + vect4 = max_vec(vect4); + break; + } } + //_WARNS("RIDER") << "pushing '" << (*it).first << "' as " << vect4 << LL_ENDL; shader->uniform3fv(it.second.getShaderKey(), LLVector3(vect4.mV) ); break; |