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+/**
+ * @file llenvadapters.h
+ * @brief Declaration of classes managing WindLight and water settings.
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_ENVADAPTERS_H
+#define LL_ENVADAPTERS_H
+
+#include "v3math.h"
+#include "v3color.h"
+#include "v4math.h"
+#include "llsettingsbase.h"
+#include "llsettingssky.h"
+
+class WLColorControl
+{
+public:
+ inline WLColorControl(LLColor4 color, const std::string& n, const std::string& slider_name = std::string()):
+ mColor(color),
+ mName(n),
+ mSliderName(slider_name),
+ mHasSliderName(false),
+ mIsSunOrAmbientColor(false),
+ mIsBlueHorizonOrDensity(false)
+ {
+ // if there's a slider name, say we have one
+ mHasSliderName = !mSliderName.empty();
+
+ // if it's the sun controller
+ mIsSunOrAmbientColor = (mSliderName == "WLSunlight" || mSliderName == "WLAmbient");
+ mIsBlueHorizonOrDensity = (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity");
+ }
+
+ inline void setColor4(const LLColor4 & val)
+ {
+ mColor = val;
+ }
+
+ inline void setColor3(const LLColor3 & val)
+ {
+ mColor = val;
+ }
+
+ inline LLColor4 getColor4() const
+ {
+ return mColor;
+ }
+
+ inline LLColor3 getColor3(void) const
+ {
+ return vec4to3(mColor);
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, mColor);
+ }
+
+ inline bool getHasSliderName() const
+ {
+ return mHasSliderName;
+ }
+
+ inline std::string getSliderName() const
+ {
+ return mSliderName;
+ }
+
+ inline bool getIsSunOrAmbientColor() const
+ {
+ return mIsSunOrAmbientColor;
+ }
+
+ inline bool getIsBlueHorizonOrDensity() const
+ {
+ return mIsBlueHorizonOrDensity;
+ }
+
+ inline F32 getRed() const
+ {
+ return mColor[0];
+ }
+
+ inline F32 getGreen() const
+ {
+ return mColor[1];
+ }
+
+ inline F32 getBlue() const
+ {
+ return mColor[2];
+ }
+
+ inline F32 getIntensity() const
+ {
+ return mColor[3];
+ }
+
+ inline void setRed(F32 red)
+ {
+ mColor[0] = red;
+ }
+
+ inline void setGreen(F32 green)
+ {
+ mColor[1] = green;
+ }
+
+ inline void setBlue(F32 blue)
+ {
+ mColor[2] = blue;
+ }
+
+ inline void setIntensity(F32 intensity)
+ {
+ mColor[3] = intensity;
+ }
+
+private:
+ LLColor4 mColor; /// [3] is intensity, not alpha
+ std::string mName; /// name to use to dereference params
+ std::string mSliderName; /// name of the slider in menu
+ bool mHasSliderName; /// only set slider name for true color types
+ bool mIsSunOrAmbientColor; /// flag for if it's the sun or ambient color controller
+ bool mIsBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller
+
+};
+
+// float slider control
+class WLFloatControl
+{
+public:
+ inline WLFloatControl(F32 val, const std::string& n, F32 m = 1.0f):
+ x(val),
+ mName(n),
+ mult(m)
+ {
+ }
+
+ inline WLFloatControl &operator = (F32 val)
+ {
+ x = val;
+ return *this;
+ }
+
+ inline operator F32 (void) const
+ {
+ return x;
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, x);
+ }
+
+ inline F32 getMult() const
+ {
+ return mult;
+ }
+
+ inline void setValue(F32 val)
+ {
+ x = val;
+ }
+
+private:
+ F32 x;
+ std::string mName;
+ F32 mult;
+};
+
+class WLXFloatControl
+{
+public:
+ inline WLXFloatControl(F32 val, const std::string& n, F32 b):
+ mExp(val),
+ mBase(b),
+ mName(n)
+ {
+ }
+
+ inline WLXFloatControl & operator = (F32 val)
+ {
+ mExp = log(val) / log(mBase);
+
+ return *this;
+ }
+
+ inline operator F32 (void) const
+ {
+ return pow(mBase, mExp);
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, pow(mBase, mExp));
+ }
+
+ inline F32 getExp() const
+ {
+ return mExp;
+ }
+
+ inline void setExp(F32 val)
+ {
+ mExp = val;
+ }
+
+ inline F32 getBase() const
+ {
+ return mBase;
+ }
+
+ inline void setBase(F32 val)
+ {
+ mBase = val;
+ }
+
+private:
+ F32 mExp;
+ F32 mBase;
+ std::string mName;
+};
+
+class WLVect2Control
+{
+public:
+ inline WLVect2Control(LLVector2 val, const std::string& n):
+ mU(val.mV[0]),
+ mV(val.mV[1]),
+ mName(n)
+ {
+ }
+
+ inline WLVect2Control & operator = (const LLVector2 & val)
+ {
+ mU = val.mV[0];
+ mV = val.mV[1];
+
+ return *this;
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, LLVector2(mU, mV));
+ }
+
+ inline F32 getU() const
+ {
+ return mU;
+ }
+
+ inline void setU(F32 val)
+ {
+ mU = val;
+ }
+
+ inline F32 getV() const
+ {
+ return mV;
+ }
+
+ inline void setV(F32 val)
+ {
+ mV = val;
+ }
+
+private:
+ F32 mU;
+ F32 mV;
+ std::string mName;
+};
+
+class WLVect3Control
+{
+public:
+ inline WLVect3Control(LLVector3 val, const std::string& n):
+ mX(val.mV[0]),
+ mY(val.mV[1]),
+ mZ(val.mV[2]),
+ mName(n)
+ {
+ }
+
+ inline WLVect3Control & operator = (const LLVector3 & val)
+ {
+ mX = val.mV[0];
+ mY = val.mV[1];
+ mZ = val.mV[2];
+
+ return *this;
+ }
+
+ inline void update(const LLSettingsBase::ptr_t &psetting) const
+ {
+ psetting->setValue(mName, LLVector3(mX, mY, mZ));
+ }
+
+ inline F32 getX() const
+ {
+ return mX;
+ }
+
+ inline void setX(F32 val)
+ {
+ mX = val;
+ }
+
+ inline F32 getY() const
+ {
+ return mY;
+ }
+
+ inline void setY(F32 val)
+ {
+ mY = val;
+ }
+
+ inline F32 getZ() const
+ {
+ return mZ;
+ }
+
+ inline void setZ(F32 val)
+ {
+ mZ = val;
+ }
+
+private:
+ F32 mX;
+ F32 mY;
+ F32 mZ;
+ std::string mName;
+};
+
+class LLDensityProfileSettingsAdapter
+{
+public:
+ LLDensityProfileSettingsAdapter(const std::string& config, int layerIndex = 0)
+ : mConfig(config)
+ , mLayerIndex(layerIndex)
+ , mLayerWidth(1.0f, LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH)
+ , mExpTerm(1.0f, LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM)
+ , mExpScale(1.0f, LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR)
+ , mLinTerm(1.0f, LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM)
+ , mConstantTerm(1.0f, LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM)
+ {}
+
+protected:
+ std::string mConfig;
+ int mLayerIndex;
+ WLFloatControl mLayerWidth; // 0.0 -> to top of atmosphere, however big that may be.
+ WLFloatControl mExpTerm;
+ WLFloatControl mExpScale;
+ WLFloatControl mLinTerm;
+ WLFloatControl mConstantTerm;
+};
+
+class LLRayleighDensityProfileSettingsAdapter : public LLDensityProfileSettingsAdapter
+{
+public:
+ LLRayleighDensityProfileSettingsAdapter(int layerIndex = 0)
+ : LLDensityProfileSettingsAdapter(LLSettingsSky::SETTING_RAYLEIGH_CONFIG, layerIndex)
+ {
+ }
+};
+
+class LLMieDensityProfileSettingsAdapter : public LLDensityProfileSettingsAdapter
+{
+public:
+ LLMieDensityProfileSettingsAdapter(int layerIndex = 0)
+ : LLDensityProfileSettingsAdapter(LLSettingsSky::SETTING_MIE_CONFIG, layerIndex)
+ , mAnisotropy(0.8f, LLSettingsSky::SETTING_MIE_ANISOTROPY_FACTOR)
+ {
+ }
+
+protected:
+ WLFloatControl mAnisotropy;
+};
+
+class LLAbsorptionDensityProfileSettingsAdapter : public LLDensityProfileSettingsAdapter
+{
+public:
+ LLAbsorptionDensityProfileSettingsAdapter(int layerIndex = 0)
+ : LLDensityProfileSettingsAdapter(LLSettingsSky::SETTING_ABSORPTION_CONFIG, layerIndex)
+ {
+ }
+};
+
+//-------------------------------------------------------------------------
+class LLSkySettingsAdapter
+{
+public:
+ typedef std::shared_ptr<LLSkySettingsAdapter> ptr_t;
+
+ LLSkySettingsAdapter();
+
+ WLFloatControl mWLGamma;
+
+ /// Lighting
+ WLColorControl mLightnorm;
+ WLColorControl mSunlight;
+ WLColorControl mGlow;
+
+ /// Clouds
+ WLColorControl mCloudColor;
+ WLColorControl mCloudMain;
+ WLFloatControl mCloudCoverage;
+ WLColorControl mCloudDetail;
+ WLFloatControl mCloudScale;
+};
+
+class LLWatterSettingsAdapter
+{
+public:
+ typedef std::shared_ptr<LLWatterSettingsAdapter> ptr_t;
+
+ LLWatterSettingsAdapter();
+
+ WLColorControl mFogColor;
+ WLXFloatControl mFogDensity;
+ WLFloatControl mUnderWaterFogMod;
+
+ /// wavelet scales and directions
+ WLVect3Control mNormalScale;
+ WLVect2Control mWave1Dir;
+ WLVect2Control mWave2Dir;
+
+ // controls how water is reflected and refracted
+ WLFloatControl mFresnelScale;
+ WLFloatControl mFresnelOffset;
+ WLFloatControl mScaleAbove;
+ WLFloatControl mScaleBelow;
+ WLFloatControl mBlurMultiplier;
+
+};
+
+#endif // LL_ENVIRONMENT_H