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-rw-r--r--indra/newview/lldynamictexture.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 87b56f33af..8ef0dd2865 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -126,8 +126,8 @@ BOOL LLViewerDynamicTexture::render()
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
//only images up to 1024*1024 are supported
- llassert(mFullHeight <= 1024);
- llassert(mFullWidth <= 1024);
+ llassert(mFullHeight <= 512);
+ llassert(mFullWidth <= 512);
if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
{ //using offscreen render target, just use the bottom left corner