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Diffstat (limited to 'indra/newview/lldynamictexture.cpp')
-rw-r--r--indra/newview/lldynamictexture.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp
index 24818241ab..744c55d64a 100644
--- a/indra/newview/lldynamictexture.cpp
+++ b/indra/newview/lldynamictexture.cpp
@@ -50,8 +50,8 @@ S32 LLViewerDynamicTexture::sNumRenders = 0;
//-----------------------------------------------------------------------------
// LLViewerDynamicTexture()
//-----------------------------------------------------------------------------
-LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) :
- LLViewerTexture(width, height, components, FALSE),
+LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 components, EOrder order, bool clamp) :
+ LLViewerTexture(width, height, components, false),
mClamp(clamp)
{
llassert((1 <= components) && (components <= 4));
@@ -85,10 +85,10 @@ S8 LLViewerDynamicTexture::getType() const
void LLViewerDynamicTexture::generateGLTexture()
{
LLViewerTexture::generateGLTexture() ;
- generateGLTexture(-1, 0, 0, FALSE);
+ generateGLTexture(-1, 0, 0, false);
}
-void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
+void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes)
{
if (mComponents < 1 || mComponents > 4)
{
@@ -100,7 +100,7 @@ void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum
{
setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
}
- createGLTexture(0, raw_image, 0, TRUE, LLGLTexture::DYNAMIC_TEX);
+ createGLTexture(0, raw_image, 0, true, LLGLTexture::DYNAMIC_TEX);
setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP);
mGLTexturep->setGLTextureCreated(false);
}
@@ -108,15 +108,15 @@ void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
-BOOL LLViewerDynamicTexture::render()
+bool LLViewerDynamicTexture::render()
{
- return FALSE;
+ return false;
}
//-----------------------------------------------------------------------------
// preRender()
//-----------------------------------------------------------------------------
-void LLViewerDynamicTexture::preRender(BOOL clear_depth)
+void LLViewerDynamicTexture::preRender(bool clear_depth)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
@@ -142,7 +142,7 @@ void LLViewerDynamicTexture::preRender(BOOL clear_depth)
//-----------------------------------------------------------------------------
// postRender()
//-----------------------------------------------------------------------------
-void LLViewerDynamicTexture::postRender(BOOL success)
+void LLViewerDynamicTexture::postRender(bool success)
{
{
if (success)
@@ -181,14 +181,14 @@ void LLViewerDynamicTexture::postRender(BOOL success)
// updateDynamicTextures()
// Calls update on each dynamic texture. Calls each group in order: "first," then "middle," then "last."
//-----------------------------------------------------------------------------
-BOOL LLViewerDynamicTexture::updateAllInstances()
+bool LLViewerDynamicTexture::updateAllInstances()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
sNumRenders = 0;
if (gGLManager.mIsDisabled)
{
- return TRUE;
+ return true;
}
LLRenderTarget& bake_target = gPipeline.mAuxillaryRT.deferredScreen;
@@ -207,8 +207,8 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
LLGLSLShader::unbind();
LLVertexBuffer::unbind();
- BOOL result = FALSE;
- BOOL ret = FALSE ;
+ bool result = false;
+ bool ret = false ;
for( S32 order = 0; order < ORDER_COUNT; order++ )
{
for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin();
@@ -225,11 +225,11 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
gGL.color4f(1,1,1,1);
dynamicTexture->setBoundTarget(&bake_target);
dynamicTexture->preRender(); // Must be called outside of startRender()
- result = FALSE;
+ result = false;
if (dynamicTexture->render())
{
- ret = TRUE ;
- result = TRUE;
+ ret = true ;
+ result = true;
sNumRenders++;
}
gGL.flush();