diff options
Diffstat (limited to 'indra/newview/lldynamictexture.cpp')
-rw-r--r-- | indra/newview/lldynamictexture.cpp | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index af6977d3cd..e180d91461 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,17 +125,11 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - // <FS:Beq> changes to support higher resolution rendering in the preview - ////only images up to 512x512 are supported - //llassert(mFullHeight <= 512); - //llassert(mFullWidth <= 512); gPipeline.allocatePhysicsBuffer(); llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth())); llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight())); -// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI) -// </FS:Beq> { //using offscreen render target, just use the bottom left corner mOrigin.set(0, 0); } @@ -221,15 +215,13 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { return TRUE; } - // <FS:Beq> changes to support higher resolution rendering in the preview - // bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI; if (use_fbo) { -// gPipeline.mWaterDis.bindTarget(); gPipeline.mPhysicsDisplay.bindTarget(); } - // </FS:Beq> + LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -265,10 +257,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() if (use_fbo) { - // <FS:Beq> changes to support higher resolution rendering in the preview - // gPipeline.mWaterDis.flush(); gPipeline.mPhysicsDisplay.flush(); - // </FS:Beq> } return ret; |