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-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawpoolwlsky.cpp266
1 files changed, 183 insertions, 83 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index c14ca2473b..309f535c39 100644..100755
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -2,31 +2,25 @@
* @file lldrawpoolwlsky.cpp
* @brief LLDrawPoolWLSky class implementation
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,6 +34,8 @@
#include "llviewercamera.h"
#include "llimage.h"
#include "llwlparammanager.h"
+#include "llviewershadermgr.h"
+#include "llglslshader.h"
#include "llsky.h"
#include "llvowlsky.h"
#include "llviewerregion.h"
@@ -50,34 +46,47 @@ LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL;
+static LLGLSLShader* cloud_shader = NULL;
+static LLGLSLShader* sky_shader = NULL;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
LLDrawPool(POOL_WL_SKY)
{
const std::string cloudNoiseFilename(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", "clouds2.tga"));
- llinfos << "loading WindLight cloud noise from " << cloudNoiseFilename << llendl;
+ LL_INFOS() << "loading WindLight cloud noise from " << cloudNoiseFilename << LL_ENDL;
LLPointer<LLImageFormatted> cloudNoiseFile(LLImageFormatted::createFromExtension(cloudNoiseFilename));
if(cloudNoiseFile.isNull()) {
- llerrs << "Error: Failed to load cloud noise image " << cloudNoiseFilename << llendl;
+ LL_ERRS() << "Error: Failed to load cloud noise image " << cloudNoiseFilename << LL_ENDL;
}
- cloudNoiseFile->load(cloudNoiseFilename);
-
- sCloudNoiseRawImage = new LLImageRaw();
+ if(cloudNoiseFile->load(cloudNoiseFilename))
+ {
+ sCloudNoiseRawImage = new LLImageRaw();
- cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f);
+ if(cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f))
+ {
+ //debug use
+ LL_DEBUGS() << "cloud noise raw image width: " << sCloudNoiseRawImage->getWidth() << " : height: " << sCloudNoiseRawImage->getHeight() << " : components: " <<
+ (S32)sCloudNoiseRawImage->getComponents() << " : data size: " << sCloudNoiseRawImage->getDataSize() << LL_ENDL ;
+ llassert_always(sCloudNoiseRawImage->getData()) ;
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ }
+ else
+ {
+ sCloudNoiseRawImage = NULL ;
+ }
+ }
- LLWLParamManager::instance()->propagateParameters();
+ LLWLParamManager::getInstance()->propagateParameters();
}
LLDrawPoolWLSky::~LLDrawPoolWLSky()
{
- //llinfos << "destructing wlsky draw pool." << llendl;
+ //LL_INFOS() << "destructing wlsky draw pool." << LL_ENDL;
sCloudNoiseTexture = NULL;
sCloudNoiseRawImage = NULL;
}
@@ -89,64 +98,80 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture()
void LLDrawPoolWLSky::beginRenderPass( S32 pass )
{
+ sky_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gWLSkyProgram;
+
+ cloud_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gWLCloudProgram;
}
void LLDrawPoolWLSky::endRenderPass( S32 pass )
{
}
+void LLDrawPoolWLSky::beginDeferredPass(S32 pass)
+{
+ sky_shader = &gDeferredWLSkyProgram;
+ cloud_shader = &gDeferredWLCloudProgram;
+}
+
+void LLDrawPoolWLSky::endDeferredPass(S32 pass)
+{
+
+}
+
void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const
{
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
llassert_always(NULL != shader);
- glPushMatrix();
+ gGL.pushMatrix();
//chop off translation
if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f)
{
- glTranslatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f);
+ gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f);
}
else
{
- glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
}
// the windlight sky dome works most conveniently in a coordinate system
// where Y is up, so permute our basis vectors accordingly.
- glRotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3);
+ gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3);
- glScalef(0.333f, 0.333f, 0.333f);
+ gGL.scalef(0.333f, 0.333f, 0.333f);
- glTranslatef(0.f,-camHeightLocal, 0.f);
+ gGL.translatef(0.f,-camHeightLocal, 0.f);
// Draw WL Sky
- shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f);
+ static LLStaticHashedString sCamPosLocal("camPosLocal");
+ shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
gSky.mVOWLSkyp->drawDome();
- glPopMatrix();
+ gGL.popMatrix();
}
void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSLShader* shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectSimpleWaterProgram :
- &gWLSkyProgram;
-
LLGLDisable blend(GL_BLEND);
- shader->bind();
+ sky_shader->bind();
/// Render the skydome
- renderDome(camHeightLocal, shader);
+ renderDome(camHeightLocal, sky_shader);
- shader->unbind();
+ sky_shader->unbind();
}
}
@@ -159,57 +184,70 @@ void LLDrawPoolWLSky::renderStars(void) const
// *NOTE: have to have bound the cloud noise texture already since register
// combiners blending below requires something to be bound
// and we might as well only bind once.
- //gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gPipeline.disableLights();
-
- if (!LLPipeline::sReflectionRender)
- {
- glPointSize(2.f);
- }
-
+
// *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid
// clamping and allow the star_alpha param to brighten the stars.
bool error;
LLColor4 star_alpha(LLColor4::black);
- star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f;
- llassert_always(!error);
+ star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f;
+
+ // If start_brightness is not set, exit
+ if( error )
+ {
+ LL_WARNS() << "star_brightness missing in mCurParams" << LL_ENDL;
+ return;
+ }
- // gl_FragColor.rgb = gl_Color.rgb;
- // gl_FragColor.a = gl_Color.a * star_alpha.a;
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_PREV_ALPHA, LLTexUnit::TBS_CONST_ALPHA);
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex());
+
+ gGL.pushMatrix();
+ gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gCustomAlphaProgram.bind();
+ static LLStaticHashedString sCustomAlpha("custom_alpha");
+ gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
+ gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA);
+ glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
+ }
gSky.mVOWLSkyp->drawStars();
- glPointSize(1.f);
+ gGL.popMatrix();
- // and disable the combiner states
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gCustomAlphaProgram.unbind();
+ }
+ else
+ {
+ // and disable the combiner states
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
}
void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS))
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull())
{
- LLGLSLShader* shader =
- LLPipeline::sUnderWaterRender ?
- &gObjectSimpleWaterProgram :
- &gWLCloudProgram;
-
LLGLEnable blend(GL_BLEND);
- LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
gGL.getTexUnit(0)->bind(sCloudNoiseTexture);
- shader->bind();
+ cloud_shader->bind();
/// Render the skydome
- renderDome(camHeightLocal, shader);
+ renderDome(camHeightLocal, cloud_shader);
- shader->unbind();
+ cloud_shader->unbind();
}
}
@@ -248,33 +286,91 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
color.mV[3] = llclamp(a, 0.f, 1.f);
+ if (gPipeline.canUseVertexShaders())
+ {
+ gHighlightProgram.bind();
+ }
+
LLFacePool::LLOverrideFaceColor color_override(this, color);
+
face->renderIndexed();
+
+ if (gPipeline.canUseVertexShaders())
+ {
+ gHighlightProgram.unbind();
+ }
}
}
+void LLDrawPoolWLSky::renderDeferred(S32 pass)
+{
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ {
+ return;
+ }
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
+
+ const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
+
+ LLGLSNoFog disableFog;
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ LLGLDisable clip(GL_CLIP_PLANE0);
+
+ gGL.setColorMask(true, false);
+
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
+
+ renderSkyHaze(camHeightLocal);
+
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ gGL.pushMatrix();
+
+
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+
+ gDeferredStarProgram.bind();
+ // *NOTE: have to bind a texture here since register combiners blending in
+ // renderStars() requires something to be bound and we might as well only
+ // bind the moon's texture once.
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
+
+ renderHeavenlyBodies();
+
+ renderStars();
+
+ gDeferredStarProgram.unbind();
+
+ gGL.popMatrix();
+
+ renderSkyClouds(camHeightLocal);
+
+ gGL.setColorMask(true, true);
+ //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+}
+
void LLDrawPoolWLSky::render(S32 pass)
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
return;
}
- LLFastTimer ftm(FTM_RENDER_WL_SKY);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius();
+ const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
LLGLSNoFog disableFog;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable clip(GL_CLIP_PLANE0);
- LLGLClampToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(glh_get_current_projection());
renderSkyHaze(camHeightLocal);
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- glPushMatrix();
+ gGL.pushMatrix();
- glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
// *NOTE: have to bind a texture here since register combiners blending in
// renderStars() requires something to be bound and we might as well only
@@ -286,7 +382,7 @@ void LLDrawPoolWLSky::render(S32 pass)
renderStars();
- glPopMatrix();
+ gGL.popMatrix();
renderSkyClouds(camHeightLocal);
@@ -295,7 +391,7 @@ void LLDrawPoolWLSky::render(S32 pass)
void LLDrawPoolWLSky::prerender()
{
- //llinfos << "wlsky prerendering pass." << llendl;
+ //LL_INFOS() << "wlsky prerendering pass." << LL_ENDL;
}
LLDrawPoolWLSky *LLDrawPoolWLSky::instancePool()
@@ -321,5 +417,9 @@ void LLDrawPoolWLSky::cleanupGL()
//static
void LLDrawPoolWLSky::restoreGL()
{
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ if(sCloudNoiseRawImage.notNull())
+ {
+ sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
+ }
}
+