diff options
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 55 |
1 files changed, 48 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 0eeabdd795..047e9a8112 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -44,6 +44,7 @@ #include "llsky.h" #include "llvowlsky.h" #include "llsettingsvo.h" +#include "llviewercontrol.h" extern bool gCubeSnapshot; @@ -127,6 +128,19 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca gGL.popMatrix(); } +extern LLPointer<LLImageGL> gEXRImage; + +static bool use_hdri_sky() +{ + static LLCachedControl<F32> hdri_split(gSavedSettings, "RenderHDRISplitScreen", 1.f); + static LLCachedControl<bool> irradiance_only(gSavedSettings, "RenderHDRIIrradianceOnly", false); + + return gCubeSnapshot && (!irradiance_only || !gPipeline.mReflectionMapManager.isRadiancePass()) ? gEXRImage.notNull() : // always use HDRI for reflection probes when available + gEXRImage.notNull() ? hdri_split > 0.f : // fallback to EEP sky when split screen is zero + false; // no HDRI available, always use EEP sky + +} + void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const { if (!gSky.mVOSkyp) @@ -138,9 +152,34 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSPipelineDepthTestSkyBox sky(true, true); + if (use_hdri_sky()) + { + sky_shader = &gEnvironmentMapProgram; + sky_shader->bind(); + S32 idx = sky_shader->enableTexture(LLShaderMgr::ENVIRONMENT_MAP); + if (idx > -1) + { + gGL.getTexUnit(idx)->bind(gEXRImage); + } + + static LLCachedControl<F32> hdri_exposure(gSavedSettings, "RenderHDRIExposure", 0.0f); + static LLCachedControl<F32> hdri_rotation(gSavedSettings, "RenderHDRIRotation", 0.f); + static LLCachedControl<F32> hdri_split(gSavedSettings, "RenderHDRISplitScreen", 1.f); + static LLStaticHashedString hdri_split_screen("hdri_split_screen"); - sky_shader->bind(); + LLMatrix3 rot; + rot.setRot(0.f, hdri_rotation*DEG_TO_RAD, 0.f); + + sky_shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, powf(2.f, hdri_exposure)); + sky_shader->uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, GL_FALSE, (F32*) rot.mMatrix); + sky_shader->uniform1f(hdri_split_screen, gCubeSnapshot ? 1.f : hdri_split); + } + else + { + sky_shader->bind(); + } + + LLGLSPipelineDepthTestSkyBox sky(true, true); sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0); @@ -180,7 +219,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { - if (!gSky.mVOSkyp) + if (!gSky.mVOSkyp || use_hdri_sky()) { return; } @@ -251,6 +290,11 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const { + if (use_hdri_sky()) + { + return; + } + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex()) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); @@ -310,7 +354,7 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 void LLDrawPoolWLSky::renderHeavenlyBodies() { - if (!gSky.mVOSkyp) return; + if (!gSky.mVOSkyp || use_hdri_sky()) return; LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind @@ -438,8 +482,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); - gGL.setColorMask(true, false); - LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); if (gPipeline.canUseWindLightShaders()) @@ -456,7 +498,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); } } - gGL.setColorMask(true, true); } |