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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp55
1 files changed, 48 insertions, 7 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0eeabdd795..047e9a8112 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -44,6 +44,7 @@
#include "llsky.h"
#include "llvowlsky.h"
#include "llsettingsvo.h"
+#include "llviewercontrol.h"
extern bool gCubeSnapshot;
@@ -127,6 +128,19 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca
gGL.popMatrix();
}
+extern LLPointer<LLImageGL> gEXRImage;
+
+static bool use_hdri_sky()
+{
+ static LLCachedControl<F32> hdri_split(gSavedSettings, "RenderHDRISplitScreen", 1.f);
+ static LLCachedControl<bool> irradiance_only(gSavedSettings, "RenderHDRIIrradianceOnly", false);
+
+ return gCubeSnapshot && (!irradiance_only || !gPipeline.mReflectionMapManager.isRadiancePass()) ? gEXRImage.notNull() : // always use HDRI for reflection probes when available
+ gEXRImage.notNull() ? hdri_split > 0.f : // fallback to EEP sky when split screen is zero
+ false; // no HDRI available, always use EEP sky
+
+}
+
void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
if (!gSky.mVOSkyp)
@@ -138,9 +152,34 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSPipelineDepthTestSkyBox sky(true, true);
+ if (use_hdri_sky())
+ {
+ sky_shader = &gEnvironmentMapProgram;
+ sky_shader->bind();
+ S32 idx = sky_shader->enableTexture(LLShaderMgr::ENVIRONMENT_MAP);
+ if (idx > -1)
+ {
+ gGL.getTexUnit(idx)->bind(gEXRImage);
+ }
+
+ static LLCachedControl<F32> hdri_exposure(gSavedSettings, "RenderHDRIExposure", 0.0f);
+ static LLCachedControl<F32> hdri_rotation(gSavedSettings, "RenderHDRIRotation", 0.f);
+ static LLCachedControl<F32> hdri_split(gSavedSettings, "RenderHDRISplitScreen", 1.f);
+ static LLStaticHashedString hdri_split_screen("hdri_split_screen");
- sky_shader->bind();
+ LLMatrix3 rot;
+ rot.setRot(0.f, hdri_rotation*DEG_TO_RAD, 0.f);
+
+ sky_shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, powf(2.f, hdri_exposure));
+ sky_shader->uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, GL_FALSE, (F32*) rot.mMatrix);
+ sky_shader->uniform1f(hdri_split_screen, gCubeSnapshot ? 1.f : hdri_split);
+ }
+ else
+ {
+ sky_shader->bind();
+ }
+
+ LLGLSPipelineDepthTestSkyBox sky(true, true);
sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0);
@@ -180,7 +219,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
{
- if (!gSky.mVOSkyp)
+ if (!gSky.mVOSkyp || use_hdri_sky())
{
return;
}
@@ -251,6 +290,11 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const
{
+ if (use_hdri_sky())
+ {
+ return;
+ }
+
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex())
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -310,7 +354,7 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
void LLDrawPoolWLSky::renderHeavenlyBodies()
{
- if (!gSky.mVOSkyp) return;
+ if (!gSky.mVOSkyp || use_hdri_sky()) return;
LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind
@@ -438,8 +482,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
- gGL.setColorMask(true, false);
-
LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
if (gPipeline.canUseWindLightShaders())
@@ -456,7 +498,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader);
}
}
- gGL.setColorMask(true, true);
}