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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index f9ab241988..acf2a6ea6e 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -232,7 +232,7 @@ void LLDrawPoolWLSky::renderSkyHazeAdvanced(const LLVector3& camPosLocal, F32 ca
sky_shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
- sky_shader->uniform1f(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1.0f : 0.0f);
+ sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
sky_shader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
@@ -248,7 +248,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
- LLGLSPipelineDepthTestSkyBox sky(true, false);
+ LLGLSPipelineDepthTestSkyBox sky(true, true);
sky_shader->bind();
@@ -268,7 +268,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
- sky_shader->uniform1f(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1.0f : 0.0f);
+ sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
/// Render the skydome
renderDome(origin, camHeightLocal, sky_shader);
@@ -479,7 +479,8 @@ void LLDrawPoolWLSky::renderSkyCloudsAdvanced(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
- cloudshader->uniform1f(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1.0f : 0.0f);
+ cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
+
cloudshader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
/// Render the skydome
@@ -534,7 +535,7 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
- cloudshader->uniform1f(LLShaderMgr::SUN_UP_FACTOR, psky->getIsSunUp() ? 1.0f : 0.0f);
+ cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);