diff options
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 8a2941e20a..3b3d67243a 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -93,6 +93,10 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) void LLDrawPoolWLSky::endRenderPass( S32 pass ) { + sky_shader = nullptr; + cloud_shader = nullptr; + sun_shader = nullptr; + moon_shader = nullptr; } void LLDrawPoolWLSky::beginDeferredPass(S32 pass) @@ -113,7 +117,10 @@ void LLDrawPoolWLSky::beginDeferredPass(S32 pass) void LLDrawPoolWLSky::endDeferredPass(S32 pass) { - + sky_shader = nullptr; + cloud_shader = nullptr; + sun_shader = nullptr; + moon_shader = nullptr; } void LLDrawPoolWLSky::renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const @@ -167,8 +174,8 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance()); LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLVector4 sun_dir = LLEnvironment::instance().getClampedSunNorm(); - LLVector4 moon_dir = LLEnvironment::instance().getClampedMoonNorm(); + LLVector3 sun_dir = LLEnvironment::instance().getSunDirection(); + LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection(); F32 sunSize = (float)cosf(psky->getSunArcRadians()); sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize); @@ -182,13 +189,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); - /* clouds are rendered along with sky in adv atmo - if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex()) - { - sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex()); - sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext()); - }*/ - sky_shader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); renderFsSky(camPosLocal, camHeightLocal, sky_shader); |