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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b9e041a3d5..c4560e89f4 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -325,6 +325,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
{
LLGLSPipelineSkyBox gls_sky;
LLGLEnable blend(GL_BLEND);
+ LLGLDepthTest depth_test(GL_TRUE, GL_FALSE, GL_LESS);
+
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 500.0f;
@@ -386,6 +388,7 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
{
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
{
+ LLGLDepthTest depth(GL_TRUE, GL_TRUE);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -549,22 +552,21 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
if (gPipeline.canUseWindLightShaders())
{
{
+ // Disable depth-writes for sky, but re-enable depth writes for the cloud
+ // rendering below so the cloud shader can write out depth for the stars to test against
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
if (gPipeline.useAdvancedAtmospherics())
{
- //LLGLSquashToFarClip far_clip(get_current_projection());
renderSkyHazeDeferred(origin, camHeightLocal);
}
else
{
- // Disable depth-test for sky, but re-enable depth writes for the cloud
- // rendering below so the cloud shader can write out depth for the stars to test against
- renderSkyHaze(origin, camHeightLocal);
-
+ renderSkyHaze(origin, camHeightLocal);
}
renderHeavenlyBodies();
}
+
renderSkyClouds(origin, camHeightLocal);
}
gGL.setColorMask(true, true);