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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index c16b6408d7..e6d0b036e0 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -32,7 +32,6 @@
#include "llface.h"
#include "llimage.h"
#include "llrender.h"
-#include "llatmosphere.h"
#include "llenvironment.h"
#include "llglslshader.h"
#include "llgl.h"
@@ -46,7 +45,7 @@
#include "llsettingsvo.h"
#include "llviewercontrol.h"
-extern BOOL gCubeSnapshot;
+extern bool gCubeSnapshot;
static LLStaticHashedString sCamPosLocal("camPosLocal");
static LLStaticHashedString sCustomAlpha("custom_alpha");
@@ -242,7 +241,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex();
LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext();
- F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor();
if (tex_a && (!tex_b || (tex_a == tex_b)))
{
@@ -309,8 +308,8 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
- F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f;
- F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f;
+ F32 cloud_variance = psky ? (F32)psky->getCloudVariance() : 0.0f;
+ F32 blend_factor = psky ? (F32)psky->getBlendFactor() : 0.0f;
if (psky->getCloudScrollRate().isExactlyZero())
{
@@ -364,7 +363,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
- F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ F32 blend_factor = (F32)LLEnvironment::instance().getCurrentSky()->getBlendFactor();
bool can_use_vertex_shaders = gPipeline.shadersLoaded();
bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();