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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp33
1 files changed, 4 insertions, 29 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 0c3d8f3098..80a65947f6 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -182,8 +182,6 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
- ((LLSettingsVOSky*)psky.get())->updateShader(sky_shader);
-
F32 moisture_level = (float)psky->getSkyMoistureLevel();
F32 droplet_radius = (float)psky->getSkyDropletRadius();
F32 ice_level = (float)psky->getSkyIceLevel();
@@ -268,33 +266,14 @@ void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const
gGL.pushMatrix();
gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f);
- if (LLGLSLShader::sNoFixedFunction)
- {
- gCustomAlphaProgram.bind();
- gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
- }
- else
- {
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA);
- glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV);
- }
+ gCustomAlphaProgram.bind();
+ gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
gSky.mVOWLSkyp->drawStars();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
gGL.popMatrix();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gCustomAlphaProgram.unbind();
- }
- else
- {
- // and disable the combiner states
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
+ gCustomAlphaProgram.unbind();
}
void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const
@@ -406,8 +385,6 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -462,8 +439,6 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh
cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance);
cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
- ((LLSettingsVOSky*)psky.get())->updateShader(cloudshader);
-
/// Render the skydome
renderDome(camPosLocal, camHeightLocal, cloudshader);
@@ -485,7 +460,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
- bool can_use_vertex_shaders = gPipeline.canUseVertexShaders();
+ bool can_use_vertex_shaders = gPipeline.shadersLoaded();
bool can_use_windlight_shaders = gPipeline.canUseWindLightShaders();