diff options
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 168 |
1 files changed, 133 insertions, 35 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index eaa6aa7e37..79a835fd14 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -34,6 +34,8 @@ #include "llviewercamera.h" #include "llimage.h" #include "llwlparammanager.h" +#include "llviewershadermgr.h" +#include "llglslshader.h" #include "llsky.h" #include "llvowlsky.h" #include "llviewerregion.h" @@ -44,6 +46,8 @@ LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL; LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL; +static LLGLSLShader* cloud_shader = NULL; +static LLGLSLShader* sky_shader = NULL; LLDrawPoolWLSky::LLDrawPoolWLSky(void) : @@ -58,15 +62,26 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) : llerrs << "Error: Failed to load cloud noise image " << cloudNoiseFilename << llendl; } - cloudNoiseFile->load(cloudNoiseFilename); - - sCloudNoiseRawImage = new LLImageRaw(); + if(cloudNoiseFile->load(cloudNoiseFilename)) + { + sCloudNoiseRawImage = new LLImageRaw(); - cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f); + if(cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f)) + { + //debug use + lldebugs << "cloud noise raw image width: " << sCloudNoiseRawImage->getWidth() << " : height: " << sCloudNoiseRawImage->getHeight() << " : components: " << + (S32)sCloudNoiseRawImage->getComponents() << " : data size: " << sCloudNoiseRawImage->getDataSize() << llendl ; + llassert_always(sCloudNoiseRawImage->getData()) ; - sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + } + else + { + sCloudNoiseRawImage = NULL ; + } + } - LLWLParamManager::instance()->propagateParameters(); + LLWLParamManager::getInstance()->propagateParameters(); } LLDrawPoolWLSky::~LLDrawPoolWLSky() @@ -83,12 +98,32 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture() void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { + sky_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLSkyProgram; + + cloud_shader = + LLPipeline::sUnderWaterRender ? + &gObjectSimpleWaterProgram : + &gWLCloudProgram; } void LLDrawPoolWLSky::endRenderPass( S32 pass ) { } +void LLDrawPoolWLSky::beginDeferredPass(S32 pass) +{ + sky_shader = &gDeferredWLSkyProgram; + cloud_shader = &gDeferredWLCloudProgram; +} + +void LLDrawPoolWLSky::endDeferredPass(S32 pass) +{ + +} + void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const { LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); @@ -128,19 +163,14 @@ void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const { if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLSkyProgram; - LLGLDisable blend(GL_BLEND); - shader->bind(); + sky_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, sky_shader); - shader->unbind(); + sky_shader->unbind(); } } @@ -161,7 +191,7 @@ void LLDrawPoolWLSky::renderStars(void) const // clamping and allow the star_alpha param to brighten the stars. bool error; LLColor4 star_alpha(LLColor4::black); - star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f; + star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f; llassert_always(!error); gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex()); @@ -170,39 +200,48 @@ void LLDrawPoolWLSky::renderStars(void) const glRotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); // gl_FragColor.rgb = gl_Color.rgb; // gl_FragColor.a = gl_Color.a * star_alpha.a; - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); - glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); + if (LLGLSLShader::sNoFixedFunction) + { + gCustomAlphaProgram.bind(); + gCustomAlphaProgram.uniform1f("custom_alpha", star_alpha.mV[3]); + } + else + { + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); + glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); + } gSky.mVOWLSkyp->drawStars(); gGL.popMatrix(); - - // and disable the combiner states - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + + if (LLGLSLShader::sNoFixedFunction) + { + gCustomAlphaProgram.unbind(); + } + else + { + // and disable the combiner states + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } } void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const { - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)) + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull()) { - LLGLSLShader* shader = - LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : - &gWLCloudProgram; - LLGLEnable blend(GL_BLEND); - LLGLSBlendFunc blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); - + gGL.setSceneBlendType(LLRender::BT_ALPHA); + gGL.getTexUnit(0)->bind(sCloudNoiseTexture); - shader->bind(); + cloud_shader->bind(); /// Render the skydome - renderDome(camHeightLocal, shader); + renderDome(camHeightLocal, cloud_shader); - shader->unbind(); + cloud_shader->unbind(); } } @@ -228,6 +267,10 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount()) { + if (gPipeline.canUseVertexShaders()) + { + gUIProgram.bind(); + } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, // since LLImageGL::bind detects that it's a noop, and optimizes it out. @@ -243,9 +286,61 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() LLFacePool::LLOverrideFaceColor color_override(this, color); face->renderIndexed(); + + if (gPipeline.canUseVertexShaders()) + { + gUIProgram.unbind(); + } } } +void LLDrawPoolWLSky::renderDeferred(S32 pass) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) + { + return; + } + LLFastTimer ftm(FTM_RENDER_WL_SKY); + + const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); + + LLGLSNoFog disableFog; + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + LLGLDisable clip(GL_CLIP_PLANE0); + + gGL.setColorMask(true, false); + + LLGLSquashToFarClip far_clip(glh_get_current_projection()); + + renderSkyHaze(camHeightLocal); + + LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); + glPushMatrix(); + + + glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + + gDeferredStarProgram.bind(); + // *NOTE: have to bind a texture here since register combiners blending in + // renderStars() requires something to be bound and we might as well only + // bind the moon's texture once. + gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture()); + + renderHeavenlyBodies(); + + renderStars(); + + gDeferredStarProgram.unbind(); + + glPopMatrix(); + + renderSkyClouds(camHeightLocal); + + gGL.setColorMask(true, true); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + +} + void LLDrawPoolWLSky::render(S32 pass) { if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) @@ -254,7 +349,7 @@ void LLDrawPoolWLSky::render(S32 pass) } LLFastTimer ftm(FTM_RENDER_WL_SKY); - const F32 camHeightLocal = LLWLParamManager::instance()->getDomeOffset() * LLWLParamManager::instance()->getDomeRadius(); + const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius(); LLGLSNoFog disableFog; LLGLDepthTest depth(GL_TRUE, GL_FALSE); @@ -314,5 +409,8 @@ void LLDrawPoolWLSky::cleanupGL() //static void LLDrawPoolWLSky::restoreGL() { - sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + if(sCloudNoiseRawImage.notNull()) + { + sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); + } } |