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path: root/indra/newview/lldrawpoolwlsky.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp143
1 files changed, 106 insertions, 37 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index cf4d63149c..9f8511a937 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -48,8 +48,9 @@ static LLStaticHashedString sCamPosLocal("camPosLocal");
static LLStaticHashedString sCustomAlpha("custom_alpha");
static LLGLSLShader* cloud_shader = NULL;
-static LLGLSLShader* sky_shader = NULL;
-static LLGLSLShader* moon_shader = NULL;
+static LLGLSLShader* sky_shader = NULL;
+static LLGLSLShader* sun_shader = NULL;
+static LLGLSLShader* moon_shader = NULL;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
LLDrawPool(POOL_WL_SKY)
@@ -77,6 +78,11 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass )
&gObjectFullbrightNoColorWaterProgram :
&gWLCloudProgram;
+ sun_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gWLSunProgram;
+
moon_shader =
LLPipeline::sUnderWaterRender ?
&gObjectFullbrightNoColorWaterProgram :
@@ -91,6 +97,12 @@ void LLDrawPoolWLSky::beginDeferredPass(S32 pass)
{
sky_shader = &gDeferredWLSkyProgram;
cloud_shader = &gDeferredWLCloudProgram;
+
+ sun_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gDeferredWLSunProgram;
+
moon_shader =
LLPipeline::sUnderWaterRender ?
&gObjectFullbrightNoColorWaterProgram :
@@ -300,53 +312,116 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLGLEnable blend_on(GL_BLEND);
gPipeline.disableLights();
-#if 0 // when we want to re-add a texture sun disc, here's where to do it.
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
- if (gSky.mVOSkyp->getSun().getDraw() && face->getGeomCount())
+
+ F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ bool can_use_vertex_shaders = gPipeline.canUseVertexShaders();
+
+ if (gSky.mVOSkyp->getSun().getDraw() && face && face->getGeomCount())
{
- LLViewerTexture * tex = face->getTexture();
- gGL.getTexUnit(0)->bind(tex);
- LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
- LLFacePool::LLOverrideFaceColor color_override(this, color);
- face->renderIndexed();
+ LLViewerTexture* tex_a = face->getTexture(LLRender::DIFFUSE_MAP);
+ LLViewerTexture* tex_b = face->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
+
+ // if we even have sun disc textures to work with...
+ if (tex_a || tex_b)
+ {
+ // if and only if we have a texture defined, render the sun disc
+ if (can_use_vertex_shaders)
+ {
+ sun_shader->bind();
+ }
+
+ if (tex_a && (!tex_b || (tex_a == tex_b)))
+ {
+ // Bind current and next sun textures
+ gGL.getTexUnit(0)->bind(tex_a);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b && !tex_a)
+ {
+ gGL.getTexUnit(0)->bind(tex_b);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b != tex_a)
+ {
+ gGL.getTexUnit(0)->bind(tex_a);
+ gGL.getTexUnit(1)->bind(tex_b);
+ }
+
+ LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
+
+ if (can_use_vertex_shaders)
+ {
+ sun_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+ sun_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ }
+
+ LLFacePool::LLOverrideFaceColor color_override(this, color);
+ face->renderIndexed();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (can_use_vertex_shaders)
+ {
+ sun_shader->unbind();
+ }
+ }
}
-#endif
- LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
+ face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
- if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount() && moon_shader)
- {
- // *NOTE: even though we already bound this texture above for the
- // stars register combiners, we bind again here for defensive reasons,
- // since LLImageGL::bind detects that it's a noop, and optimizes it out.
- gGL.getTexUnit(0)->bind(face->getTexture());
- LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
+ if (gSky.mVOSkyp->getMoon().getDraw() && face && face->getTexture(LLRender::DIFFUSE_MAP) && face->getGeomCount() && moon_shader)
+ {
+ LLViewerTexture* tex_a = face->getTexture(LLRender::DIFFUSE_MAP);
+ LLViewerTexture* tex_b = face->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP);
- /*F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2];
- if (a > 0.f)
- {
- a = a*a*4.f;
- }
- color.mV[3] = llclamp(a, 0.f, 1.f);*/
+ LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
- if (gPipeline.canUseVertexShaders())
+ if (can_use_vertex_shaders)
{
moon_shader->bind();
- moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
- moon_shader->uniform3fv(LLShaderMgr::GLOW_LUM_WEIGHTS, 1, LLPipeline::RenderGlowLumWeights.mV);
- F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ }
+
+ if (tex_a && (!tex_b || (tex_a == tex_b)))
+ {
+ // Bind current and next sun textures
+ gGL.getTexUnit(0)->bind(tex_a);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b && !tex_a)
+ {
+ gGL.getTexUnit(0)->bind(tex_b);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+ blend_factor = 0;
+ }
+ else if (tex_b != tex_a)
+ {
+ gGL.getTexUnit(0)->bind(tex_a);
+ gGL.getTexUnit(1)->bind(tex_b);
+ }
+
+ if (can_use_vertex_shaders)
+ {
+ moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
- }
+ }
LLFacePool::LLOverrideFaceColor color_override(this, color);
face->renderIndexed();
- if (gPipeline.canUseVertexShaders())
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE);
+
+ if (can_use_vertex_shaders)
{
moon_shader->unbind();
}
- }
+ }
}
void LLDrawPoolWLSky::renderDeferred(S32 pass)
@@ -383,12 +458,6 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
gGL.pushMatrix();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
- // *NOTE: have to bind moon textures here since register combiners blending in
- // renderStars() requires something to be bound and we might as well only
- // bind the moon textures once.
- gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::DIFFUSE_MAP));
- gGL.getTexUnit(1)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP));
-
renderHeavenlyBodies();
}
}