diff options
Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 227 |
1 files changed, 38 insertions, 189 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 9873846669..b14235f25c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -45,6 +45,8 @@ #include "llvowlsky.h" #include "llsettingsvo.h" +extern BOOL gCubeSnapshot; + static LLStaticHashedString sCamPosLocal("camPosLocal"); static LLStaticHashedString sCustomAlpha("custom_alpha"); @@ -69,51 +71,14 @@ LLViewerTexture *LLDrawPoolWLSky::getDebugTexture() return NULL; } -void LLDrawPoolWLSky::beginRenderPass( S32 pass ) -{ - sky_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gWLSkyProgram; - - cloud_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gWLCloudProgram; - - sun_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gWLSunProgram; - - moon_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gWLMoonProgram; -} - -void LLDrawPoolWLSky::endRenderPass( S32 pass ) -{ - sky_shader = nullptr; - cloud_shader = nullptr; - sun_shader = nullptr; - moon_shader = nullptr; -} - void LLDrawPoolWLSky::beginDeferredPass(S32 pass) { sky_shader = &gDeferredWLSkyProgram; cloud_shader = &gDeferredWLCloudProgram; - sun_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gDeferredWLSunProgram; + sun_shader = &gDeferredWLSunProgram; - moon_shader = - LLPipeline::sUnderWaterRender ? - &gObjectFullbrightNoColorWaterProgram : - &gDeferredWLMoonProgram; + moon_shader = &gDeferredWLMoonProgram; } void LLDrawPoolWLSky::endDeferredPass(S32 pass) @@ -122,11 +87,9 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass) cloud_shader = nullptr; sun_shader = nullptr; moon_shader = nullptr; -} -void LLDrawPoolWLSky::renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const -{ - gSky.mVOWLSkyp->drawFsSky(); + // clear the depth buffer so haze shaders can use unwritten depth as a mask + glClear(GL_DEPTH_BUFFER_BIT); } void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const @@ -166,6 +129,11 @@ void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLoca void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const { + if (!gSky.mVOSkyp) + { + return; + } + LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) @@ -174,6 +142,8 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca sky_shader->bind(); + sky_shader->uniform1i(LLShaderMgr::CUBE_SNAPSHOT, gCubeSnapshot ? 1 : 0); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex(); @@ -208,76 +178,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca } } -void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const -{ - LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) - { - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLGLSPipelineDepthTestSkyBox sky(true, false); - sky_shader->bind(); - sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, 1); - sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor()); - renderDome(origin, camHeightLocal, sky_shader); - sky_shader->unbind(); - } -} - -void LLDrawPoolWLSky::renderStars(const LLVector3& camPosLocal) const +void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); - - // *NOTE: have to have bound the cloud noise texture already since register - // combiners blending below requires something to be bound - // and we might as well only bind once. - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - - // *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid - // clamping and allow the star_alpha param to brighten the stars. - LLColor4 star_alpha(LLColor4::black); - - star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 512.f; - - // If star brightness is not set, exit - if( star_alpha.mV[3] < 0.001 ) - { - LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL; - return; - } - - LLViewerTexture* tex_a = gSky.mVOSkyp->getBloomTex(); - LLViewerTexture* tex_b = gSky.mVOSkyp->getBloomTexNext(); - - if (tex_a && (!tex_b || (tex_a == tex_b))) + if (!gSky.mVOSkyp) { - // Bind current and next sun textures - gGL.getTexUnit(0)->bind(tex_a); - } - else if (tex_b && !tex_a) - { - gGL.getTexUnit(0)->bind(tex_b); + return; } - else if (tex_b != tex_a) - { - gGL.getTexUnit(0)->bind(tex_a); - } - - gGL.pushMatrix(); - gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); - gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); - gCustomAlphaProgram.bind(); - gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]); - - gSky.mVOWLSkyp->drawStars(); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.popMatrix(); - gCustomAlphaProgram.unbind(); -} - -void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const -{ LLGLSPipelineBlendSkyBox gls_sky(true, false); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); @@ -319,6 +226,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const gGL.pushMatrix(); gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); if (LLPipeline::sReflectionRender) @@ -343,7 +251,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(const LLVector3& camPosLocal) const void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const { - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex()) + if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp && gSky.mVOSkyp->getCloudNoiseTex()) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); @@ -360,60 +268,11 @@ void LLDrawPoolWLSky::renderSkyCloudsDeferred(const LLVector3& camPosLocal, F32 F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; - // if we even have sun disc textures to work with... - if (cloud_noise || cloud_noise_next) + if (psky->getCloudScrollRate().isExactlyZero()) { - if (cloud_noise && (!cloud_noise_next || (cloud_noise == cloud_noise_next))) - { - // Bind current and next sun textures - cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise, LLTexUnit::TT_TEXTURE); - blend_factor = 0; - } - else if (cloud_noise_next && !cloud_noise) - { - cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise_next, LLTexUnit::TT_TEXTURE); - blend_factor = 0; - } - else if (cloud_noise_next != cloud_noise) - { - cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, cloud_noise, LLTexUnit::TT_TEXTURE); - cloudshader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, cloud_noise_next, LLTexUnit::TT_TEXTURE); - } + blend_factor = 0.f; } - cloudshader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - cloudshader->uniform1f(LLShaderMgr::CLOUD_VARIANCE, cloud_variance); - cloudshader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor()); - - /// Render the skydome - renderDome(camPosLocal, camHeightLocal, cloudshader); - - cloudshader->unbind(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - } -} - -void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader* cloudshader) const -{ - if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex()) - { - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - - LLGLSPipelineBlendSkyBox pipeline(true, true); - - cloudshader->bind(); - - LLPointer<LLViewerTexture> cloud_noise = gSky.mVOSkyp->getCloudNoiseTex(); - LLPointer<LLViewerTexture> cloud_noise_next = gSky.mVOSkyp->getCloudNoiseTexNext(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); - - F32 cloud_variance = psky ? psky->getCloudVariance() : 0.0f; - F32 blend_factor = psky ? psky->getBlendFactor() : 0.0f; - // if we even have sun disc textures to work with... if (cloud_noise || cloud_noise_next) { @@ -451,11 +310,13 @@ void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeigh void LLDrawPoolWLSky::renderHeavenlyBodies() { - LLGLSPipelineBlendSkyBox gls_skybox(true, false); + if (!gSky.mVOSkyp) return; + + LLGLSPipelineBlendSkyBox gls_skybox(true, true); // SL-14113 we need moon to write to depth to clip stars behind LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); gGL.pushMatrix(); - gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN]; @@ -547,7 +408,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() F32 moon_brightness = (float)psky->getMoonBrightness(); moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness); - moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV); + moon_shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV); moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV); //moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); moon_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, psky->getMoonDirection().mV); // shader: moon_dir @@ -567,11 +428,14 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() void LLDrawPoolWLSky::renderDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY) || gSky.mVOSkyp.isNull()) { return; } + // TODO: remove gSky.mVOSkyp and fold sun/moon into LLVOWLSky + gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable); + const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); gGL.setColorMask(true, false); @@ -581,36 +445,21 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) if (gPipeline.canUseWindLightShaders()) { renderSkyHazeDeferred(origin, camHeightLocal); - renderStarsDeferred(origin); renderHeavenlyBodies(); - renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); + if (!gCubeSnapshot) + { + renderStarsDeferred(origin); + } + + if (!gCubeSnapshot || gPipeline.mReflectionMapManager.isRadiancePass()) // don't draw clouds in irradiance maps to avoid popping + { + renderSkyCloudsDeferred(origin, camHeightLocal, cloud_shader); + } } gGL.setColorMask(true, true); } -void LLDrawPoolWLSky::render(S32 pass) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) - { - return; - } - - const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); - LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - - renderSkyHaze(origin, camHeightLocal); - renderStars(origin); - renderHeavenlyBodies(); - renderSkyClouds(origin, camHeightLocal, cloud_shader); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -} -void LLDrawPoolWLSky::prerender() -{ - //LL_INFOS() << "wlsky prerendering pass." << LL_ENDL; -} LLViewerTexture* LLDrawPoolWLSky::getTexture() { |