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Diffstat (limited to 'indra/newview/lldrawpoolwlsky.cpp')
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp234
1 files changed, 132 insertions, 102 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 309f535c39..4b77e18c15 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -33,7 +33,6 @@
#include "pipeline.h"
#include "llviewercamera.h"
#include "llimage.h"
-#include "llwlparammanager.h"
#include "llviewershadermgr.h"
#include "llglslshader.h"
#include "llsky.h"
@@ -42,53 +41,22 @@
#include "llface.h"
#include "llrender.h"
-LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
+#include "llenvironment.h"
+#include "llatmosphere.h"
-LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL;
+static LLStaticHashedString sCamPosLocal("camPosLocal");
static LLGLSLShader* cloud_shader = NULL;
static LLGLSLShader* sky_shader = NULL;
-
+static LLGLSLShader* moon_shader = NULL;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
LLDrawPool(POOL_WL_SKY)
{
- const std::string cloudNoiseFilename(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", "clouds2.tga"));
- LL_INFOS() << "loading WindLight cloud noise from " << cloudNoiseFilename << LL_ENDL;
-
- LLPointer<LLImageFormatted> cloudNoiseFile(LLImageFormatted::createFromExtension(cloudNoiseFilename));
-
- if(cloudNoiseFile.isNull()) {
- LL_ERRS() << "Error: Failed to load cloud noise image " << cloudNoiseFilename << LL_ENDL;
- }
-
- if(cloudNoiseFile->load(cloudNoiseFilename))
- {
- sCloudNoiseRawImage = new LLImageRaw();
-
- if(cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f))
- {
- //debug use
- LL_DEBUGS() << "cloud noise raw image width: " << sCloudNoiseRawImage->getWidth() << " : height: " << sCloudNoiseRawImage->getHeight() << " : components: " <<
- (S32)sCloudNoiseRawImage->getComponents() << " : data size: " << sCloudNoiseRawImage->getDataSize() << LL_ENDL ;
- llassert_always(sCloudNoiseRawImage->getData()) ;
-
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
- }
- else
- {
- sCloudNoiseRawImage = NULL ;
- }
- }
-
- LLWLParamManager::getInstance()->propagateParameters();
}
LLDrawPoolWLSky::~LLDrawPoolWLSky()
{
- //LL_INFOS() << "destructing wlsky draw pool." << LL_ENDL;
- sCloudNoiseTexture = NULL;
- sCloudNoiseRawImage = NULL;
}
LLViewerTexture *LLDrawPoolWLSky::getDebugTexture()
@@ -107,6 +75,11 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass )
LLPipeline::sUnderWaterRender ?
&gObjectFullbrightNoColorWaterProgram :
&gWLCloudProgram;
+
+ moon_shader =
+ LLPipeline::sUnderWaterRender ?
+ &gObjectFullbrightNoColorWaterProgram :
+ &gWLMoonProgram;
}
void LLDrawPoolWLSky::endRenderPass( S32 pass )
@@ -124,22 +97,28 @@ void LLDrawPoolWLSky::endDeferredPass(S32 pass)
}
-void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) const
+void LLDrawPoolWLSky::renderFsSky(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const
{
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ // Draw WL Sky w/ normal cam pos (where you are) for adv atmo sky
+ //gGL.syncMatrices();
+ sky_shader->uniform3f(sCamPosLocal, camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
+ gSky.mVOWLSkyp->drawFsSky();
+}
- llassert_always(NULL != shader);
+void LLDrawPoolWLSky::renderDome(const LLVector3& camPosLocal, F32 camHeightLocal, LLGLSLShader * shader) const
+{
+ llassert_always(NULL != shader);
gGL.pushMatrix();
//chop off translation
- if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f)
+ if (LLPipeline::sReflectionRender && camPosLocal.mV[2] > 256.f)
{
- gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f);
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], 256.f-camPosLocal.mV[2]*0.5f);
}
else
{
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ gGL.translatef(camPosLocal.mV[0], camPosLocal.mV[1], camPosLocal.mV[2]);
}
@@ -151,30 +130,64 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons
gGL.translatef(0.f,-camHeightLocal, 0.f);
- // Draw WL Sky
- static LLStaticHashedString sCamPosLocal("camPosLocal");
+ // Draw WL Sky
shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
- gSky.mVOWLSkyp->drawDome();
+ gSky.mVOWLSkyp->drawDome();
gGL.popMatrix();
}
-void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const
+void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
- {
- LLGLDisable blend(GL_BLEND);
-
+ if (gPipeline.useAdvancedAtmospherics() && gPipeline.canUseWindLightShaders() && gAtmosphere)
+ {
sky_shader->bind();
- /// Render the skydome
- renderDome(camHeightLocal, sky_shader);
+ // bind precomputed textures necessary for calculating sun and sky luminance
+ sky_shader->bindTexture(LLShaderMgr::TRANSMITTANCE_TEX, gAtmosphere->getTransmittance());
+ sky_shader->bindTexture(LLShaderMgr::SCATTER_TEX, gAtmosphere->getScattering());
+ sky_shader->bindTexture(LLShaderMgr::SINGLE_MIE_SCATTER_TEX, gAtmosphere->getMieScattering());
+ sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+ LLVector4 sun_dir = LLEnvironment::instance().getClampedSunNorm();
+ LLVector4 moon_dir = LLEnvironment::instance().getClampedMoonNorm();
+
+ F32 sunSize = (float)cosf(psky->getSunArcRadians());
+ sky_shader->uniform1f(LLShaderMgr::SUN_SIZE, sunSize);
+ sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
+ sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
+
+ // clouds are rendered along with sky in adv atmo
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
+ {
+ sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP, gSky.mVOSkyp->getCloudNoiseTex());
+ sky_shader->bindTexture(LLShaderMgr::CLOUD_NOISE_MAP_NEXT, gSky.mVOSkyp->getCloudNoiseTexNext());
+ }
+
+ renderFsSky(camPosLocal, camHeightLocal, sky_shader);
sky_shader->unbind();
}
}
+void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightLocal) const
+{
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
+ {
+ LLGLDisable blend(GL_BLEND);
+ sky_shader->bind();
+
+ /// Render the skydome
+ renderDome(origin, camHeightLocal, sky_shader);
+
+ sky_shader->unbind();
+ }
+}
+
void LLDrawPoolWLSky::renderStars(void) const
{
LLGLSPipelineSkyBox gls_sky;
@@ -190,14 +203,15 @@ void LLDrawPoolWLSky::renderStars(void) const
// *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid
// clamping and allow the star_alpha param to brighten the stars.
- bool error;
LLColor4 star_alpha(LLColor4::black);
- star_alpha.mV[3] = LLWLParamManager::getInstance()->mCurParams.getFloat("star_brightness", error) / 2.f;
+
+ // *LAPRAS
+ star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / (2.f + ((rand() >> 16)/65535.0f)); // twinkle twinkle
// If start_brightness is not set, exit
- if( error )
+ if( star_alpha.mV[3] < 0.001 )
{
- LL_WARNS() << "star_brightness missing in mCurParams" << LL_ENDL;
+ LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL;
return;
}
@@ -233,19 +247,22 @@ void LLDrawPoolWLSky::renderStars(void) const
}
}
-void LLDrawPoolWLSky::renderSkyClouds(F32 camHeightLocal) const
+void LLDrawPoolWLSky::renderSkyClouds(const LLVector3& camPosLocal, F32 camHeightLocal) const
{
- if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && sCloudNoiseTexture.notNull())
+ if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS) && gSky.mVOSkyp->getCloudNoiseTex())
{
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- gGL.getTexUnit(0)->bind(sCloudNoiseTexture);
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getCloudNoiseTex());
+ gGL.getTexUnit(1)->bind(gSky.mVOSkyp->getCloudNoiseTexNext());
cloud_shader->bind();
+ F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ cloud_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
/// Render the skydome
- renderDome(camHeightLocal, cloud_shader);
+ renderDome(camPosLocal, camHeightLocal, cloud_shader);
cloud_shader->unbind();
}
@@ -271,24 +288,28 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
- if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount())
+ if (gSky.mVOSkyp->getMoon().getDraw() && face->getGeomCount() && moon_shader)
{
// *NOTE: even though we already bound this texture above for the
// stars register combiners, we bind again here for defensive reasons,
// since LLImageGL::bind detects that it's a noop, and optimizes it out.
gGL.getTexUnit(0)->bind(face->getTexture());
LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
- F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2];
+
+ /*F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2];
if (a > 0.f)
{
a = a*a*4.f;
- }
-
- color.mV[3] = llclamp(a, 0.f, 1.f);
+ }
+ color.mV[3] = llclamp(a, 0.f, 1.f);*/
if (gPipeline.canUseVertexShaders())
{
- gHighlightProgram.bind();
+ moon_shader->bind();
+ moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
+ moon_shader->uniform3fv(LLShaderMgr::GLOW_LUM_WEIGHTS, 1, LLPipeline::RenderGlowLumWeights.mV);
+ F32 blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
+ moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
}
LLFacePool::LLOverrideFaceColor color_override(this, color);
@@ -297,7 +318,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
if (gPipeline.canUseVertexShaders())
{
- gHighlightProgram.unbind();
+ moon_shader->unbind();
}
}
}
@@ -310,7 +331,8 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
+
+ const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
LLGLSNoFog disableFog;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
@@ -318,35 +340,44 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
gGL.setColorMask(true, false);
- LLGLSquashToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(get_current_projection());
- renderSkyHaze(camHeightLocal);
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.pushMatrix();
+ if (gPipeline.canUseWindLightShaders())
+ {
+ if (gPipeline.useAdvancedAtmospherics())
+ {
+ renderSkyHazeDeferred(origin, camHeightLocal);
+ }
+ else
+ {
+ renderSkyHaze(origin, camHeightLocal);
+
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
+ gGL.pushMatrix();
-
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
+ gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
- gDeferredStarProgram.bind();
- // *NOTE: have to bind a texture here since register combiners blending in
- // renderStars() requires something to be bound and we might as well only
- // bind the moon's texture once.
- gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
+ gDeferredStarProgram.bind();
+ // *NOTE: have to bind moon textures here since register combiners blending in
+ // renderStars() requires something to be bound and we might as well only
+ // bind the moon textures once.
+ gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::DIFFUSE_MAP));
+ gGL.getTexUnit(1)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture(LLRender::ALTERNATE_DIFFUSE_MAP));
- renderHeavenlyBodies();
+ renderHeavenlyBodies();
- renderStars();
+ renderStars();
- gDeferredStarProgram.unbind();
-
- gGL.popMatrix();
-
- renderSkyClouds(camHeightLocal);
+ gDeferredStarProgram.unbind();
- gGL.setColorMask(true, true);
- //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.popMatrix();
+ renderSkyClouds(origin, camHeightLocal);
+ }
+ }
+ gGL.setColorMask(true, true);
}
void LLDrawPoolWLSky::render(S32 pass)
@@ -357,18 +388,23 @@ void LLDrawPoolWLSky::render(S32 pass)
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);
- const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
+ const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();
LLGLSNoFog disableFog;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable clip(GL_CLIP_PLANE0);
- LLGLSquashToFarClip far_clip(glh_get_current_projection());
+ LLGLSquashToFarClip far_clip(get_current_projection());
- renderSkyHaze(camHeightLocal);
+ LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin();
- gGL.pushMatrix();
+ renderSkyHaze(origin, camHeightLocal);
+
+ bool use_advanced = gPipeline.useAdvancedAtmospherics();
+
+ if (!use_advanced)
+ {
+ gGL.pushMatrix();
gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
@@ -380,11 +416,11 @@ void LLDrawPoolWLSky::render(S32 pass)
renderHeavenlyBodies();
renderStars();
-
- gGL.popMatrix();
+ gGL.popMatrix();
+ }
- renderSkyClouds(camHeightLocal);
+ renderSkyClouds(origin, camHeightLocal);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -411,15 +447,9 @@ void LLDrawPoolWLSky::resetDrawOrders()
//static
void LLDrawPoolWLSky::cleanupGL()
{
- sCloudNoiseTexture = NULL;
}
//static
void LLDrawPoolWLSky::restoreGL()
{
- if(sCloudNoiseRawImage.notNull())
- {
- sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
- }
}
-