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-rw-r--r--indra/newview/lldrawpoolwaterexclusion.cpp79
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diff --git a/indra/newview/lldrawpoolwaterexclusion.cpp b/indra/newview/lldrawpoolwaterexclusion.cpp
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+/**
+ * @file lldrawpool.cpp
+ * @brief LLDrawPoolMaterials class implementation
+ * @author Jonathan "Geenz" Goodman
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "lldrawpoolwaterexclusion.h"
+#include "llviewershadermgr.h"
+#include "pipeline.h"
+#include "llglcommonfunc.h"
+#include "llvoavatar.h"
+#include "lldrawpoolwater.h"
+
+LLDrawPoolWaterExclusion::LLDrawPoolWaterExclusion() : LLRenderPass(LLDrawPool::POOL_WATEREXCLUSION)
+{
+ LL_INFOS("DPInvisible") << "Creating water exclusion draw pool" << LL_ENDL;
+}
+
+
+void LLDrawPoolWaterExclusion::render(S32 pass)
+{ // render invisiprims
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; // LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
+
+ if (gPipeline.shadersLoaded())
+ {
+ gDrawColorProgram.bind();
+ }
+
+
+ LLGLDepthTest depth(GL_TRUE);
+ gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 1, 1, 1, 1);
+
+ LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER);
+ if (pwaterpool)
+ {
+ // Just treat our water planes as double sided for the purposes of generating the exclusion mask.
+ LLGLDisable cullface(GL_CULL_FACE);
+ pwaterpool->pushWaterPlanes(0);
+
+ // Take care of the edge water tiles.
+ pwaterpool->pushWaterPlanes(1);
+ }
+
+ gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 0, 0, 0, 1);
+
+ static LLStaticHashedString waterSign("waterSign");
+ gDrawColorProgram.uniform1f(waterSign, 1.f);
+
+ pushBatches(LLRenderPass::PASS_INVISIBLE, false, false);
+
+
+ if (gPipeline.shadersLoaded())
+ {
+ gDrawColorProgram.unbind();
+ }
+}