diff options
Diffstat (limited to 'indra/newview/lldrawpoolwaterexclusion.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwaterexclusion.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolwaterexclusion.cpp b/indra/newview/lldrawpoolwaterexclusion.cpp new file mode 100644 index 0000000000..d796bf39bf --- /dev/null +++ b/indra/newview/lldrawpoolwaterexclusion.cpp @@ -0,0 +1,79 @@ +/** + * @file lldrawpool.cpp + * @brief LLDrawPoolMaterials class implementation + * @author Jonathan "Geenz" Goodman + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2013, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpoolwaterexclusion.h" +#include "llviewershadermgr.h" +#include "pipeline.h" +#include "llglcommonfunc.h" +#include "llvoavatar.h" +#include "lldrawpoolwater.h" + +LLDrawPoolWaterExclusion::LLDrawPoolWaterExclusion() : LLRenderPass(LLDrawPool::POOL_WATEREXCLUSION) +{ + LL_INFOS("DPInvisible") << "Creating water exclusion draw pool" << LL_ENDL; +} + + +void LLDrawPoolWaterExclusion::render(S32 pass) +{ // render invisiprims + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; // LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); + + if (gPipeline.shadersLoaded()) + { + gDrawColorProgram.bind(); + } + + + LLGLDepthTest depth(GL_TRUE); + gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 1, 1, 1, 1); + + LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER); + if (pwaterpool) + { + // Just treat our water planes as double sided for the purposes of generating the exclusion mask. + LLGLDisable cullface(GL_CULL_FACE); + pwaterpool->pushWaterPlanes(0); + + // Take care of the edge water tiles. + pwaterpool->pushWaterPlanes(1); + } + + gDrawColorProgram.uniform4f(LLShaderMgr::DIFFUSE_COLOR, 0, 0, 0, 1); + + static LLStaticHashedString waterSign("waterSign"); + gDrawColorProgram.uniform1f(waterSign, 1.f); + + pushBatches(LLRenderPass::PASS_INVISIBLE, false, false); + + + if (gPipeline.shadersLoaded()) + { + gDrawColorProgram.unbind(); + } +} |