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-rw-r--r--indra/newview/lldrawpoolwater.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index aeeba179d6..a5d163e0d7 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -33,22 +33,20 @@
class LLFace;
class LLHeavenBody;
class LLWaterSurface;
+class LLGLSLShader;
class LLDrawPoolWater: public LLFacePool
{
protected:
- LLPointer<LLViewerTexture> mHBTex[2];
- LLPointer<LLViewerTexture> mWaterImagep;
- LLPointer<LLViewerTexture> mOpaqueWaterImagep;
- LLPointer<LLViewerTexture> mWaterNormp;
+ LLPointer<LLViewerTexture> mWaterImagep[2];
+ LLPointer<LLViewerTexture> mWaterNormp[2];
+
+ LLPointer<LLViewerTexture> mOpaqueWaterImagep;
public:
static BOOL sSkipScreenCopy;
static BOOL sNeedsReflectionUpdate;
static BOOL sNeedsDistortionUpdate;
- static LLVector3 sLightDir;
-
- static LLColor4 sWaterFogColor;
static F32 sWaterFogEnd;
enum
@@ -63,7 +61,6 @@ public:
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
- /*virtual*/ LLDrawPool *instancePool();
static void restoreGL();
/*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
@@ -82,6 +79,11 @@ public:
void renderReflection(LLFace* face);
void shade();
+ void shade2(bool edge, LLGLSLShader* shader, const LLColor3& light_diffuse, const LLVector3& light_dir, F32 light_exp);
+
+ void setTransparentTextures(const LLUUID& transparentTextureId, const LLUUID& nextTransparentTextureId);
+ void setOpaqueTexture(const LLUUID& opaqueTextureId);
+ void setNormalMaps(const LLUUID& normalMapId, const LLUUID& nextNormalMapId);
protected:
void renderOpaqueLegacyWater();