diff options
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 32 | 
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 05b5bf6d48..793d84652b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -1,25 +1,25 @@ -/**  +/**   * @file lldrawpoolwater.cpp   * @brief LLDrawPoolWater class implementation   *   * $LicenseInfo:firstyear=2002&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2010, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -34,7 +34,7 @@  #include "m3math.h"  #include "llrender.h" -#include "llagent.h"		// for gAgent for getRegion for getWaterHeight +#include "llagent.h"        // for gAgent for getRegion for getWaterHeight  #include "llcubemap.h"  #include "lldrawable.h"  #include "llface.h" @@ -91,7 +91,7 @@ void LLDrawPoolWater::setNormalMaps(const LLUUID& normalMapId, const LLUUID& nex  void LLDrawPoolWater::prerender()  { -	mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0; +    mShaderLevel = LLCubeMap::sUseCubeMaps ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;  }  S32 LLDrawPoolWater::getNumPostDeferredPasses() @@ -135,11 +135,11 @@ void LLDrawPoolWater::beginPostDeferredPass(S32 pass)      }  } -void LLDrawPoolWater::renderPostDeferred(S32 pass)  +void LLDrawPoolWater::renderPostDeferred(S32 pass)  {      LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLGLDisable blend(GL_BLEND); -     +      gGL.setColorMask(true, true);      LLColor3 light_diffuse(0, 0, 0); @@ -172,15 +172,15 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)      F32 ground_proj_sq = light_dir.mV[0] * light_dir.mV[0] + light_dir.mV[1] * light_dir.mV[1];      light_exp          = llmax(32.f, 256.f * powf(ground_proj_sq, 16.0f));      if (0.f < light_diffuse.normalize())  // Normalizing a color? Puzzling... -	{ +    {          light_diffuse *= (1.5f + (6.f * ground_proj_sq));      }      // set up normal maps filtering      for (auto norm_map : mWaterNormp) -	    { +        {          if (norm_map) norm_map->setFilteringOption(has_normal_mips ? LLTexUnit::TFO_ANISOTROPIC : LLTexUnit::TFO_POINT); -	    } +        }      LLColor4      specular(sun_up ? psky->getSunlightColor() : psky->getMoonlightColor());      F32           phase_time = (F32) LLFrameTimer::getElapsedSeconds() * 0.5f; @@ -344,9 +344,9 @@ void LLDrawPoolWater::renderPostDeferred(S32 pass)          gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);      } -	gGL.getTexUnit(0)->activate(); -	gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); -	 +    gGL.getTexUnit(0)->activate(); +    gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); +      gGL.setColorMask(true, false);  } @@ -357,5 +357,5 @@ LLViewerTexture *LLDrawPoolWater::getDebugTexture()  LLColor3 LLDrawPoolWater::getDebugColor() const  { -	return LLColor3(0.f, 1.f, 1.f); +    return LLColor3(0.f, 1.f, 1.f);  }  | 
