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path: root/indra/newview/lldrawpoolwater.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 7aec06e1f8..9820720fb9 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -113,7 +113,7 @@ LLDrawPool *LLDrawPoolWater::instancePool()
void LLDrawPoolWater::prerender()
{
- mVertexShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
+ mShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
}
S32 LLDrawPoolWater::getNumPasses()
@@ -179,7 +179,7 @@ void LLDrawPoolWater::render(S32 pass)
LLGLEnable blend(GL_BLEND);
- if ((mVertexShaderLevel > 0) && !sSkipScreenCopy)
+ if ((mShaderLevel > 0) && !sSkipScreenCopy)
{
shade();
return;
@@ -638,7 +638,7 @@ void LLDrawPoolWater::shade()
S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis);
- if (mVertexShaderLevel == 1)
+ if (mShaderLevel == 1)
{
LLColor4 fog_color(pwater->getWaterFogColor(), 0.f);
fog_color[3] = pwater->getWaterFogDensity();