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path: root/indra/newview/lldrawpoolwater.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp29
1 files changed, 8 insertions, 21 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index e2d3f67e46..590385472b 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -239,9 +239,6 @@ void LLDrawPoolWater::render(S32 pass)
glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0);
glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1);
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(1)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_ALPHA);
-
gGL.getTexUnit(0)->activate();
glClearStencil(1);
@@ -299,8 +296,6 @@ void LLDrawPoolWater::render(S32 pass)
gGL.matrixMode(LLRender::MM_MODELVIEW);
LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
@@ -317,8 +312,6 @@ void LLDrawPoolWater::render(S32 pass)
}
}
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-
gSky.mVOSkyp->getCubeMap()->disable();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -336,8 +329,6 @@ void LLDrawPoolWater::render(S32 pass)
glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
renderReflection(refl_face);
}
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}
// for low end hardware
@@ -352,20 +343,17 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
}
LLGLSLShader* shader = NULL;
- if (LLGLSLShader::sNoFixedFunction)
+ if (LLPipeline::sUnderWaterRender)
{
- if (LLPipeline::sUnderWaterRender)
- {
- shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
- }
- else
- {
- shader = &gObjectSimpleNonIndexedTexGenProgram;
- }
-
- shader->bind();
+ shader = &gObjectSimpleNonIndexedTexGenWaterProgram;
+ }
+ else
+ {
+ shader = &gObjectSimpleNonIndexedTexGenProgram;
}
+ shader->bind();
+
stop_glerror();
// Depth sorting and write to depth buffer
@@ -450,7 +438,6 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
}