diff options
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 28 |
1 files changed, 20 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 576024ead3..23de00e3a4 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -117,16 +117,20 @@ S32 LLDrawPoolWater::getNumPasses() return 0; } -void LLDrawPoolWater::beginPostDeferredPass(S32 pass) +S32 LLDrawPoolWater::getNumPostDeferredPasses() { - beginRenderPass(pass); - deferred_render = TRUE; + return 1; } -void LLDrawPoolWater::endPostDeferredPass(S32 pass) +void LLDrawPoolWater::renderPostDeferred(S32 pass) { - endRenderPass(pass); - deferred_render = FALSE; + renderWater(); +} + + +S32 LLDrawPoolWater::getNumDeferredPasses() +{ + return 0; } //=============================== @@ -152,6 +156,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass) void LLDrawPoolWater::render(S32 pass) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1) { @@ -323,11 +328,13 @@ void LLDrawPoolWater::render(S32 pass) glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); renderReflection(refl_face); } +#endif } // for low end hardware void LLDrawPoolWater::renderOpaqueLegacyWater() { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOSky *voskyp = gSky.mVOSkyp; @@ -432,11 +439,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#endif } void LLDrawPoolWater::renderReflection(LLFace* face) { +#if 0 LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOSky *voskyp = gSky.mVOSkyp; @@ -462,6 +471,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV)); face->renderIndexed(); +#endif } void LLDrawPoolWater::renderWater() @@ -535,7 +545,8 @@ void LLDrawPoolWater::renderWater() shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram; } } - shader->bind(); + + gPipeline.bindDeferredShader(*shader); // bind textures for water rendering S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX); @@ -683,7 +694,8 @@ void LLDrawPoolWater::renderWater() shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); // clean up - shader->unbind(); + gPipeline.unbindDeferredShader(*shader); + gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE); } |