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path: root/indra/newview/lldrawpoolwater.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 576024ead3..23de00e3a4 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -117,16 +117,20 @@ S32 LLDrawPoolWater::getNumPasses()
return 0;
}
-void LLDrawPoolWater::beginPostDeferredPass(S32 pass)
+S32 LLDrawPoolWater::getNumPostDeferredPasses()
{
- beginRenderPass(pass);
- deferred_render = TRUE;
+ return 1;
}
-void LLDrawPoolWater::endPostDeferredPass(S32 pass)
+void LLDrawPoolWater::renderPostDeferred(S32 pass)
{
- endRenderPass(pass);
- deferred_render = FALSE;
+ renderWater();
+}
+
+
+S32 LLDrawPoolWater::getNumDeferredPasses()
+{
+ return 0;
}
//===============================
@@ -152,6 +156,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass)
void LLDrawPoolWater::render(S32 pass)
{
+#if 0
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);
if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)
{
@@ -323,11 +328,13 @@ void LLDrawPoolWater::render(S32 pass)
glStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF);
renderReflection(refl_face);
}
+#endif
}
// for low end hardware
void LLDrawPoolWater::renderOpaqueLegacyWater()
{
+#if 0
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOSky *voskyp = gSky.mVOSkyp;
@@ -432,11 +439,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+#endif
}
void LLDrawPoolWater::renderReflection(LLFace* face)
{
+#if 0
LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
LLVOSky *voskyp = gSky.mVOSkyp;
@@ -462,6 +471,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV));
face->renderIndexed();
+#endif
}
void LLDrawPoolWater::renderWater()
@@ -535,7 +545,8 @@ void LLDrawPoolWater::renderWater()
shader = deferred_render ? &gDeferredWaterProgram : &gWaterProgram;
}
}
- shader->bind();
+
+ gPipeline.bindDeferredShader(*shader);
// bind textures for water rendering
S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
@@ -683,7 +694,8 @@ void LLDrawPoolWater::renderWater()
shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
// clean up
- shader->unbind();
+ gPipeline.unbindDeferredShader(*shader);
+
gGL.getTexUnit(bumpTex)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bumpTex2)->unbind(LLTexUnit::TT_TEXTURE);
}