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path: root/indra/newview/lldrawpoolwater.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r--indra/newview/lldrawpoolwater.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 23749d7adb..b2f0d956c4 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -537,7 +537,10 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity());
+
+ F32 fog_density = pwater->getModifiedWaterFogDensity(LLPipeline::sUnderWaterRender || (eyedepth <= 0.0f));
+
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, fog_density);
// bind reflection texture from RenderTarget
S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
@@ -546,7 +549,7 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
if (mShaderLevel == 1)
{
LLColor4 fog_color(pwater->getWaterFogColor(), 0.f);
- fog_color[3] = pwater->getWaterFogDensity();
+ fog_color[3] = fog_density;
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV);
}
@@ -616,6 +619,8 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li
{
LLGLDisable cullface(GL_CULL_FACE);
+
+
sNeedsReflectionUpdate = TRUE;
sNeedsDistortionUpdate = TRUE;