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-rwxr-xr-x[-rw-r--r--]indra/newview/lldrawpooltree.cpp314
1 files changed, 70 insertions, 244 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 8d2cbc583c..b1f40781f7 100644..100755
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -2,31 +2,25 @@
* @file lldrawpooltree.cpp
* @brief LLDrawPoolTree class implementation
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,10 +37,11 @@
#include "llviewershadermgr.h"
#include "llrender.h"
#include "llviewercontrol.h"
+#include "llviewerregion.h"
S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
-static LLFastTimer::DeclareTimer FTM_SHADOW_TREE("Tree Shadow");
+static LLTrace::BlockTimerStatHandle FTM_SHADOW_TREE("Tree Shadow");
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
LLFacePool(POOL_TREE),
@@ -67,68 +62,86 @@ void LLDrawPoolTree::prerender()
void LLDrawPoolTree::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TREES);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
-
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
+
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectSimpleWaterProgram;
+ shader = &gTreeWaterProgram;
}
else
{
- shader = &gObjectSimpleProgram;
+ shader = &gTreeProgram;
}
- if (gPipeline.canUseWindLightShadersOnObjects())
+ if (gPipeline.canUseVertexShaders())
{
shader->bind();
+ shader->setMinimumAlpha(0.5f);
+ gGL.diffuseColor4f(1,1,1,1);
}
else
{
gPipeline.enableLightsDynamic();
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
}
void LLDrawPoolTree::render(S32 pass)
{
- LLFastTimer t(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
+ LL_RECORD_BLOCK_TIME(LLPipeline::sShadowRender ? FTM_SHADOW_TREE : FTM_RENDER_TREES);
if (mDrawFace.empty())
{
return;
}
- LLGLEnable test(GL_ALPHA_TEST);
+ LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
- if (gSavedSettings.getBOOL("RenderAnimateTrees"))
- {
- renderTree();
- }
- else
+ gGL.getTexUnit(sDiffTex)->bind(mTexturep);
+
+ for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
+ iter != mDrawFace.end(); iter++)
{
- gGL.getTexUnit(sDiffTex)->bind(mTexturep);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
+ LLFace *face = *iter;
+ LLVertexBuffer* buff = face->getVertexBuffer();
+
+ if(buff)
{
- LLFace *face = *iter;
- face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0);
- gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
+ LLMatrix4* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
+
+ if (model_matrix != gGLLastMatrix)
+ {
+ gGLLastMatrix = model_matrix;
+ gGL.loadMatrix(gGLModelView);
+ if (model_matrix)
+ {
+ llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW);
+ gGL.multMatrix((GLfloat*) model_matrix->mMatrix);
+ }
+ gPipeline.mMatrixOpCount++;
+ }
+
+ buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
+ buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
+ gPipeline.addTrianglesDrawn(buff->getNumIndices());
}
}
}
void LLDrawPoolTree::endRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TREES);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
+
if (gPipeline.canUseWindLightShadersOnObjects())
{
shader->unbind();
}
+
+ if (mVertexShaderLevel <= 0)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ }
}
//============================================
@@ -136,11 +149,11 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TREES);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
shader = &gDeferredTreeProgram;
shader->bind();
+ shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
@@ -150,9 +163,8 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
void LLDrawPoolTree::endDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TREES);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
+
shader->unbind();
}
@@ -161,12 +173,13 @@ void LLDrawPoolTree::endDeferredPass(S32 pass)
//============================================
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_TREE);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
+
glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
- gDeferredShadowProgram.bind();
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)
@@ -176,198 +189,11 @@ void LLDrawPoolTree::renderShadow(S32 pass)
void LLDrawPoolTree::endShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_TREE);
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
-
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_TREE);
+
glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
-
- //gDeferredShadowProgram.unbind();
-}
-
-
-void LLDrawPoolTree::renderForSelect()
-{
- if (mDrawFace.empty())
- {
- return;
- }
-
- LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
-
- LLGLSObjectSelectAlpha gls_alpha;
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
-
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
- gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
-
- if (gSavedSettings.getBOOL("RenderAnimateTrees"))
- {
- renderTree(TRUE);
- }
- else
- {
- gGL.getTexUnit(sDiffTex)->bind(mTexturep);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- LLDrawable *drawablep = face->getDrawable();
-
- if (drawablep->isDead() || face->mVertexBuffer.isNull())
- {
- continue;
- }
-
- // Render each of the trees
- LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
-
- LLColor4U color(255,255,255,255);
-
- if (treep->mGLName != 0)
- {
- S32 name = treep->mGLName;
- color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
-
- LLFacePool::LLOverrideFaceColor col(this, color);
-
- face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- face->mVertexBuffer->drawRange(LLRender::TRIANGLES, 0, face->mVertexBuffer->getRequestedVerts()-1, face->mVertexBuffer->getRequestedIndices(), 0);
- gPipeline.addTrianglesDrawn(face->mVertexBuffer->getRequestedIndices()/3);
- }
- }
- }
-
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
-}
-
-void LLDrawPoolTree::renderTree(BOOL selecting)
-{
- LLGLState normalize(GL_NORMALIZE, TRUE);
-
- // Bind the texture for this tree.
- gGL.getTexUnit(sDiffTex)->bind(mTexturep.get());
-
- U32 indices_drawn = 0;
-
- glMatrixMode(GL_MODELVIEW);
-
- for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
- iter != mDrawFace.end(); iter++)
- {
- LLFace *face = *iter;
- LLDrawable *drawablep = face->getDrawable();
-
- if (drawablep->isDead() || face->mVertexBuffer.isNull())
- {
- continue;
- }
-
- face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
- U16* indicesp = (U16*) face->mVertexBuffer->getIndicesPointer();
-
- // Render each of the trees
- LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
-
- LLColor4U color(255,255,255,255);
-
- if (!selecting || treep->mGLName != 0)
- {
- if (selecting)
- {
- S32 name = treep->mGLName;
-
- color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
- }
-
- gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- //glPushMatrix();
- F32 mat[16];
- for (U32 i = 0; i < 16; i++)
- mat[i] = (F32) gGLModelView[i];
-
- LLMatrix4 matrix(mat);
-
- // Translate to tree base HACK - adjustment in Z plants tree underground
- const LLVector3 &pos_agent = treep->getPositionAgent();
- //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
- LLMatrix4 trans_mat;
- trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
- trans_mat *= matrix;
-
- // Rotate to tree position and bend for current trunk/wind
- // Note that trunk stiffness controls the amount of bend at the trunk as
- // opposed to the crown of the tree
- //
- const F32 TRUNK_STIFF = 22.f;
-
- LLQuaternion rot =
- LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
- LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
- treep->getRotation();
-
- LLMatrix4 rot_mat(rot);
- rot_mat *= trans_mat;
-
- F32 radius = treep->getScale().magVec()*0.05f;
- LLMatrix4 scale_mat;
- scale_mat.mMatrix[0][0] =
- scale_mat.mMatrix[1][1] =
- scale_mat.mMatrix[2][2] = radius;
-
- scale_mat *= rot_mat;
-
- const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
- const F32 BLEND_RANGE_FOR_BILLBOARD = 3.f;
-
- F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
-
- S32 stop_depth = 0;
- F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
- F32 alpha = 1.0;
- S32 trunk_LOD = 0;
-
- for (S32 j = 0; j < 4; j++)
- {
-
- if (app_angle > LLVOTree::sLODAngles[j])
- {
- trunk_LOD = j;
- break;
- }
- }
-
- if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
- {
- //
- // Draw only the billboard
- //
- // Only the billboard, can use closer to normal alpha func.
- stop_depth = -1;
- LLFacePool::LLOverrideFaceColor clr(this, color);
- indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
- }
- else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
- {
- //
- // Draw only the full geometry tree
- //
- //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
- LLFacePool::LLOverrideFaceColor clr(this, color);
- indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
- }
-
- //glPopMatrix();
- }
- }
+ gDeferredTreeShadowProgram.unbind();
}
BOOL LLDrawPoolTree::verify() const