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Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r--indra/newview/lldrawpooltree.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index 50c4a2c1b3..43620747d4 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file lldrawpooltree.cpp
* @brief LLDrawPoolTree class implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,10 +44,10 @@ S32 LLDrawPoolTree::sDiffTex = 0;
static LLGLSLShader* shader = NULL;
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
- LLFacePool(POOL_TREE),
- mTexturep(texturep)
+ LLFacePool(POOL_TREE),
+ mTexturep(texturep)
{
- mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
+ mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
//============================================
@@ -55,11 +55,11 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
//============================================
void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
-
- shader = &gDeferredTreeProgram;
- shader->bind();
- shader->setMinimumAlpha(0.5f);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
+
+ shader = &gDeferredTreeProgram;
+ shader->bind();
+ shader->setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderDeferred(S32 pass)
@@ -96,9 +96,9 @@ void LLDrawPoolTree::renderDeferred(S32 pass)
void LLDrawPoolTree::endDeferredPass(S32 pass)
{
- LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
-
- shader->unbind();
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TREES);
+
+ shader->unbind();
}
//============================================
@@ -107,49 +107,49 @@ void LLDrawPoolTree::endDeferredPass(S32 pass)
void LLDrawPoolTree::beginShadowPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
-
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
- gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
+
+ glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
+ gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
LLEnvironment& environment = LLEnvironment::instance();
- gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.bind();
gDeferredTreeShadowProgram.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
- gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
+ gDeferredTreeShadowProgram.setMinimumAlpha(0.5f);
}
void LLDrawPoolTree::renderShadow(S32 pass)
{
- renderDeferred(pass);
+ renderDeferred(pass);
}
void LLDrawPoolTree::endShadowPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
-
- glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
- gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
- gDeferredTreeShadowProgram.unbind();
+
+ glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
+ gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
+ gDeferredTreeShadowProgram.unbind();
}
BOOL LLDrawPoolTree::verify() const
{
- return TRUE;
+ return TRUE;
}
LLViewerTexture *LLDrawPoolTree::getTexture()
{
- return mTexturep;
+ return mTexturep;
}
LLViewerTexture *LLDrawPoolTree::getDebugTexture()
{
- return mTexturep;
+ return mTexturep;
}
LLColor3 LLDrawPoolTree::getDebugColor() const
{
- return LLColor3(1.f, 0.f, 1.f);
+ return LLColor3(1.f, 0.f, 1.f);
}