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path: root/indra/newview/lldrawpooltree.cpp
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Diffstat (limited to 'indra/newview/lldrawpooltree.cpp')
-rw-r--r--indra/newview/lldrawpooltree.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index a6e0151114..3fe5b4d929 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -65,17 +65,18 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
- shader = &gObjectAlphaMaskNonIndexedWaterProgram;
+ shader = &gTreeWaterProgram;
}
else
{
- shader = &gObjectAlphaMaskNonIndexedProgram;
+ shader = &gTreeProgram;
}
if (gPipeline.canUseVertexShaders())
{
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
+ gGL.diffuseColor4f(1,1,1,1);
}
else
{
@@ -141,7 +142,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_TREES);
- shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram;
+ shader = &gDeferredTreeProgram;
shader->bind();
shader->setAlphaRange(0.5f, 1.f);
}
@@ -168,8 +169,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass)
glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"),
gSavedSettings.getF32("RenderDeferredTreeShadowBias"));
- gDeferredShadowAlphaMaskProgram.bind();
- gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f);
+ gDeferredTreeShadowProgram.bind();
+ gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f);
}
void LLDrawPoolTree::renderShadow(S32 pass)
@@ -183,6 +184,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"),
gSavedSettings.getF32("RenderDeferredSpotShadowBias"));
+ gDeferredTreeShadowProgram.unbind();
}
@@ -195,7 +197,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
U32 indices_drawn = 0;
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
@@ -226,8 +228,8 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
}
gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
- //glPushMatrix();
+ gGL.loadMatrix(gGLModelView);
+ //gGL.pushMatrix();
F32 mat[16];
for (U32 i = 0; i < 16; i++)
mat[i] = (F32) gGLModelView[i];
@@ -236,7 +238,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
// Translate to tree base HACK - adjustment in Z plants tree underground
const LLVector3 &pos_agent = treep->getPositionAgent();
- //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
+ //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
LLMatrix4 trans_mat;
trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
trans_mat *= matrix;
@@ -307,7 +309,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
}
- //glPopMatrix();
+ //gGL.popMatrix();
}
}
}