diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 77189dceae..21d5ed5a1d 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -369,6 +369,7 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(detail_texture0p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -376,6 +377,7 @@ void LLDrawPoolTerrain::renderFull4TU() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 1: Generate alpha ramp for detail0/detail1 transition @@ -392,12 +394,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 3: Modulate with primary (vertex) color for lighting @@ -419,12 +423,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(detail_texture3p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 1: Generate alpha ramp for detail2/detail3 transition @@ -445,12 +451,14 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif // // Stage 3: Generate alpha ramp for detail1/detail2 transition @@ -485,8 +493,10 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -509,8 +519,10 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -544,6 +556,7 @@ void LLDrawPoolTerrain::renderFull2TU() // Stage 0: Render detail 0 into base // gGL.getTexUnit(0)->bind(detail_texture0p); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); @@ -551,6 +564,7 @@ void LLDrawPoolTerrain::renderFull2TU() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif drawLoop(); @@ -562,8 +576,10 @@ void LLDrawPoolTerrain::renderFull2TU() // gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif // // Stage 1: Write detail1 @@ -572,12 +588,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif gGL.getTexUnit(0)->activate(); { @@ -605,12 +623,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif { LLGLEnable blend(GL_BLEND); @@ -636,12 +656,14 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); +#endif gGL.getTexUnit(0)->activate(); { @@ -658,8 +680,10 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -670,8 +694,10 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +#if GL_VERSION_1_1 glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); +#endif gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); |