diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 34 |
1 files changed, 33 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index b95d8296fa..9bc32fddbd 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -294,6 +294,35 @@ void LLDrawPoolTerrain::renderShadow(S32 pass) //glCullFace(GL_BACK); } + +void LLDrawPoolTerrain::drawLoop() +{ + if (!mDrawFace.empty()) + { + for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); + iter != mDrawFace.end(); iter++) + { + LLFace *facep = *iter; + + LLMatrix4* model_matrix = &(facep->getDrawable()->getRegion()->mRenderMatrix); + + if (model_matrix != gGLLastMatrix) + { + llassert(gGL.getMatrixMode() == LLRender::MM_MODELVIEW); + gGLLastMatrix = model_matrix; + gGL.loadMatrix(gGLModelView); + if (model_matrix) + { + gGL.multMatrix((GLfloat*) model_matrix->mMatrix); + } + gPipeline.mMatrixOpCount++; + } + + facep->renderIndexed(); + } + } +} + void LLDrawPoolTerrain::renderFullShader() { // Hack! Get the region that this draw pool is rendering from! @@ -566,7 +595,8 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.translatef(-1.f, 0.f, 0.f); - + gGL.matrixMode(LLRender::MM_MODELVIEW); + // Set alpha texture and do lighting modulation gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR); gGL.getTexUnit(3)->setTextureAlphaBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_ALPHA); @@ -714,6 +744,7 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.translatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -753,6 +784,7 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.translatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); |