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path: root/indra/newview/lldrawpoolterrain.cpp
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Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rwxr-xr-xindra/newview/lldrawpoolterrain.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 0adb42428d..58a2cae6e4 100755
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -55,7 +55,7 @@ int DebugDetailMap = 0;
S32 LLDrawPoolTerrain::sDetailMode = 1;
F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE;
static LLGLSLShader* sShader = NULL;
-static LLFastTimer::DeclareTimer FTM_SHADOW_TERRAIN("Terrain Shadow");
+static LLTrace::TimeBlock FTM_SHADOW_TERRAIN("Terrain Shadow");
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
@@ -129,7 +129,7 @@ void LLDrawPoolTerrain::prerender()
void LLDrawPoolTerrain::beginRenderPass( S32 pass )
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = LLPipeline::sUnderWaterRender ?
@@ -144,7 +144,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )
void LLDrawPoolTerrain::endRenderPass( S32 pass )
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
//LLFacePool::endRenderPass(pass);
if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) {
@@ -160,7 +160,7 @@ S32 LLDrawPoolTerrain::getDetailMode()
void LLDrawPoolTerrain::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
@@ -243,7 +243,7 @@ void LLDrawPoolTerrain::render(S32 pass)
void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::beginRenderPass(pass);
sShader = &gDeferredTerrainProgram;
@@ -253,14 +253,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)
void LLDrawPoolTerrain::endDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
LLFacePool::endRenderPass(pass);
sShader->unbind();
}
void LLDrawPoolTerrain::renderDeferred(S32 pass)
{
- LLFastTimer t(FTM_RENDER_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);
if (mDrawFace.empty())
{
return;
@@ -270,7 +270,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)
void LLDrawPoolTerrain::beginShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
LLFacePool::beginRenderPass(pass);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gDeferredShadowProgram.bind();
@@ -278,14 +278,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass)
void LLDrawPoolTerrain::endShadowPass(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
LLFacePool::endRenderPass(pass);
gDeferredShadowProgram.unbind();
}
void LLDrawPoolTerrain::renderShadow(S32 pass)
{
- LLFastTimer t(FTM_SHADOW_TERRAIN);
+ LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);
if (mDrawFace.empty())
{
return;