diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 95 |
1 files changed, 51 insertions, 44 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 2c644b0fd5..9dc22cddcd 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -49,7 +49,7 @@ #include "llviewerparceloverlay.h" #include "llvosurfacepatch.h" #include "llviewercamera.h" -#include "llviewerimagelist.h" // To get alpha gradients +#include "llviewertexturelist.h" // To get alpha gradients #include "llworld.h" #include "pipeline.h" #include "llviewershadermgr.h" @@ -61,31 +61,37 @@ int DebugDetailMap = 0; S32 LLDrawPoolTerrain::sDetailMode = 1; F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE; static LLGLSLShader* sShader = NULL; +static LLFastTimer::DeclareTimer FTM_SHADOW_TERRAIN("Terrain Shadow"); -LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerImage *texturep) : + +LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : LLFacePool(POOL_TERRAIN), mTexturep(texturep) { // Hack! sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale"); sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); - mAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient.tga", - TRUE, TRUE, GL_ALPHA8, GL_ALPHA, + mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", + TRUE, LLViewerTexture::BOOST_UI, + LLViewerTexture::FETCHED_TEXTURE, + GL_ALPHA8, GL_ALPHA, LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb")); - gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); + //gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); mAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP); - m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c", - TRUE, TRUE, GL_ALPHA8, GL_ALPHA, + m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", + TRUE, LLViewerTexture::BOOST_UI, + LLViewerTexture::FETCHED_TEXTURE, + GL_ALPHA8, GL_ALPHA, LLUUID("38b86f85-2575-52a9-a531-23108d8da837")); - gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); + //gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); m2DAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP); - mTexturep->setBoostLevel(LLViewerImage::BOOST_TERRAIN); + mTexturep->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + //gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } LLDrawPoolTerrain::~LLDrawPoolTerrain() @@ -127,7 +133,7 @@ void LLDrawPoolTerrain::prerender() void LLDrawPoolTerrain::beginRenderPass( S32 pass ) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = LLPipeline::sUnderWaterRender ? @@ -142,7 +148,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) void LLDrawPoolTerrain::endRenderPass( S32 pass ) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -158,7 +164,7 @@ S32 LLDrawPoolTerrain::getDetailMode() void LLDrawPoolTerrain::render(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { @@ -170,7 +176,7 @@ void LLDrawPoolTerrain::render(S32 pass) LLVLComposition *compp = regionp->getComposition(); for (S32 i = 0; i < 4; i++) { - compp->mDetailTextures[i]->setBoostLevel(LLViewerImage::BOOST_TERRAIN); + compp->mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area } @@ -231,7 +237,7 @@ void LLDrawPoolTerrain::render(S32 pass) void LLDrawPoolTerrain::beginDeferredPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = &gDeferredTerrainProgram; @@ -241,14 +247,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass) void LLDrawPoolTerrain::endDeferredPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); sShader->unbind(); } void LLDrawPoolTerrain::renderDeferred(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_RENDER_TERRAIN); + LLFastTimer t(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { return; @@ -258,7 +264,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) void LLDrawPoolTerrain::beginShadowPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); LLFacePool::beginRenderPass(pass); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gDeferredShadowProgram.bind(); @@ -266,14 +272,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass) void LLDrawPoolTerrain::endShadowPass(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); LLFacePool::endRenderPass(pass); gDeferredShadowProgram.unbind(); } void LLDrawPoolTerrain::renderShadow(S32 pass) { - LLFastTimer t(LLFastTimer::FTM_SHADOW_TERRAIN); + LLFastTimer t(FTM_SHADOW_TERRAIN); if (mDrawFace.empty()) { return; @@ -289,10 +295,10 @@ void LLDrawPoolTerrain::renderFullShader() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - LLViewerImage *detail_texture0p = compp->mDetailTextures[0]; - LLViewerImage *detail_texture1p = compp->mDetailTextures[1]; - LLViewerImage *detail_texture2p = compp->mDetailTextures[2]; - LLViewerImage *detail_texture3p = compp->mDetailTextures[3]; + LLViewerTexture *detail_texture0p = compp->mDetailTextures[0]; + LLViewerTexture *detail_texture1p = compp->mDetailTextures[1]; + LLViewerTexture *detail_texture2p = compp->mDetailTextures[2]; + LLViewerTexture *detail_texture3p = compp->mDetailTextures[3]; LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal(); F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale; @@ -363,7 +369,7 @@ void LLDrawPoolTerrain::renderFullShader() // Alpha Ramp // S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP); - gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep); // GL_BLEND disabled by default drawLoop(); @@ -429,10 +435,10 @@ void LLDrawPoolTerrain::renderFull4TU() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - LLViewerImage *detail_texture0p = compp->mDetailTextures[0]; - LLViewerImage *detail_texture1p = compp->mDetailTextures[1]; - LLViewerImage *detail_texture2p = compp->mDetailTextures[2]; - LLViewerImage *detail_texture3p = compp->mDetailTextures[3]; + LLViewerTexture *detail_texture0p = compp->mDetailTextures[0]; + LLViewerTexture *detail_texture1p = compp->mDetailTextures[1]; + LLViewerTexture *detail_texture2p = compp->mDetailTextures[2]; + LLViewerTexture *detail_texture3p = compp->mDetailTextures[3]; LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal(); F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale; @@ -527,7 +533,7 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 1: Generate alpha ramp for detail2/detail3 transition // - gGL.getTexUnit(1)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(1)->bind(m2DAlphaRampImagep); gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->activate(); @@ -559,7 +565,7 @@ void LLDrawPoolTerrain::renderFull4TU() // // Stage 3: Generate alpha ramp for detail1/detail2 transition // - gGL.getTexUnit(3)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(3)->bind(m2DAlphaRampImagep); gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->activate(); @@ -630,10 +636,10 @@ void LLDrawPoolTerrain::renderFull2TU() // Hack! Get the region that this draw pool is rendering from! LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion(); LLVLComposition *compp = regionp->getComposition(); - LLViewerImage *detail_texture0p = compp->mDetailTextures[0]; - LLViewerImage *detail_texture1p = compp->mDetailTextures[1]; - LLViewerImage *detail_texture2p = compp->mDetailTextures[2]; - LLViewerImage *detail_texture3p = compp->mDetailTextures[3]; + LLViewerTexture *detail_texture0p = compp->mDetailTextures[0]; + LLViewerTexture *detail_texture1p = compp->mDetailTextures[1]; + LLViewerTexture *detail_texture2p = compp->mDetailTextures[2]; + LLViewerTexture *detail_texture3p = compp->mDetailTextures[3]; LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal(); F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale; @@ -671,7 +677,7 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 0: Generate alpha ramp for detail0/detail1 transition // - gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); @@ -709,7 +715,7 @@ void LLDrawPoolTerrain::renderFull2TU() // // Stage 0: Generate alpha ramp for detail1/detail2 transition // - gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix glMatrixMode(GL_TEXTURE); @@ -749,7 +755,7 @@ void LLDrawPoolTerrain::renderFull2TU() // Stage 0: Generate alpha ramp for detail2/detail3 transition // gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); + gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix glMatrixMode(GL_TEXTURE); glLoadIdentity(); @@ -822,7 +828,7 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - gGL.getTexUnit(0)->bind(mTexturep.get()); + gGL.getTexUnit(0)->bind(mTexturep); LLVector3 origin_agent = mDrawFace[0]->getDrawable()->getVObj()->getRegion()->getOriginAgent(); F32 tscale = 1.f/256.f; @@ -872,7 +878,7 @@ void LLDrawPoolTerrain::renderOwnership() LLSurface *surfacep = surface_patchp->getSurface(); LLViewerRegion *regionp = surfacep->getRegion(); LLViewerParcelOverlay *overlayp = regionp->getParcelOverlay(); - LLImageGL *texturep = overlayp->getTexture(); + LLViewerTexture *texturep = overlayp->getTexture(); gGL.getTexUnit(0)->bind(texturep); @@ -920,9 +926,10 @@ void LLDrawPoolTerrain::renderForSelect() } } -void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures) +void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures) { - if (textures.find(mTexturep) != textures.end()) + LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ; + if (tex && textures.find(tex) != textures.end()) { for (std::vector<LLFace*>::iterator iter = mReferences.begin(); iter != mReferences.end(); iter++) @@ -933,12 +940,12 @@ void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures) } } -LLViewerImage *LLDrawPoolTerrain::getTexture() +LLViewerTexture *LLDrawPoolTerrain::getTexture() { return mTexturep; } -LLViewerImage *LLDrawPoolTerrain::getDebugTexture() +LLViewerTexture *LLDrawPoolTerrain::getDebugTexture() { return mTexturep; } |