diff options
Diffstat (limited to 'indra/newview/lldrawpoolterrain.cpp')
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 8c5c2e177a..787cd3167b 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -28,6 +28,7 @@ #include "llviewerimagelist.h" // To get alpha gradients #include "llworld.h" #include "pipeline.h" +#include "llglslshader.h" const F32 DETAIL_SCALE = 1.f/16.f; int DebugDetailMap = 0; @@ -149,10 +150,10 @@ void LLDrawPoolTerrain::render(S32 pass) gPipeline.disableLights(); if ((mVertexShaderLevel > 0)) { - gPipeline.mHighlightProgram.bind(); - gPipeline.mHighlightProgram.vertexAttrib4f(LLPipeline::GLSL_MATERIAL_COLOR,1,1,1,1); + gHighlightProgram.bind(); + gHighlightProgram.vertexAttrib4f(LLShaderMgr::MATERIAL_COLOR,1,1,1,1); renderOwnership(); - gPipeline.mTerrainProgram.bind(); + gTerrainProgram.bind(); } else { @@ -203,9 +204,9 @@ void LLDrawPoolTerrain::renderFull4TUShader() // Stage 0: detail texture 0 // - S32 detailTex0 = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_DETAIL0); - S32 detailTex1 = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_DETAIL1); - S32 rampTex = gPipeline.mTerrainProgram.enableTexture(LLPipeline::GLSL_TERRAIN_ALPHARAMP); + S32 detailTex0 = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_DETAIL0); + S32 detailTex1 = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_DETAIL1); + S32 rampTex = gTerrainProgram.enableTexture(LLShaderMgr::TERRAIN_ALPHARAMP); LLViewerImage::bindTexture(detail_texture0p,detailTex0); @@ -322,9 +323,9 @@ void LLDrawPoolTerrain::renderFull4TUShader() } // Disable multitexture - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_ALPHARAMP); - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_DETAIL0); - gPipeline.mTerrainProgram.disableTexture(LLPipeline::GLSL_TERRAIN_DETAIL1); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_ALPHARAMP); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_DETAIL0); + gTerrainProgram.disableTexture(LLShaderMgr::TERRAIN_DETAIL1); glClientActiveTextureARB(GL_TEXTURE3_ARB); glActiveTextureARB(GL_TEXTURE3_ARB); @@ -1061,5 +1062,5 @@ LLColor3 LLDrawPoolTerrain::getDebugColor() const S32 LLDrawPoolTerrain::getMaterialAttribIndex() { - return gPipeline.mTerrainProgram.mAttribute[LLPipeline::GLSL_MATERIAL_COLOR]; + return gTerrainProgram.mAttribute[LLShaderMgr::MATERIAL_COLOR]; } |